Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
6000.2.14f1
Supported · Released Nov 26, 2025 · Changeset 589824c1fc31 · 62 release notes
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
[iOS] [Android] External library generics fail during IL2CPP build
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
1.9.2 to 1.9.3
1.3.0 to 1.4.0
1.14.2 to 1.16.0
4.12.2 to 4.14.0
1.14.0 to 1.16.0
6.2.0 to 6.2.1
6.2.0 to 6.2.1
6.2.0 to 6.2.1
Fixed animator state showing a parameter that no long exists.
Fixed crash when deleting playable output with null graph.
Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
Fixed for files disappearing in project browser, when doing reimport of folder.
Fixed bad link when using inspector reference for AudioSnapshot.
Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor.
Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor.
Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor.
Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor.
Fixed alignment in Stack Trace section in PlayerSettings.
Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped.
Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab.
Fixed CoreBusinessMetrics events block in certain cases.
Fixed Edit > Delete option for gradient editor keys.
Fixed null reference exception in the layer inspector when removing items.
Object pickability fix with GRD.
Prevent null asset to be passed to OnWillSaveAssets.
Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.
Fixed custom pass buffers being the wrong size when switching XR On/Off.
Force fixed exposure while scene view filtering is active to avoid over-exposure and ensure highlighted objects are visible. (HDRP-3312)
HDRPFix
Fixed il2cpp randomly crashing with exit code 139 on macOS arm64.
Fixed touch keyboard on iOS reporting it is visible after dismiss.
Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger.
Fixed an issue with pinning particles of a Cloth component at runtime from script or using authoring tools during playmode. (PHYS-669)
PhysicsFix
Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding.
Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries.
Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback.
Fixed editor crash occurring often with a freshly created project.
When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.
Flip backbuffer so that it uses the same coordinates as unity textures (OpenGL coordinates).
Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies.
Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues.
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Fixed preferred width calculations not taking into consideration kerning adjustments.
Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects.
Corrected load asset if type is already known.
Fixed exception when reordering TreeView through expansion.
Fixed ListView foldout arrow indentation in the inspector.
Fixed the second pane scrollbar in the TwoPaneSplitView being cut off.
Fixed zoom commands on ScrollView being considered as a scroll operation.
Placeholder text is restored when using SetValueWithoutNotify(string.Empty).
Removed button in a ListView footer will be disabled when list is empty.
UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail.
Fixed Shader Graph Mesh output with Sprite target.