Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported
2022.3.19f1
LTS · Released Jan 31, 2024 · Changeset 244b723c30a6 · 82 release notes
Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help
[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
[Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on GameObject::QueryComponentByType when opening a project
Using both RTHandle and Dynamic Resolution outputs ArgumentNullException, eventually causing a crash
Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style
Changed: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex.
inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
Physics.ComputePenetration returns False when two colliders overlap
Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1
UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
[Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
[Linux] No audio output when playing audio
Unclearable nunit error when installing/uninstalling the Entities package on a new project
Unity Search results order does not take into account Provider Settings priority order
Undo UI GameObject creation crashes Editor
Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum
Upgraded libcurl to 8.5.0.
9.0.4 to 9.1.0
8.0.3 to 8.0.4
2.0.6 to 2.0.9
1.12.0 to 1.12.2
2.2.3 to 2.3.0
Apple visionOS platform support is no longer experimental.
EditorFeatureVisionOS
Patch User Reporting SDK improving UX.
PackageFeature
Fixed issue with the TilemapCollider2D where the user updates Tiles in CompositeOperation.None and switches to CompositeOperation.Merge, and the collider shape is not updated accordingly.
Fixed OnDemandRendering's ignored renderFrameInterval.
Fixed blend tree preview not displaying when inspecting blend tree.
Fixed crash when loading asset bundle with an animation clip build with 2021.x or earlier.
Fixed deleting StateMachine that was leaking outgoing transitions.
Fixed discrete int evaluation on platform that use Denormals-Are-Zero and Flush-to-Zero(Playstations, Android).
Fixed exception when selecting a transition inside a sync layer, in the Animator window.
Fixed for transition preview ending before the target state has fully played.
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
Fixed AudioMixer clicks when abruptly changing volume in Start().
Fixed for Intel GPU driver crash when querying multisample quality levels with sampler feedback formats and sample counts larger than 1.
Fixed InputManager not being reset when calling EditorUtility.DisplayDialog() on Windows/Linux.
Fixed LODGroup inspector that sometimes collapsed on LOD adding/removal.
Resolved issue with unresponsiveness and potential hangs when double clicking dockable area tabs.
Fixed foveated rendering graphics caps.
Fixed shader stripping when the BatchRendererGroup Variants setting is Keep All.
Fixed threading error in BatchRendererGroup which shows up as an "out of memory".
Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic.
Fixed GTK error messages in Editor.log.
Maximizing the Profiler window no longer logs an error to the console.
Fixed crashes on some platforms due to trying to allocate too many lock objects.
For shaders compiled using DXC for Vulkan, fixed "maximal supported UAV limit" errors being generated on UAV resource declarations when they shouldn't be.
Improved CPU-side performance when using shaders with dynamic_branch directives.
Fixed lens flare occlusion format support test.
Ensure no errors are thrown for wrongly formatted tags.
Fixed alphaHitTestMinimumThreshold using the wrong pixel value when the sprite had a non-zero position.
Fixed the order of game object selection by passing only the root game object when building gizmos.
Fixed an issue where the UI Toolkit controls from the com.unity.dt.app-ui package would not show up in the UI Builder's Library.
Fixed an issue where the VisualElement's uxml attributes would not get properly cleared after calling "Unset" or "Unset All". (UI Builder).
Fixed for changes after project launch are not discarded properly in UI Builder.
Fixed instability in UGUIEventSystemTests by excluding LinuxEditor for 2 tests.
Fixed issue with inspector in debug mode.
Fixed navigation sometimes leaving TextField when pressing Down arrow for a long duration.
Fixed SerializeField enum resets to the first value in the Inspector when selecting multiple objects with different enum values.
Fixed some fields showing :hover style instead of :focus style when both are true.
ListView no longer throws an exception when an item is dragged out and back into a window.
\[UI Builder\] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds.
Fixed an issue with missing variant in builds when using Strict Variant Matching and Deferred Rendering.
Fixed sRGB conversion without PostProcessing.
Corrected Application.runInBackground internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus.
Fixed payload file does not exist errors when Cloud Diagnostics is enabled.
Disabled a PVT-specific tile resolving importance tracking metric that was enabled for SVT.
Fixed Apple Simulator crash when using ASTC textures by disabling ASTC support in the simulator.
VisionOSFix
Fixed typos in signatures of JS_Video_IsSeeking and JS_Video_Play.
Set PYTHONUTF8 environment variable to enable UTF-8 encoding by default.
Fixed a bug causing audio to skip forward when using AudioClip.Pause() and AudioClip.Resume().
Fixed a noisy error print being spammed to web console when the execution of Unity content on a web page is terminated by a previously thrown JavaScript exception.
Fixed crash when reading data from non-compliant HID peripherals.
Foveated Rendering - Non-Uniform Raster shader function rename.