6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool
Known IssuesKnown issueBlockerUUM-132332fixed 6000.3.9f1
Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
Crash with multiple stack traces when using DX12 and selecting all spline knots
6000.5.0a1,6000.3.2f1Known issueBlockerUUM-131707fixed 6000.3.9f1
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
iOSKnown issueBlockerUUM-130881fixed 6000.5.0a6
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project
Known IssuesKnown issueCautionUUM-131104open 6000.3.6f1
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs
Known IssuesKnown issueCautionUUM-131198fixed 6000.3.8f1
6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up
Known IssuesKnown issueCautionUUM-132303fixed 6000.3.8f1
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
[iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile
uGUI ControlsKnown issueCautionAndroidiOSUUM-130350fixed 6000.5.0a6
Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators.
Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame.
Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
EditorFix
Fixed Linux OS notifications from appearing when switching away from Unity through the Dock.
Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to.
Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy.
Fixed \| UGUI Fixed issue where Scroll Rect would lose inertia on some display resolutions.
Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws NullReferenceException error in the Console.
The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log.
Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough.
Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor.
MultiplayerFixAndroidUUM-131458fixed 6000.3.6f1
Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store.
Package ManagerFixUUM-127805fixed 6000.3.6f1
Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store.
Package ManagerFixUUM-115289fixed 6000.3.6f1
Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the reach of the garbage collector.
Fixed an invalid StyleSheet warning that displayed for non-standard properties when using a RGBA color with an alpha value that did not contain a leading zero, such as .85 instead of 0.85.

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