Physics issues

5175 of 172

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-121092FixedPhysics 2D: Ensure that "PhysicsComposer.isValid" can be called at any time, even if the low-level physics system has shutdown. (UUM-121092) First seen in 6000.3.0b4.6000.3.0b6Oct 16, 202515
UUM-121345FixedPhysics 2D: Add missing methods for PhysicsBody.ClearForces, PhysicsBody.WakeTouching and PhysicsShape.ApplyWind. (UUM-121345) First seen in 6000.3.0b5.6000.3.0b6Oct 16, 202515
UUM-120409FixedPhysics 2D: PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.6000.4.0a2Oct 16, 202516
UUM-121043FixedPhysics 2D: Added missing property allowing the vertices to be read from a ChainGeometry.6000.4.0a2Oct 16, 202516
UUM-120297FixedPhysics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold.6000.2.8f1Oct 15, 202523
UUM-120474FixedPhysics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision".6000.2.8f1Oct 15, 202523
UUM-120631FixedPhysics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.".6000.2.8f1Oct 15, 202515
UUM-117671FixedPhysics 2D: Fixed issues with PhysicsUserData and PhysicsRotate that caused compilation errors when using them in a C\# Job with Burst. (UUM-117671) First seen in 6000.3.0a5.6000.3.0b5Oct 9, 202516
UUM-119599FixedPhysics 2D: The low-level physics renderer should only render to "Scene" and "GameView" Camera types. (UUM-119599) First seen in 6000.3.0a5.6000.3.0b5Oct 9, 202516
UUM-116351FixedPhysics 2D: Fixed an issue in Physics2D Project Settings where the tab header labels overflow tabs when the settings window width is small. (UUM-116351) First seen in 6000.3.0b1.6000.3.0b3Sep 25, 202516
UUM-112553FixedPhysics: Fixed Multi-box pruning broad phase now restored, because automatic box pruning was insufficient for larger worlds.6000.3.0b2Sep 17, 202526
UUM-115246FixedPhysics 2D: Fixed an issue where, when using a non-orthographic Camera component, the low-level physics renderer momentarily displayed a shape gizmo at the incorrect TransformPlane depth for one frame. (UUM-115246) First seen in 6000.3.0a5.6000.3.0b2Sep 17, 202516
UUM-115741FixedPhysics 2D: Fixed PhysicsHingeJoint.motorSpeed and PhysicsWheelJoint.motorSpeed should use degrees not radians to be consistent with the other items in the API. (UUM-115741) First seen in 6000.3.0a5.6000.3.0b2Sep 17, 202516
UUM-115906FixedPhysics 2D: Fixed an issue where using default constructors in a Burst job resulted in a Burst error in the console. (UUM-115906) First seen in 6000.3.0a5.6000.3.0b2Sep 17, 202516
UUM-116541FixedPhysics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be…6000.0.58f1Sep 17, 202526
UUM-115002FixedPhysics 2D: "PhysicsShape.GetDensity()" should return a float value however it was incorrectly declared as void return. (UUM-115002) First seen in 6000.3.0a5.6000.3.0b1Sep 9, 20251
UUM-112248FixedPhysics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.6000.0.57f1Sep 3, 202532
UUM-114481FixedPhysics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.6000.0.57f1Sep 3, 202512
UUM-112209FixedPhysics: Resolved a NullReferenceException error in the Ragdoll Builder Window that occurred when clicking the 'Create' or 'Cancel' buttons.6000.3.0a5Aug 21, 202511
UUM-71174FixedPhysics: Fixed a number of crashes due to access to physics scene data not being thread safe when loading a large number of scenes.6000.3.0a5Aug 21, 202511
UUM-92619FixedPhysics: Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.6000.3.0a5Aug 21, 202513
UUM-112903FixedPhysics 2D: Fixed an issue where an uninitialized normal impulse for a contact is returned.6000.0.56f1Aug 20, 202513
UUM-108922FixedPhysics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation.6000.1.9f1Jun 24, 202522
UUM-108093FixedPhysics 2D: Fixed memory leak when reporting 2D physics collision callbacks.6000.1.8f1Jun 18, 202526
UUM-103177FixedPhysics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior.6000.2.0b2May 20, 202515
Where the numbers come from
  • Editor releases ingested 2h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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