6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
6000.0.77f1
LTS · Released Jun 10, 2026 · Changeset 88f89d0d8b31 · 44 release notes
48build score
Upgrade risk+27Net cleanup+11Live debt+9
cohort: LTS (311)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known issueBlocker
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash on ProfilerMutexLock when closing a project with specific Assets
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Game freezes after command buffer Timeout error
Fixed Licensing Client reconnection.
LicenseUUM-142572
2.6.6 to 2.6.7
1.4.6 to 1.4.7
1.13.1 to 1.13.2
1.4.19 to 1.4.20
1.4.2 to 1.4.4
3.4.0 to 3.5.0
3.0.10 to 3.0.11
1.0.10 to 1.1.0
Fixed errors when a Lens Flare component is added and adds support for orthographic camera.
Fixed picking for sprites with -ve scale using shadergraph materials.
Fixed Vulkan crash when backgrounding Android app with RunWithoutFocus enabled.
Fixed an issue where a precision mismatch in the legacy animation system caused animation events to be skipped at high frame rates.
Fixed an issue where dangling GameObject references could be retained in the selection when entering or exiting Play mode.
Audio continues playing in Player builds when all AudioListener components are disabled or their GameObjects are deactivated.
Fixed an issue where enabling an OnAudioFilterRead effect on an AudioListener during Play mode had no audible effect if the MonoBehaviour started disabled.
Fixed a crash that occurred when opening the Build Profiles window and Player Settings asset was not imported.
Fixed a very rare crash in MacEditor when changing Editor language to Japanese.
Fixed an issue where references stored in MonoBehaviour/ScriptableObject fields could be lost when importing prefabs during Play Mode.
Fixed LinuxEditor crash when opening a project with a custom DefaultCursor in batch mode with -nographics switch.
Fixed Unicode handling in sprite assets for TextCore.
Terrain: Fixed a performance regression that occurred when editing the heightmap of a selected Terrain.
\[Android\] Replaced the link to the missing "Gradle Troubleshooting" page in the "Colliding Attributes" error window with a working "Gradle for Android" link for Unity 6.0.
Modified the frame cleanup map to remove invalid or memoryless texture IDs without deleting them.
Fixed POSIX file reads larger than 2 GiB failing on Linux.
Fixed UUM-135025 by supporting multiple auto proxies.
Fixed a memory corruption due to NvCloth internals over-allocating when solving inter cloth collisions.
Fixed debug visualization for capsule colliders, ensuring capsule caps retain curvature when scale is applied.
Fixed several instances of SIMD operations leading to NaN values within the NvCloth solver kernel.
Added objects are no longer removed when cleaning up a corrupt PrefabInstance.
Fixed Material.GetTexturePropertyNameIDs returning empty for Material Variants.
Shader Inspector Compile and show code dropdown is now wider to avoid overlapping elements.
The Compile and Show Code dropdown no longer hangs the editor when used with large shaders as we avoid iterating over every keyword for every shader stage to calculate the Variant Included count.
Fixed an issue where TMP shaders always used the HDR color picker instead of matching the color mode set in the shader.
Fixed Frame Debugger excessive memory usage regression.
Fixed texture preview icons missing in Frame Debugger when expanding the "Textures" foldout.
Fixed a regression which was caused by problems in the Async Scheduler's algorithm.