6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
Known issueBlockerUUM-141061
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlocker
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash on ProfilerMutexLock when closing a project with specific Assets
Known issueBlockerUUM-144371
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
Game freezes after command buffer Timeout error
MetalKnown issueCautionUUM-125778
Fixed Licensing Client reconnection.
LicenseUUM-142572
Fixed errors when a Lens Flare component is added and adds support for orthographic camera.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
AndroidFixUUM-141888
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
AnimationFixUUM-138951
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
AnimationFixUUM-142098
Audio continues playing in Player builds when all AudioListener components are disabled or their GameObjects are deactivated.
AudioFixUUM-127556
Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.
AudioFixUUM-116871
Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.
EditorFixUUM-116727
Fixed a very rare crash in MacEditor when changing Editor language to Japanese.
EditorFixUUM-141719
Fixed an issue where references stored in MonoBehaviour/ScriptableObject fields could be lost when importing prefabs during Play Mode.
EditorFixUUM-139664
Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
EditorFixLinuxUUM-142569
Fixed Unicode handling in sprite assets for TextCore.
EditorFixUUM-141521
Terrain: Fixed a performance regression that occurred when editing the heightmap of a selected Terrain.
EditorFixUUM-141526
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.0.
EditorFixAndroidUUM-142945
Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
GraphicsFixUUM-129828
Fixed POSIX file reads larger than 2 GiB failing on Linux.
LinuxFixUUM-140520
Fixed UUM-135025 by supporting multiple auto proxies.
NetworkingFixWindowsUUM-135025
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
PhysicsFixUUM-64185
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.
PhysicsFixUUM-142483
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
PhysicsFixUUM-64185
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
PrefabsFixUUM-142338
Fixed Material.GetTexturePropertyNameIDs returning empty for Material Variants.
ShadersFixUUM-85842
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
ShadersFixUUM-143195
The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.
ShadersFixUUM-141740
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
TextMeshProFixUUM-141742
Fixed Frame Debugger excessive memory usage regression.
Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.
Fixed a regression which was caused by problems in the Async Scheduler's algorithm.
VideoFixUUM-140747

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