UUM-137011
Fixed in 6000.3.12f1Mentioned in 32 release notes.
First fixed in 6000.3.12f1 (Mar 25, 2026); relisted in 31 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0f1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b10 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b9 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b8 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b7 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b6 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b5 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b4 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b3 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b2 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0b1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0f1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0a7 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b11 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0a6 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b10 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b9 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b8 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0a5 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b7 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b6 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b5 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b4 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0a3 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b3 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.6.0a2 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b2 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.4.1f1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.4.1f1 | Fixes Physics 2D | Fix | Rearrange ChainSegmentGeometry serialized fields so they appear in a more intuitive order in the inspector. | |
| 6000.5.0b1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.5.0b1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. | |
| 6000.3.12f1 | Fixes Physics 2D | Fix | All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player. |