Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time
Known IssuesKnown issueBlockerUUM-135024open 6000.5.0b7
Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab
6000.3.7f1,6000.4.0b7Known issueBlockerUUM-135381fixed 6000.3.11f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Known IssuesKnown issueBlockerUUM-134743fixed 6000.6.0a2
[Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open
Known IssuesKnown issueBlockerUUM-135043fixed 6000.0.71f1
Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2.
ScriptingAPI changeUUM-133714
DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5Known issueCautionUUM-134064fixed 6000.4.0b10
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
[URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
6000.2.0a7,6000.0.48f1Known issueCautionUUM-134298fixed 6000.4.0b11
Input field does not update when selecting the same input field after previous input was canceled
6000.3.0a4,6000.0.62f1Known issueCautionUUM-133712fixed 6000.3.11f1
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
Known IssuesKnown issueCautionUUM-133911fixed 6000.5.0b2
[Android][iOS] UI Toolkit ListView touch pan scrolling does not work
6000.5.0a7,6000.3.8f1,6000.4.0b9Known issueCautionAndroidiOSUUM-135398fixed 6000.3.11f1
Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory
Core RuntimeKnown issueCautionUUM-129944open 6000.3.12f1
Added Unity Hub page with installation link and link to Hub documentation site.
Editor
Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute.
Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window.
Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings.
In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed.
Fixed a crash that would occur when calling Collider.GetGeometry<T>() on a disabled Collider.
Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync.
Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms.
Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted.
Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects.
Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called.

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