Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
Fix crashes related to scratch memory allocation (UUM-131707) Fixed in 6000.4.0b9.
DX12Known issueBlockerUUM-131707fixed 6000.3.9f1
Fix crashes related to scratch memory allocation (UUM-131824) Fixed in 6000.4.0b9.
DX12Known issueBlockerUUM-131824fixed 6000.3.9f1
Fix immediate mode draws consuming a lot of memory. (UUM-132332) Fixed in 6000.4.0b8.
GraphicsKnown issueBlockerUUM-132332fixed 6000.3.9f1
fixed unity view resizing in UaaL setup breaking rendering or crashing (UUM-130881) Fixed in 6000.4.0b9.
iOSKnown issueBlockerUUM-130881fixed 6000.5.0a6
Fixed silent crash when importing some SVG assets. (UUM-132415) Fixed in 6000.4.0b8.
UI ToolkitKnown issueBlockerUUM-132415fixed 6000.3.8f1
Deprecated: UnityEditor.ModelImporterMaterialLocation.External is obsolete. External Material Location will no longer be supported in future versions.
Asset ImportBreaking
Deprecated: SpeedTreeImporter.MaterialLocation.External is obsolete. External Material Location will no longer be supported in future versions.
Asset ImportBreaking
Obsoleted: The deprecated GlobalDynamicResolutionSettings.enableDLSS is now obsolete, and now will produce compiler errors when used.
CoreBreaking
Changed: Project Auditor: Removed the MemoryIgnoreVoidReturn area and introduced returnType instead.
EditorBreaking
Obsoleted: Event argument classes ChangeAssetObjectPropertiesEventArgs, ChangeChildrenOrderEventArgs, ChangeGameObjectOrComponentPropertiesEventArgs, ChangeGameObjectParentEventArgs, ChangeGameObjectStructureEventArgs, ChangeGameObjectStructureHierarchyEventArgs, ChangeRootOrderEventArgs, CreateAssetObjectEventArgs, CreateGameObjectHierarchyEventArgs, DestroyAssetObjectEventArgs, DestroyGameObjectHierarchyEventArgs, and UpdatePrefabInstancesEventArgs constructors and properties with int instanceId parameters are now obsolete, use their EntityId equivalents instead, which are based around EntityId instead.
EditorBreaking
Obsoleted: Marked the CreateAssetWithContent(string, string, Texture2D, Action<int>) method as obsolete. Use CreateAssetWithTextContent(string, string, Texture2D, Action<EntityId>) instead.
EditorBreaking
Obsoleted: Marked GfxResourceInfo.relatedInstanceId obsolete. Use GfxResourceInfo.relatedEntityId instead.
EditorBreaking
Obsoleted: Obsoleting a number of AssetDatabase API's when used as part of an import.
EditorBreaking
Obsoleted: AssetPreview.IsLoadingAssetPreview(int) is now obsolete, use AssetPreview.IsLoadingAssetPreview(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: AudioProfilerClipInfo.assetInstanceId and AudioProfilerGroupInfo.assetInstanceId are now obsolete, use assetEntityId instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: EditorApplication.hierarchyWindowItemOnGUI and EditorApplication.projectWindowItemInstanceOnGUI delegates are now obsolete, use EditorApplication.hierarchyWindowItemOnGUIEntityId and EditorApplication.projectWindowItemInstanceOnGUIEntityId respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: EditorUtility.PingObject(int) is now obsolete, use EditorUtility.PingObject(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: HierarchyWindowItemCallback and ProjectWindowItemInstanceCallback delegate types are now obsolete, use HierarchyWindowItemCallbackEntityId and ProjectWindowItemInstanceEntityIdCallback respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: ObjectSelectorSearchContext.allowedInstanceIds is now obsolete, use ObjectSelectorSearchContext.allowedEntityIds instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: ProjectWindowCallback.EndNameEditAction is now obsolete, use ProjectWindowCallback.NameEditAction instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SceneHierarchy.IsFolder(int) is now obsolete, use SceneHierarchy.IsFolder(EntityId) instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SceneHierarchy.StartNameEditingIfProjectWindowExists(int, EndNameEditAction, string, Texture2D, string) and StartNameEditingIfProjectWindowExists(int, EndNameEditAction, string, Texture2D, string, bool) are now obsolete, use StartNameEditingIfProjectWindowExists(EntityId, NameEditAction, string, Texture2D, string) and StartNameEditingIfProjectWindowExists(EntityId, NameEditAction, string, Texture2D, string, bool) respectively, which are based around EntityId instead.
EditorBreaking
Obsoleted: SearchUtils.GetMainAssetInstanceID is now obsolete, use SearchUtils.GetMainAssetEntityId instead, which is based around EntityId instead.
EditorBreaking
Obsoleted: SerializedProperty.objectReferenceInstanceIDValue is now obsolete, use SerializedProperty.objectReferenceEntityIdValue instead, which is based around EntityId instead.
EditorBreaking
Removed: Removing intermediate texture mode option for URP asset.
EditorBreakingUUM-117084
Deprecated: AdaptiveProbeVolumes.BakeAdditionalRequests(int\[\]) is deprecated. Use AdaptiveProbeVolumes.BakeAdditionalRequests(EntityId\[\]) instead.
GraphicsBreaking
Removed: Removed deprecated methods from the RayTracingAccelerationStructure class.
GraphicsBreaking
Deprecated: Deprecated Multiplayer Widgets in favor of Unity Building Blocks.
PackageBreaking
Deprecated: Deprecated the standalone lobby SDK. Deprecated the standalone matchmaker SDK. Deprecated the standalone multiplay SDK. Deprecated the standalone relay SDK.
PackageBreaking
Added: Unmarked Physics::RebuildBroadphaseRegions from being deprecated because the multi-box pruning broad phase was brought back.
Deprecated: Cloud Diagnostics has been deprecated as of August 13th, 2025, and is no longer a supported package. We encourage you to migrate to the new diagnostics experience, which provides more robust reports and device information.
ServicesBreaking
Removed: Removed all Events helper from the public API UI Toolkit Test Framework and now require internal access.
UI ToolkitBreaking
Removed: Removed the UnityEngine.UIElements.InputSystemEventSystem component.
UI ToolkitBreakingUUM-121437
Removed: Removed the UnityEngine.UIElements.InputWrapper component.
UI ToolkitBreakingUUM-121437
Obsoleted: StoreActionsOptimization was marked as obsolete. This is done automatically in URP RenderGraph and has no usage anymore now that URP Compatibility Mode was removed.
Universal RPBreaking
Deprecated: Deprecate UniversalResources.AfterPostProcessColor. It was never used and has no purpose.
URPBreaking
Removed: Removed Instant Games derived platform.
WebBreaking
Removed: Removed HoloLens and Holographic Remoting support from Universal Windows Platform (UWP).
XRBreakingWindows
Removed the behavior where a line parameter was interpreted as a context object to enter the Prefab Stage. Use the \[SceneManagement.PrefabStageUtility.OpenPrefab\](https://docs.unity3d.com/6000.4/Documentation/ScriptReference/SceneManagement.PrefabStageUtility.OpenPrefab.html) API to open a Prefab in the Prefab Stage.
EditorBreaking
Removed UxmlTraits and UxmlFactory support from UXML Schema Generation. Improved Schema Generation so it now generates elements with the correct hierarchy and includes UxmlObject support.
UI ToolkitBreaking
Deprecated the Intermediate Texture Mode Always setting. The only supported setting is now Auto. The setting was removed from the Universal Render Pipeline (URP) Renderer asset for any project that had it set to the default value of Auto.
Universal RPBreaking
Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
Version ControlBreaking
com.havok.physics - "This package is no longer supported on this editor version."
Packages updatedBreaking
com.unity.services.cloud-diagnostics - "Attention: Cloud Diagnostics is deprecated, and will be phased out in future versions of Unity. For more robust reports and device information, including information on Application Not Responding (ANR) errors for Android, use the diagnostics (https://docs.unity.com/en-us/cloud/developer-data/diagnostics) experience available in Unity 6.2 and later."
Packages updatedBreakingcom.unity.services.cloud-diagnosticsAndroid
com.unity.path-tracing - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.path-tracing
com.unity.services.lobby - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.lobby
com.unity.services.matchmaker - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.matchmaker
com.unity.services.multiplay - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.multiplay
com.unity.services.relay - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.services.relay
com.unity.toolchain.linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.linux-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.linux-Linux
com.unity.toolchain.macos-x86_64-linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.macos-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.macos-macOSLinux
com.unity.toolchain.win-x86_64-linux-x86_64 - "This package is no longer supported on this editor version. Use com.unity.toolchain.win-x86_64-linux instead."
Packages updatedBreakingcom.unity.toolchain.win-Linux
com.unity.multiplayer.widgets - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.multiplayer.widgets
com.unity.meta-instant-games-sdk - "Support for the Facebook Instant Games C# SDK for Unity is now deprecated and not recommended for production."
Packages updatedBreakingcom.unity.meta-instant-games-sdk
Added: Added int GetTiles(BoundsInt bounds, out PositionArray positions, out TileArray tiles, Allocator allocator = Allocator.Temp, bool withinBounds = true) and int GetTiles(BoundsInt bounds, out PositionArray positions, out TileArray tiles, MemoryLabel memoryLabel, bool withinBounds = true). This is a mix of GetTileBounds and GetTileRangeNoAlloc in the Tilemap.
2DAPI change
Added: Added SpriteArray GetUsedSprites(Allocator allocator = Allocator.Temp) and SpriteArray GetUsedSprites(MemoryLabel memoryLabel) to get Sprites used by the Tilemap.
2DAPI change
Added: Added TileArray GetTiles(BoundsInt bounds, Allocator allocator = Allocator.Temp) and TileArray GetTiles(BoundsInt bounds, MemoryLabel memoryLabel) to get Tiles within the given bounds from a Tilemap. This is similar to GetTileBounds in the Tilemap.
2DAPI change
Added: Added TileArray GetUsedTiles(Allocator allocator = Allocator.Temp) and TileArray GetUsedTiles(MemoryLabel memoryLabel) to get Tiles used by the Tilemap.
2DAPI change
Added: Added EntityId.GetRawData for getting the underlying data of an entityid.
CoreAPI change
Added: Added an error log for when the generation of an IJobEntity schedule invocation fails.
EntitiesAPI change
Added: Added the new NativeStream.ScheduleConstruct function for creating stream using NativeReference for specifying buffer count.
EntitiesAPI change
Added: Added UnsafeStream.ReaderState to enable random accesses in stream buffers through UnsafeStream.Reader.
EntitiesAPI change
Added: Provided unsafe access to NativeStream for each count ptr for IJobParallelForDefer job scheduling.
EntitiesAPI change
Added: GraphToolkit is now a Module in the Unity Editor and no longer requires installing a package.
Graph Tool FoundationAPI change
Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
Added: Added physics query overloads to Collider2D to return NativeArray<> or a new ColliderArray2D collection type, both with a specified allocator: Overlap.
Physics 2DAPI change
Added: Added physics query overloads to Collider2D to return NativeArray<RaycastHit2D> with a specified allocator: Cast.
Physics 2DAPI change
Added: Added physics query overloads to CompositeCollider2D to return NativeArray<>, ReadOnlySpan<>, or a new ColliderArray2D collection type: GetPath, SetPath, and GetCompositedColliders.
Physics 2DAPI change
Added: Added physics query overloads to Physics2D to return NativeArray<RaycastHit2D> with a specified allocator: BoxCast, CapsuleCast, CircleCast, Linecast, Raycast, and GetRayIntersection.
Physics 2DAPI change
Added: Added physics query overloads to PhysicsScene2D and Physics2D to return NativeArray<> or a new ColliderArray2D collection type, both with a specified allocator: OverlapPoint, OverlapCircle, OverlapBox, OverlapArea, OverlapCapsule, OverlapCollider, GetContacts, and GetContactColliders.
Physics 2DAPI change
Added: Added physics query overloads to PhysicsScene2D to return NativeArray<RaycastHit2D> with a specified allocator: BoxCast, CapsuleCast, CircleCast, Linecast, Raycast, and GetRayIntersection.
Physics 2DAPI change
Added: Added physics query overloads to PolygonCollider2D to return NativeArray<> or ReadOnlySpan<>: GetPath and SetPath.
Physics 2DAPI change
Added: Added physics query overloads to Rigidbody2D to return NativeArray<> or a new ColliderArray2D collection type, both with a specified allocator: Overlap, GetContacts, and GetAttachedColliders.
Physics 2DAPI change
Added: Added physics query overloads to Rigidbody2D to return NativeArray<RaycastHit2D> with a specified allocator: Cast and Raycast.
Physics 2DAPI change
Added: ContactManifold.ManifoldPoint now has a speculative property to indicate if the property is speculative and therefore hasn't interacted during the simulation step.
Physics 2DAPI changeUUM-122659
Added: PhysicsWorld.DrawGeometry can now draw a ReadOnlySpan<> of geometry.
Physics 2DAPI changeUUM-122659
Changed: The default value of the AccessFlags parameter for SetRenderAttachmentDepth() changed from Write to ReadWrite.
SRP CoreAPI change
Added: Added IPostbuildCleanupWithTestData interface. This is the same as IPostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
Test FrameworkAPI change
Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
Test FrameworkAPI change
Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test FrameworkAPI change
Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
Test FrameworkAPI change
Added: RenderingUtils.ReAllocateHandleIfNeeded overload that takes TextureDesc.
URPAPI change
Added: Added GetSubmeshClassifications and associated bindings to allow provider classification of components of AR/MR meshes.
XRAPI change
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
Fixed an issue where the Animation window reverted to the last selected object during the OnFocus callback. The Animation window now retains the current selection when it gains focus. (UUM-131198) Fixed in 6000.4.0b8.
AnimationKnown issueCautionUUM-131198fixed 6000.3.8f1
Fix deadlock when maxQueuedFrames is 1 in the Editor when using D3D12. (UUM-131962) Fixed in 6000.4.0b9.
DX12Known issueCautionUUM-131962fixed 6000.3.9f1
Fixes WinEditor becoming unresponsive when modal DialogBox is showing in some scenarios (UUM-132303) Fixed in 6000.4.0b8.
EditorKnown issueCautionUUM-132303fixed 6000.3.8f1
Hierarchy: Fix header resize-to-fit not accounting for vertical scrollbar (UUM-132656) First seen in 6000.4.0b6. Fixed in 6000.4.0b8.
EditorKnown issueCautionUUM-132656fixed 6000.5.0a7
Fixed C++ compilation error when a generic method on a generic class called another method on the same class with a different generic arguments. (UUM-125284) Fixed in 6000.4.0b8.
IL2CPPKnown issueCautionAndroidiOSUUM-125284regressed 6000.0.74f1
Fixed stack overflow in ScriptUpdater in some scenarios. (UUM-130076) First seen in 6000.4.0b1. Fixed in 6000.4.0b8.
ScriptingKnown issueCautionUUM-130076fixed 6000.5.0a6
Fixed links to the Create a Profiler module page.
Documentation
The Project Auditor package is now provided as an Editor module, and is no longer distributed as a package.
Editor
The Editor installer no longer bundles the Unity Services packages by default, which means they will be downloaded from the Unity Registry when you use them, instead of being cached directly inside the Editor installation.
Package Manager
Fixed "The text is cut off and doesn't fit for the "Enable Armv9 Security Features for Arm64" property". Changed "Enable Armv9 Security Features for Arm64 builds" to "Armv9 Security Features for Arm64".
Fixed crash on startup that could occur when the legacy Unity Analytics module is removed from the package manifest and code stripping is enabled for the build.
Fixed links to the Create a Profiler module page.
Documentation
Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license.
Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable.
Editor closes and does not reopen after applying changes to GPU Baking Device in Lighting window. Only the hub is opened.
Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
Fixed an ArgumentNullException that occurred in the Multiplayer Play Mode's 'Local Instances' list when the Android Build Support module was installed but the Android SDK was not configured in the Editor.
MultiplayerAndroidUUM-131458fixed 6000.3.6f1
Fixed an issue where Client.Search and Client.SearchAll returned incorrect resolvedPath values for uninstalled module packages.
Package Manager
Fixed an "Unable to find style" warning that occurred when switching color blind mode on or off.
Fixed Highlights module and/or frame range selection resetting on domain reload.
Profiler
Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control
Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control
This release directly addresses several high-severity security vulnerabilities, identified by Black Duck scans as CVE-2023-6349, CVE-2024-5197, and CVE-2025-5283, when applicable, through targeted code changes, without upgrading the underlying libvpx library. Due to compatibility and integration constraints, an upgrade to a newer libvpx version was not possible; instead, alternative fixes have been implemented within the current version to mitigate these specific issues.
VideoSecurity
Fixed "Autoconnect Profiler" build option. Autoconnecting sometimes raised the error "The message header is corrupted and for security reasons connection will be terminated." in the Editor.
WebSecurityAndroidWebGLUUM-116426fixed 6000.3.1f1
5.1.1 to 5.1.2
com.autodesk.fbxPackage
2.0.0 to 2.0.1
nuget.castle-corePackage
2.0.0 to 2.0.1
nuget.moqPackage
Runtime SpriteAtlas to optimize game performance by dynamically creating and managing sprite atlases at runtime.
2DFeature
Enabled the Android plugin for Enhanced AudioFoundation.
AudioFeatureAndroid
Added a slider to the Mesh Renderer and Skinned Mesh Renderer components that lets you visualize and scrub through different Mesh levels of detail (LOD) in the Inspector.
EditorFeature
Added an ''LOD label' toggle to the Scene view Gizmo menu to control the visibility of all Level of Detail (LOD) labels for Mesh LOD.
EditorFeature
Added an option in Animator State Machines to evaluate transitions on start. When enabled, the Animator will evaluate entry transitions before initializing the default state. If one of the transitions is valid, the Animator will be initialized in that state. If this option is disabled, or if no transition is valid upon initialization, the Animator will start in the default state. This option will default to true for newly created AnimatorControllers (and AnimatorStateMachines), and default to false for existing assets to avoid unexpected changes in behaviour.
EditorFeature
Added support for dragging and dropping materials onto a Terrain GameObject in the Editor.
EditorFeature
Added support for dragging and dropping Terrain Layers onto a Terrain GameObject in the Editor.
EditorFeature
Improved the visuals and branding in the Platform Browser for partners who have approved the use of their logos.
EditorFeature
Updated the Platform Browser window to group platforms by category.
EditorFeature
Disabled now is allowed assembly-wide.
EntitiesFeature
Rebuilt the Graphics Stats Window in UI Toolkit to use an updated stats collection API.
GraphicsFeature
Added a volumetric lighting slider cutoff, allowing you to control the performance of volumetric fog in certain scenes.
HDRPFeature
Render Pipeline Converter - Allow upgrading shader materials in HDRP.
HDRPFeature
Introduced MonoBehaviour OnMouse events for the new InputSystem.
InputFeature
Added HIDAPI Controller Support for Desktop Linux.
LinuxFeature
Added a dialog to preemptively warn users about installing packages with issues relating to signature.
Package ManagerFeature
Added a dryRun option to the PackageManager.Client.AddAndRemove function, allowing it to run without making any changes to the project.
Package ManagerFeature
Added messages in the Package Manager window to improve visibility of package signature validation.
Package ManagerFeature
Added the ability to create a UI Document from the Hierarchy context menu with a prefilled Visual Tree Asset, which is automatically created, saved in the Assets folder, and assigned to the UI Document.
UI ElementsFeature
Added read-only support to the ToggleButtonGroup, TabView, and Tabs controls in the Editor.
UI ToolkitFeature
Added support for dragging and dropping UXML or USS files from the Project window or File Explorer/Finder into the UI Builder.
UI ToolkitFeature
Implemented default theme in Project Settings.
UI ToolkitFeature
Added On Tile Post Processing rendering features in the Universal Render Pipeline (URP) for untethered XR platforms.
URPFeatureXR
Added a cset by cset diff panel in the branches view.
Version ControlFeature
Added a new Editor Toolbar button for Unity Version Control that you can use to view project status, track changes, and perform key actions with one click.
Version ControlFeature
Added a properties panel for the selected changeset/shelveset.
Version ControlFeature
Added branch name(s) to the branch deletion dialog.
Version ControlFeature
Added empty state in the history view.
Version ControlFeature
Added specific empty states for Pending/Incoming Changes with filters.
Version ControlFeature
Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version ControlFeature
Added Unity Version Control status icons to prefab assets in the Hierarchy window in "Edit Mode".
Version ControlFeature
Exposed "Target minimum visionOS Version" to visionOS Player settings.
VisionOSFeature
Added support for Burst on Web Platform(requires updated Burst package). Enable multithreading support for burst-compiled jobs.
WebFeature
Added support for Microphone scripting APIs on the web platform.
WebFeature
Added DirectStorage support for asset loading in Windows Standalone builds. You can use this feature by using Enable Direct Storage in Player Settings.
WindowsFeature
Improved performance when setting Tiles on a Tilemap.
2DImprovement
Improved the performance of sampling the nearest position on the NavMesh.
AIImprovementUUM-117415
Updated the build process to generate a Gradle build log under <project>\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\build\outputs\logs\unity-<taskname>-build.log, when producing apk or aab.
AndroidImprovement
Reduced the overhead of building content files, which reduces build times for, for example, DOTS projects with many subscenes.
Build PipelineImprovement
Improved scripting documentation related to GraphicsStateCollection APIs.
DocumentationImprovement
Added the Use prefab asset position when dropping on the Hierarchy window preference. This preference places prefabs at the position saved in their asset's root transform when you drag them into the Hierarchy window.
EditorImprovementUUM-104560
Fixed a performance regression issue with the Editor's property caching system.
EditorImprovementUUM-117800
Fixed an issue where the progress bar would freeze when opening the Compile and Show Code dropdown menu in the Shader Inspector.
EditorImprovementUUM-97524
Improved handling when replacing a Transform with a RectTransform if the Transform belonged to a TransformAccessArray.
EditorImprovement
Improved performance in the UnwrapCL process by avoiding a double lookup with find and insert.
EditorImprovement
Increased the minimum width of the Sprite Editor window. When undocked, the window can no longer be resized to a width that hides buttons on the toolbar.
EditorImprovementUUM-127566
Modified release builds of the Editor engine assemblies to compile C\# code in Release. Debug editor builds continue to use Debug. Player engine assemblies always compile the C\# in Release.
EditorImprovement
Moved the menu item for the D3D12 Device Filter to Rendering &gt; Device Filters &gt; D3D12 Device Filter. (UXQA-936)
EditorImprovement
Moved the menu item for the Vulkan Device Filter to Rendering &gt; Device Filters &gt; Vulkan Device Filter. (UXQA-936)
EditorImprovement
Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call LightProbes.Tetrahedralize() to apply the changes.
GIImprovementUUM-116318
Improved base vertex validation when setting a sub-mesh on a mesh.
GraphicsImprovement
Improved the integration of the new render graph system into HDRP by allowing more render graph passes to be culled.
HDRPImprovement
Fixed issues that prevented the il2cpp.sln Visual Studio solution from building correctly.
IL2CPPImprovement
Converted iOS, tvOS, and visionOS simulator Unity runtimes to static library framework. Wrapped device static Unity runtime library to framework. Aligned Device and Simulator Unity runtime inclusion in the Xcode project and runtime initialization.
iOSImprovementVisionOStvOS
Avoid a strlen when building a CFString, if the string length is known.
macOSImprovement
Aligned the wording of trust messages in the Package Manager for consistency.
Package ManagerImprovement
Improved the design of the Package Manager window to ensure greater consistency with the Editor interface.
Package ManagerImprovement
Added settings to control how often the Physics system deallocated internal collision, trigger, and joint event buffers. This reduces memory pressure during a physics scene’s preparation stage. You can find these settings at Project Settings &gt; Physics &gt; Settings &gt; GameObjects, under the Release Simulation Buffers section.
PhysicsImprovementUUM-112248fixed 6000.0.57f1
Exposed log verbosity as an option in the physics pane to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit &gt; Project Settings &gt; Physics &gt; Settings, within the GameObject tab. (PHYS-681)
PhysicsImprovement
Upgraded the NVIDIA DLSS SDK from version 3.1.3 to 3.1.4. This update includes bug fixes and stability improvements.
PluginsImprovement
Improved the icon quality of the Edit Collider tool.
Scene/Game ViewImprovementUUM-115187
Added terrain shader templates to the Shader Graph Template Browser.
ShadergraphImprovement
Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
ShadergraphImprovementUUM-120808
Fixed an issue that allowed floating sub-windows in the Shader Graph editor to be moved outside of the main window's boundaries. These windows are now constrained to remain visible.
ShadergraphImprovementWindowsUUM-113178
Improved blackboard scrolling behavior when adding a new item out of the current scroll view.
ShadergraphImprovementUUM-103879
Optimized the Render Graph, which improved the performance of the recording step by 2% to 4% on the main CPU thread in various scenarios.
SRP CoreImprovement
Render Graph resources are now only tagged as memoryless when the platform API supports the feature.
SRP CoreImprovement
Improved the ShaderGraph Terrain feature with the addition of a Terrain node that exposes commonly used information stored on each Terrain and TerrainData asset. This fixes some issues users might encounter when authoring their own Terrain ShaderGraphs relating to transitions between non-basemap and basemap LODs of the rendered Terrain, max local height, and number of terrain layers. Previously, this setup required custom shaders and custom scripts to bind shader property values to each Terrain material before rendering.
TerrainImprovement
Implemented a debounced search in the Test Runner window to improve search performance for projects with many tests.
Test FrameworkImprovementUUM-119308
Added a button in the UI Document Inspector window to edit or open the assigned VisualTreeAsset.
UI ToolkitImprovement
Added a context menu option to open the UI Builder directly from the Hierarchy window.
UI ToolkitImprovement
Changed the specificity score display format in the UI Debugger to id-class-type to align with common web standards.
UI ToolkitImprovement
Improved support for StyleSheet resources to allow sub-assets to be referenced using a hash. For example: property: resource(path#sub-asset-name).
UI ToolkitImprovementUUM-112869
Removed the final post-processing pass when using Spatial-Temporal Post-processing (STP) to improve GPU and CPU performance.
Universal RPImprovement
Split monolithic post-processing logic into reusable modular post-process pass classes.
Universal RPImprovement
Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled\](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html) for more details.
URPImprovementUUM-115727
Added some small user experience (UX) improvements to the Render Pipeline Converter.
URPImprovementUUM-115317
In the Render Pipeline Converter, Readonly Material converter now changes references to material inside custom materials.
URPImprovementUUM-114971
Fixed a Tilemap crash that occurred when the Enter Play Mode options were changed in the settings, and then Play mode is entered or exited. (UUM-131953) First seen in 6000.4.0b4.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Fixed crash reporting symbol upload authentication to use TryLogin() and direct access token validation instead of unreliable LoggedIn() status check. (ULO-8719)
EditorFix
Fixed incorrect DPI scaling in WinEditor for Utility windows re-opened on a different display
Fixed UI content not filling out the entire window on secondary windows in certain Multi-Display configs. (UUM-131938) First seen in 6000.4.0b3.
Improve description of worldToGUIPoint and OnDrawGizmos API behavior.
EditorFix
Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
Added initial Profiler Assistant integration with the AI Assistant package.
ProfilerFix
Fix Render Graph failing to handle Gizmos rendering with a DepthCopy pass when MSAA is enabled and the Decal Renderer Feature set to Automatic or DBuffer in URP.
Fixed rare error from SampleDependencyImporter when opening/closing Package Manager window multiple times.
Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version ControlFix
Fixed accessing Editor internals directly on versions below Unity 6.3.
Version ControlFix
WebGPU: Fixed issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
Fixed an issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
Fixed an issue in URP2D where SpriteRenderer mask interaction can fail to work correctlly in certain mixed 2D/3D rendering cases.
Fixed an issue where a SpriteRenderer's MaterialPropertyBlock was reset when its serialized properties were changed, if the block contained exactly two properties.
Fixed an issue where an erroneous error message appeared when cancelling the creation of a Tile Palette.
Fixed an issue where the Tile Palette background color changed depending on whether a render pipeline asset was used.
Fixed an issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0).
Fixed case where Sprites in Editor are showing artifacting when using Sprite Skin components when using Sprite Skin components. (DANB-1209)
2DFix
Fixed case where Texture 2D Importer fails passing a default value to the "namefileidtable" when using a texture preset.
Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available.
Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring.
Fixed issue where the Cell Size field for the Tile Set Editor is not enabled when the Cell Sizing is set to Manual.
Fixed issue where the correct values for the cell layout and sizing are not shown in a Tile Set importer inspector when the TileSet is selected or its changes are applied or reverted.
Fixed menu placement.
2DFix
Sprite Editor Window Custom Outline and Physics Custom Outline inspector window is disabled when in playmode.
SpriteAtlasPerformance tests are crashing with "Dereferencing nullptr PPtr\!". (D2D-7637)
2DFix
\[2D Animation\] Fixed an issue where skinned sprites did not update their SRP Batcher compatibility when switching from CPU Skinning to GPU Skinning after restarting the Editor, which caused shader warnings and prevented SRP Batching from being applied. (DANB-1079)
2DFix
Fixed - No default loader found - error when Adaptive Performance Settings are added on unsupported platforms in Build Profilers.
Adaptive PerformanceFixUUM-121991fixed 6000.3.0b10
Fixed an issue where Adaptive Performance generated logs in non-development builds.
Adaptive PerformanceFixUUM-131941fixed 6000.4.0b6
Fixed the Provider View Guide link going out of bounds when no providers are installed.
Adaptive PerformanceFixUUM-121993fixed 6000.3.0b9
Improved Adaptive Performance domain reload time. Adaptive Performance and its packages are now only updated when opening the Settings instead of Play Mode and during Editor startup. Adaptive Performance gets now stripped properly if not in use.
Adaptive PerformanceFix
A Navigation Raycast() was freezing the game when passing through very small NavMesh polygons created by NavMesh Obstacles that carve.
Fixed navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.
Fixed some mesh colliders with unusual positions and orientations not being collected during a NavMesh build when using the default bounds.
Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices.
Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.
Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen.
Fixed incorrect Screen.safeArea/cutouts values on Android 11 or higher when Render Outside Safe Area is set to false.
Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer.
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
Fixed the audio device selection on Android to prioritize USB headsets over the default device when connected.
Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload
When input field is hidden, text input no longer introduces previously deleted characters when using Vietnamese keyboard on certain devices.
Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers).
Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
Fixed an issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero.
Fixed an issue where compressed Legacy Animation curves would sometimes be serialized differently without any changes to the curves.
Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields.
Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.
Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
Fixed corrupted animator window because of dangling animator controller serialized in the layout.
Fixed error being spammed when state has played for too long, error is now logged only once.
Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.
Fixed issue where transitions with normalized duration and calls to Animator.CrossFade had incorrect duration if the animator speed was not 1 or -1.
Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged.
Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection.
Fixed right-click menu item "Make Transition" not doing anything if focus is not on the Animator Window.
Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks.
Fixed a crash happening when deleting and recreating an asset and trying to us MoveAsset on it before any asset database refresh.
Fixed a crash that could occur when the correct asset importer for a given asset could not be found.
Fixed an issue where OnWillSaveAssets could return an empty list of asset paths when saving a scene.
Prevent addition of sub-assets to any asset file contained in the ProjectSettings folder to prevent deserialization errors.
Asset PipelineFixUUM-84973fixed 6000.5.0a3
Fix FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
AudioFixWindowsServerUUM-112000fixed 6000.3.0b10
Fixed a bug in the scriptable audio pipeline related to speaker setups and channel counts. (DCME-1373)
AudioFix
Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
Fixed an issue where an exception was thrown when allocating a native collection in scriptable generator control callbacks.
\[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.
\[Android\] Fixed an issue when audio would completely disappear after re-focusing the Unity application while recording without audio.
AudioFixAndroid
Added a slack notification when ray tracing related tests fail or get canceled.
Build PipelineFix
Fixed build failures when compiling for linux arm64.
Build PipelineFixLinux
\[Android\] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware.
Build PipelineFixAndroidUUM-116588fixed 6000.2.8f1
Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics.
Enable render pass path for UWP builds. Fix possibly incorrectly set viewport for some passes when render passe feature is not available.
Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
Fixed a crash that occurred on CheckDeviceStatus when executing specific InferenceEngine actions.
Fixed a crash when capturing a frame in RenderDoc on a device with new "tight alignment" feature enabled. We will disable the feature for now when running with renderdoc.dll.
Fixed picture on the device filtering asset.
DX12Fix
Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error.
Fixed validation error (state mismatch) when setting a render target, then doing a resolve with it and then using that render target.
Make sure that custom scaled HDR backbuffer proxy RTV has the same format as the underlying resource. Now rendering to custom scaled HDR swapchain should not result in a crash.
AdaptiveProbeVolumes.BakeAdditionalRequest(int) is deprecated. Please use AdaptiveProbeVolumes.BakeAdditionalRequests(EntityId) instead.
EditorFix
Added clamping to the World Space Pixels Per Unit field in the panelSettings Inspector to prevent degenerate cases.
Added Scene GUI filtering similar to LODGroup to hide labels in non-active scene views for Mesh LOD labels. (GFXMLSA-1415)
EditorFix
Adding a message in the console when trying to open a player.log or editor.log file that is not available.
All queries are generated using path instead of GlobalObjectId which make the error message if nothing is found more readable.
Made Adaptive Performance Android Provider package discoverable in the Unity Package Manager.
Adaptive PerformanceChangeAndroid
Changed LookDev so that its temporary Volume Profile is released from memory when no longer in use.
EditorChangeUUM-125389
Changed previous fix to only happen in Editor outside of Play Mode.
EditorChange
Improved the interaction between the EditorApplication play mode API and the PlayModeScenariosManager API to ensure more predictable behavior. Before a scenario runs, entering Play Mode via the EditorApplication API now resets the active scenario to default. While a scenario is active, attempts to alter the Play Mode state using the EditorApplication API are now prevented to avoid potential errors and undefined behavior.
EditorChange
Moved headers for developing Native Plugins in the macOS Editor from Unity.app/Contents/PluginAPI to Unity.app/Contents/Resources/PluginAPI.
EditorChangemacOS
Embedded the com.unity.entities.entities package in Unity as a core package. The package version now aligns with the Unity Editor version.
Embedded the com.unity.entities.graphics package in Unity as a core package. The package version now aligns with the Unity Editor version.
Entities GraphicsChangecom.unity.entities.graphics
Added support to pause and unpause DisplayLink when the application moved to the background or foreground.
iOSChange
Embedded the com.unity.entities.collections package in Unity as a core package. The package version now aligns with the Unity Editor version.
Added minimum width and height constraints to the Physics Debugger window.
PhysicsChangeUUM-114638
Renamed uGUI's profiler modules (UI and UI Details) to "UI (Canvas)" and "UI Details (Canvas)".
uGUIChangeUUM-132153
Disabled support for UxmlTraits and UxmlFactory.
UI ToolkitChange
Marked UxmlTraits attribute description classes as obsolete.
UI ToolkitChange
UI Toolkit Test Framework: Internalized some IMGUI-related properties.
UI ToolkitChangeUUM-129614
Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
URPChangeUUM-115727
Added "clever" path truncation.
Version ControlChange
Added a progress indicator that overlays the view.
Version ControlChange
Added a real indeterminate progress bar.
Version ControlChange
Moved incoming and shelves notifications to the top bar.
Version ControlChange
Redesigned all views and dialogs.
Version ControlChange
Redesigned the main panel to include a top breadcrumb navigation.
Version ControlChange
Renamed the toolbar dropdown to comply with a 120px max width limit in Unity 6.5.
Version ControlChange
Updated deleted and moved overlay icons.
Version ControlChange

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