Crash on GetAssetCachedInfoV2 when opening a project
2022.3.53f1
LTS · Released Nov 19, 2024 · Changeset df4e529d20d3 · 47 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on InputDeviceIOCTL when closing Unity editor
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings
[Android] Particles not rendered in the Player on some Android devices with Android 14
Limit the tile count in the Texture Sheet Animation module to 511 to avoid a potential crash scenario.
ParticlesUUM-75642fixed 2022.3.53f1
2.10.1 to 2.10.3
1.13.0 to 1.13.1
Links were not generated in places where the NavMesh forms a ramp.
\[BACKPORT\] ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.
AndroidFix
Asset Pipeline: Fixed crash on MonoBehaviour::Transfer when the XR Interaction Toolkit Sample Assets are updated.
Build Pipeline: Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Disabled SRP batcher on the AssetImportWorker.
Editor: Editor: \[Internal\] Removed Shutdown_DestroysTextures test.
EditorFix
Export window maintains initial selection after selecting different items in the Project Browser.
Fixed corrupted Font crashing the editor when opened in FontAssetCreator.
Fixed justify-content doesn't align content properly when min-width is used with borders or padding on the parent.
Fixed ScalableBufferManager.ResizeBuffers not working with MSAA RTs.
Mouse jumping is disabled on Linux when using Wayland.
Move the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Tooltip windows now have a title on Linux.
\[SpeedTree\] Trees do not react to wind on playmode start when scene reloading is disabled.
Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene.
Android Vulkan: Add transient usage flag while creating image even if lazily allocated memory is not available on the device.
Fixed an issue where UI images using render textures would not render properly with HDR enabled.
Changed Il2CppEagerStaticClassConstructionAttribute to have defined behavior, preventing out of order initialization on nested static constructors.
Fixed "DllNotFoundException: Unable to load DLL 'kernel32.dll'" error on Universal Windows Platform when using HttpClient.
Removed potential 1000ms delay during shutdown.
IL2CPPFix
Fixed the character limit of the keyboard shown with TouchScreenKeyboard.Open.
Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies.
Changed to prevent crash for MONO_TYPE_FNPTR cases in mono_field_get_value_object_checked.
Fixed exception being thrown due to a race condition within Encoding.GetEncoding.
Fixed for a potential read beyond the end of a buffer on MacOS when iterating directories.
Fixed rare NullReferenceException during a constrained call on a value type.
Prevent a possible out-of-bounds memory write when inlining code with code coverage enabled.
Fixed the issue where incorrect registry info is shown for packages that do not belong to any registry.
Fixed a rare crash when saving the tracked shader variants into a variant collection.
Fixed shader compiler crashing when encountering a kernel directive without a provided name.
Fixed issue where tint would affect every emoji until a new sprite tag would be used.
Fixed an issue where Camera view is not rendered on PowerVR Rogue GE8320 GPU'S if Shadows are enabled in URP Asset and Camera stack contains Overlay Camera's.
Improved error message in abort handler.
Fixed video playing issue in WebGL when another video is still loading in Firefox.
Fixed issue where changing the default icon is not refreshed by Windows Explorer when re-building a project into the same build folder used previously.
Updated FSBTool AAC error message, raising minimum file size warning from 1025 to 2049.
Updated xr.sdk.openxr package version to 1.13.1.
XRChange