Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Physics issues
51–75 of 182
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-122242 | Fixed | Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants. | — | 6000.0.62f1Nov 5, 2025 | — | 38 |
| UUM-122425 | Fixed | Physics 2D: Fixed an issue where Contact-Filter or Pre-Solve Callbacks can result in a "ReadWriteLock::writers underflow\!" crash. (UUM-122425) First seen in 6000.3.0a5. | — | 6000.3.0b8Oct 29, 2025 | — | 15 |
| UUM-122669 | Fixed | Physics 2D: Removed the minimum tolerance on distance in PhysicsQuery.Distance. (UUM-122669) First seen in 6000.3.0a5. | — | 6000.3.0b8Oct 29, 2025 | — | 15 |
| UUM-121496 | Fixed | Physics 2D: CallbackTargets in Low-Level Physics should not be limited to the "MonoBehaviour" type but should allow "System.Object". (UUM-121496) First seen in 6000.3.0b5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121765 | Fixed | Physics 2D: Fixed GC.Allocation during low-level physics transform writing in profiler entry "PhysicsWorld.WriteTransforms.PopulateWorldTransforms". (UUM-121765) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121877 | Fixed | Physics 2D: Fixed for PhysicsBody and PhysicsShape "CreateShapeBatch" method which should use "ReadOnlySpan<T>" rather than "Span<T>" to indicate the inputs are not modified. The same applies to the ChainGeometry constructor . (UUM-12187… | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121878 | Fixed | Physics 2D: Fixed PhysicsComposer API to allow the maximum number of polygon vertices to be set (PhysicsComposer.maxPolygonVertices). Without this, it is fixed at 8. (UUM-121878) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121963 | Fixed | Physics 2D: Fixed incorrect validation for "PolygonGeometry.CreatePolygons" ReadOnlySpan<Vector2> vertices argument where it was incorrectly limited to 8 vertices. It should be unlimited. (UUM-121963) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-122002 | Fixed | Physics 2D: Added missing "PhysicsShape.Intersect" method along with its counterpart "PhysicsQuery.ShapeAndShape" method. (UUM-122002) First seen in 6000.3.0a5. | — | 6000.3.0b7Oct 22, 2025 | — | 15 |
| UUM-121087 | Fixed | Physics 2D: Box2D bug-fixes and improvements including HashSet usage, Slider Joint divergence fix, improved effective-mass calculation during Sub-Steps, reduce memory footprint per PhysicsBody and other minor improvements. (UUM-121087) First seen in… | — | 6000.3.0b6Oct 16, 2025 | — | 1 |
| UUM-121092 | Fixed | Physics 2D: Ensure that "PhysicsComposer.isValid" can be called at any time, even if the low-level physics system has shutdown. (UUM-121092) First seen in 6000.3.0b4. | — | 6000.3.0b6Oct 16, 2025 | — | 15 |
| UUM-121345 | Fixed | Physics 2D: Add missing methods for PhysicsBody.ClearForces, PhysicsBody.WakeTouching and PhysicsShape.ApplyWind. (UUM-121345) First seen in 6000.3.0b5. | — | 6000.3.0b6Oct 16, 2025 | — | 15 |
| UUM-120409 | Fixed | Physics 2D: PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-121043 | Fixed | Physics 2D: Added missing property allowing the vertices to be read from a ChainGeometry. | — | 6000.4.0a2Oct 16, 2025 | — | 16 |
| UUM-120297 | Fixed | Physics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold. | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120474 | Fixed | Physics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision". | — | 6000.2.8f1Oct 15, 2025 | — | 23 |
| UUM-120631 | Fixed | Physics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.". | — | 6000.2.8f1Oct 15, 2025 | — | 15 |
| UUM-117671 | Fixed | Physics 2D: Fixed issues with PhysicsUserData and PhysicsRotate that caused compilation errors when using them in a C\# Job with Burst. (UUM-117671) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-119599 | Fixed | Physics 2D: The low-level physics renderer should only render to "Scene" and "GameView" Camera types. (UUM-119599) First seen in 6000.3.0a5. | — | 6000.3.0b5Oct 9, 2025 | — | 16 |
| UUM-116351 | Fixed | Physics 2D: Fixed an issue in Physics2D Project Settings where the tab header labels overflow tabs when the settings window width is small. (UUM-116351) First seen in 6000.3.0b1. | — | 6000.3.0b3Sep 25, 2025 | — | 16 |
| UUM-112553 | Fixed | Physics: Physics::RebuildBroadphaseRegions has been unmarked as being deprecated due to multi-box pruning broad phase being brought back. | — | 6000.3.0b2Sep 17, 2025 | — | 26 |
| UUM-115246 | Fixed | Physics 2D: Fixed an issue where, when using a non-orthographic Camera component, the low-level physics renderer momentarily displayed a shape gizmo at the incorrect TransformPlane depth for one frame. (UUM-115246) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115741 | Fixed | Physics 2D: Fixed PhysicsHingeJoint.motorSpeed and PhysicsWheelJoint.motorSpeed should use degrees not radians to be consistent with the other items in the API. (UUM-115741) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-115906 | Fixed | Physics 2D: Fixed an issue where using default constructors in a Burst job resulted in a Burst error in the console. (UUM-115906) First seen in 6000.3.0a5. | — | 6000.3.0b2Sep 17, 2025 | — | 16 |
| UUM-116541 | Fixed | Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be… | — | 6000.0.58f1Sep 17, 2025 | — | 26 |