VersionSectionRiskImpactNote
6000.6.0b9Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b8Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b7Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b6Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b5Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b4Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b3Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b2Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0b1Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0f1Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0a7Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b11Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0a6Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b10Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b9Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b8Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0a5Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b7Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b6Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b5Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b4Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0a3Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b3Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.6.0a2Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b2Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.4.1f1Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.4.1f1Fixes
Physics 2D
FixRearrange ChainSegmentGeometry serialized fields so they appear in a more intuitive order in the inspector.
6000.5.0b1Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.5.0b1Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.
6000.3.12f1Fixes
Physics 2D
FixAll physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.

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