Crash on RaiseException when creating a multiplayer room while toggling UI
6000.3.10f1
LTS · Released Feb 25, 2026 · Changeset e35f0c77bd8e · 59 release notes
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
[Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2.
DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
Single-pass stereo rendering shows only Skybox when entering Play mode
[URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
Input field does not update when selecting the same input field after previous input was canceled
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
[Android][iOS] UI Toolkit ListView touch pan scrolling does not work
Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
Game freezes after command buffer Timeout error
macOS stutters in a minimal project in the Editor in Play Mode
Player hangs when the "Run in Background" is enabled and active window is switched
Editor memory leak when entering and exiting Play Mode in a blank URP project
Added Unity Hub page with installation link and link to Hub documentation site.
Editor
2.8.1 to 2.9.0
6.0.8 to 6.0.9
5.1.4 to 5.1.5
2.5.2 to 2.6.0
2.8.2 to 2.8.3
6.3.2 to 6.3.3
6.3.2 to 6.3.3
6.3.2 to 6.3.3
4.5.3 to 4.5.4
1.4.5 to 1.5.1
1.4.5 to 1.5.1
1.1.1 to 1.2.1
2.1.1 to 2.1.2
Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute.
Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow.
Added truncation to strings under Shader Build Settings.
Disposed of Shading Rate LUT to avoid memory leak in the frame debugger.
Fixed a bug where using the Inspector in debug mode would throw errors in the console.
Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
Fixed excessive empty space in the D3D12 Device Filter Lists asset information box.
Fixed LinuxEditor failing to re-compile scripts when switching from another app.
Improved visibility of the loading spinner icon in the Build Profiles window.
In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
Fixed minor typo in APV tooltips: Steaming > Streaming.
Fixed DX11 crash in TexturesD3D11Base::SetTexture.
Reduced startup time by improving internal hashing function for generic parameter types.
Fixed an issue where keyboard input was reset during a scene load.
Fixed an issue where network requests failed on macOS when many files were open.
Fixed race condition between incremental GC marking and root deregistration.
Fixed a crash that would occur when calling Collider.GetGeometry<T>() on a disabled Collider.
Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
Fixed an issue where multiple clicks caused profile captures to reopen repeatedly.
Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
Ensure very long ATG text renders properly.
Fixed a performance regression with selection in the builder.
Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.