6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
6000.3.6f1
LTS · Released Jan 29, 2026 · Changeset bbb010bdb8a3 · 54 release notes
Crash on RaiseException when creating a multiplayer room while toggling UI
Crash with multiple stack traces when using DX12 and selecting all spline knots
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Silent crash when importing SVG files
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Removed VR Module dependency prevents URP Sample from compiling
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
Editor memory leak when entering and exiting Play Mode in a blank URP project
1.4.0 to 1.4.1
1.17.0 to 1.18.0
1.2.4 to 1.3.1
2.0.6 to 2.0.7
2.2.6 to 2.2.7
Fixed logging on nondevelopment build for adaptive performance.
Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
EditorFix
Fixed an issue where custom property drawers would be DIsposed when they were still in use.
Fixed Linux OS notifications from appearing when switching away from Unity through the Dock.
Fixed Main Toolbar Unsupported Elements not displaying correctly due to width limitation.
Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to.
Fixed null exception in Text when using multi-threading.
Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy.
Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions.
Reenable Export report and Export CSV from the TableView.
Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws NullReferenceException error in the Console.
The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log.
Added missing buffer warning log in vulkan.
Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough.
Shadows now show up at the full distance defined by the light.
Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor.
Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store.
Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store.
Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the reach of the garbage collector.
Exposed the RectTransform gizmo colors in the color preferences of the editor.
Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents.
Fixed the KeepOpen option not being respected when it is off.
Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it.
Added ATG Gradient tag support.
Added support for Caps related tags.
Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true.
Fixed an invalid StyleSheet warning that displayed for non-standard properties when using a RGBA color with an alpha value that did not contain a leading zero, such as .85 instead of 0.85.
Fixed PreviewManager showing in the gameview.
Fixed sprite loading.
Fixed intermittent failures in Version Control native tests on linux.
WebGPU: resolve error with Firefox with empty bindgroups.