Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
MetalKnown issueBlockerUUM-121727fixed 6000.3.0b8
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
SerializationKnown issueCautionUUM-122354fixed 6000.0.63f1
Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor.
Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor.
Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor.
Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor.
Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped.
Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.
Force fixed exposure while scene view filtering is active to avoid over-exposure and ensure highlighted objects are visible. (HDRP-3312)
HDRPFix
Fixed an issue with pinning particles of a Cloth component at runtime from script or using authoring tools during playmode. (PHYS-669)
PhysicsFix
Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding.
Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries.
Scene/Game ViewFixUUM-126160fixed 6000.2.14f1
Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback.
When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.
Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies.
Test FrameworkFixWindowsUUM-122047fixed 6000.2.14f1
Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues.
Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects.
UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail.
Version ControlFixUUM-126068fixed 6000.2.14f1

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