Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Physics issues
51–75 of 172
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-121092 | Fixed | Physics 2D: Ensure that "PhysicsComposer.isValid" can be called at any time, even if the low-level physics system has shutdown. (UUM-121092) First seen in 6000.3.0b4. | — | 6000.3.0b6Oct 16, 2025 | — | 15 |
| UUM-121345 | Fixed | Physics 2D: Add missing methods for PhysicsBody.ClearForces, PhysicsBody.WakeTouching and PhysicsShape.ApplyWind. (UUM-121345) First seen in 6000.3.0b5. | — | 6000.3.0b6Oct 16, 2025 | — | 15 |
| UUM-120409 | Fixed | Physics 2D: PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-121043 | Fixed | Physics 2D: Added missing property allowing the vertices to be read from a ChainGeometry. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-120297 | Fixed | Physics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120474 | Fixed | Physics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision". | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120631 | Fixed | Physics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.". | — | 6000.2.8f1Oct 15, 2025 | — | 15 |
| UUM-117671 | Fixed | Physics 2D: Fixed issues with PhysicsUserData and PhysicsRotate that caused compilation errors when using them in a C\# Job with Burst. (UUM-117671) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-119599 | Fixed | Physics 2D: The low-level physics renderer should only render to "Scene" and "GameView" Camera types. (UUM-119599) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-116351 | Fixed | Physics 2D: Fixed an issue in Physics2D Project Settings where the tab header labels overflow tabs when the settings window width is small. (UUM-116351) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-112553 | Fixed | Physics: Fixed Multi-box pruning broad phase now restored, because automatic box pruning was insufficient for larger worlds. | — | 6000.3.0b2Sep 17, 2025 | — | 26 |
| UUM-115246 | Fixed | Physics 2D: Fixed an issue where, when using a non-orthographic Camera component, the low-level physics renderer momentarily displayed a shape gizmo at the incorrect TransformPlane depth for one frame. (UUM-115246) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115741 | Fixed | Physics 2D: Fixed PhysicsHingeJoint.motorSpeed and PhysicsWheelJoint.motorSpeed should use degrees not radians to be consistent with the other items in the API. (UUM-115741) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115906 | Fixed | Physics 2D: Fixed an issue where using default constructors in a Burst job resulted in a Burst error in the console. (UUM-115906) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-116541 | Fixed | Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be… | — | 6000.0.58f1Sep 17, 2025 | — | 26 |
| UUM-115002 | Fixed | Physics 2D: "PhysicsShape.GetDensity()" should return a float value however it was incorrectly declared as void return. (UUM-115002) First seen in 6000.3.0a5. | — | 6000.3.0b1Sep 9, 2025 | — | 1 |
| UUM-112248 | Fixed | Physics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes. | — | 6000.0.57f1Sep 3, 2025 | — | 32 |
| UUM-114481 | Fixed | Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data. | — | 6000.0.57f1Sep 3, 2025 | — | 12 |
| UUM-112209 | Fixed | Physics: Resolved a NullReferenceException error in the Ragdoll Builder Window that occurred when clicking the 'Create' or 'Cancel' buttons. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-71174 | Fixed | Physics: Fixed a number of crashes due to access to physics scene data not being thread safe when loading a large number of scenes. | — | 6000.3.0a5Aug 21, 2025 | — | 11 |
| UUM-92619 | Fixed | Physics: Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner. | — | 6000.3.0a5Aug 21, 2025 | — | 13 |
| UUM-112903 | Fixed | Physics 2D: Fixed an issue where an uninitialized normal impulse for a contact is returned. | — | 6000.0.56f1Aug 20, 2025 | — | 13 |
| UUM-108922 | Fixed | Physics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation. | — | 6000.1.9f1Jun 24, 2025 | — | 22 |
| UUM-108093 | Fixed | Physics 2D: Fixed memory leak when reporting 2D physics collision callbacks. | — | 6000.1.8f1Jun 18, 2025 | — | 26 |
| UUM-103177 | Fixed | Physics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior. | — | 6000.2.0b2May 20, 2025 | — | 15 |