Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported
Asset ImportersKnown issueBlockerUUM-59618fixed 2022.3.21f1
Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
DirectX12Known issueBlockerUUM-57113open 2022.3.21f1
Crash on -[CocoaMainMenu validateMenuItem:] when pressing/searching in Help
Editor PlatformKnown issueBlockerUUM-33727fixed 2022.3.21f1
[Linux][URP] Crash on GfxFramebufferGLES::Clear when entering the Play Mode when all Renderer Features are disabled, Native RenderPass and MainCamera's Depth Texture is enabled
GLESKnown issueBlockerLinuxUUM-49240fixed 6000.0.0b11
Using both RTHandle and Dynamic Resolution outputs ArgumentNullException, eventually causing a crash
Universal RPKnown issueBlockerUUM-58686fixed 6000.0.0b11
Crash on "UnityEngine.VFX.VFXManager:Internal_ProcessCameraCommand_Injected <0x000a2>" when changing "Normal Map Encoding" from XYZ to DXT5nm-style
Visual EffectsKnown issueBlockerUUM-60921fixed 6000.0.0b11
Changed: Changed SpriteRenderer warning relating to a missing _MainTex to instead relate to missing a _BaseMap or _MainTex.
EditorAPI changeUUM-17373
inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
3D PhysicsKnown issueCautionUUM-59748fixed 6000.0.0b15
Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1
Asset - DatabaseKnown issueCautionUUM-55758open 2022.3.19f1
Wrong tooltip when hovering over the "Load In Background" property of an audio clip
Audio AuthoringKnown issueCautionUUM-27581fixed 2022.3.15f1
[Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector
Audio AuthoringKnown issueCautionUUM-61145fixed 2022.3.21f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
[Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
IAPKnown issueCautionAndroidUUM-55105open 2022.3.29f1
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
MetalKnown issueCautioniOSUUM-55488regressed 6000.1.0b3
ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
PhysX IntegrationKnown issueCautionUUM-55081open 2022.3.19f1
Unclearable nunit error when installing/uninstalling the Entities package on a new project
Scripting BuildtimeKnown issueCautionUUM-58284fixed 2022.3.21f1
Unity Search results order does not take into account Provider Settings priority order
SearchKnown issueCautionUUM-60991fixed 6000.0.0b11
Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum
UI Toolkit ControlsKnown issueCautionUUM-60654fixed 2022.3.21f1
Apple visionOS platform support is no longer experimental.
EditorFeatureVisionOS
Patch User Reporting SDK improving UX.
PackageFeature
Fixed issue with the TilemapCollider2D where the user updates Tiles in CompositeOperation.None and switches to CompositeOperation.Merge, and the collider shape is not updated accordingly.
Fixed discrete int evaluation on platform that use Denormals-Are-Zero and Flush-to-Zero(Playstations, Android).
AnimationFixAndroidUUM-46748fixed 2022.3.19f1
Fixed synced layers that were mistakenly deleted when the user removed an unrelated layer in the Animator window.
Fixed for Intel GPU driver crash when querying multisample quality levels with sampler feedback formats and sample counts larger than 1.
Fixed InputManager not being reset when calling EditorUtility.DisplayDialog() on Windows/Linux.
EditorFixWindowsLinuxUUM-58579fixed 2022.3.19f1
Resolved issue with unresponsiveness and potential hangs when double clicking dockable area tabs.
Fixed a job system freeze on some mobile platforms due to incorrect thread waking logic.
For shaders compiled using DXC for Vulkan, fixed "maximal supported UAV limit" errors being generated on UAV resource declarations when they shouldn't be.
Fixed alphaHitTestMinimumThreshold using the wrong pixel value when the sprite had a non-zero position.
Fixed the order of game object selection by passing only the root game object when building gizmos.
Fixed an issue where the VisualElement's uxml attributes would not get properly cleared after calling "Unset" or "Unset All". (UI Builder).
Fixed SerializeField enum resets to the first value in the Inspector when selecting multiple objects with different enum values.
\[UI Builder\] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds.
Fixed an issue with missing variant in builds when using Strict Variant Matching and Deferred Rendering.
Corrected Application.runInBackground internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus.
Universal Windows PlatformFixWindowsUUM-43306fixed 2022.3.19f1
Fixed payload file does not exist errors when Cloud Diagnostics is enabled.
Universal Windows PlatformFixWindowsUUM-56483fixed 2022.3.19f1
Disabled a PVT-specific tile resolving importance tracking metric that was enabled for SVT.
Virtual TexturingFixUUM-58895fixed 2022.3.19f1
Fixed Apple Simulator crash when using ASTC textures by disabling ASTC support in the simulator.
VisionOSFix
Fixed a noisy error print being spammed to web console when the execution of Unity content on a web page is terminated by a previously thrown JavaScript exception.
Foveated Rendering - Non-Uniform Raster shader function rename.
XRChangeUUM-24755

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