Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
6000.3.0a1: Crash on PhysicsCommands::PhysX::GetShapeGeometryHolder when calling a method on a disabled object
Known IssuesKnown issueBlockerUUM-134161fixed 6000.3.10f1
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366open 6000.4.0b8
Crash on mdb_txn_renew0 when performing various Unity operations in a project that's located under a remote drive path (OneDrive, Dropbox, etc)
Known IssuesKnown issueBlockerUUM-134234open 6000.4.0b8
Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Known IssuesKnown issueBlockerUUM-134743fixed 6000.6.0a2
The Terrain tools follow the previous Terrain curvature when it was already undone
6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2Known issueCautionUUM-134053fixed 6000.4.0b10
[URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
6000.2.0a7,6000.0.48f1Known issueCautionUUM-134298fixed 6000.4.0b11
[iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
6000.3.0a4,6000.0.62f1Known issueCautioniOSUUM-133751open 6000.4.0b8
6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled
Known IssuesKnown issueCautionUUM-133911fixed 6000.5.0b2
6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
Known IssuesKnown issueCautionUUM-134064fixed 6000.4.0b10
[LinuxEditor] Auto Refresh fails to reimport and compile script changes when editing files outside the editor
6000.5.0a5,6000.3.6f1,6000.4.0b6Known issueCautionLinuxUUM-133944fixed 6000.3.10f1
Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
Fixed issue where having a long Palette or Brush name can hide other UI elements in the Tile Palette.
Fixed issue where Palette and Brush dropdown changes in size when switching to other Palettes or Brushes with names of different lengths.
Fixed issue where the Tile Palette moves in the forward axis when it is zoomed in or out while its swizzle is set to non-XY/YX values.
Fixed issue with the Tile Palette window where the Split view line is not aligned with bottom view when the Tile Palette window is first shown.
Fixed an issue where AssetBundleUnloadOperation allocations persist longer than expected and are not cleared until the next GC.collect().
Fixed a crash in Advanced Text Generator when an ellipsis glyph was missing from the primary font.
Fixed an error triggered by having an open Editor Preferences tab when a file is deleted on domain reload.
Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
EditorFix
Fixed an issue where the Editor became unresponsive when a modal dialog box was displayed on Windows.
Fixed an issue where the Replace and Cancel button positions were swapped in the iOS build dialog.
Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs.
Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
Fixed stray error messages appearing in the console when a dialog box contains a message that is too long. The message can be viewed in the Editor log.
Fixed WinEditor SplashScreen image being corrupted when dragging across displays with different DPI scales.
Publishing Settings 'Build' section for Android is now only editable via global Android settings.
Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title. (PAK-8605)
Package ManagerFixWindows
Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects.
Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh.
Fixed an issue in the debug rendering for multiple cameras to ensure accurate custom draw element lifetimes, stopping early clearing. In addition, custom draw elements are now always drawn after any automatic scene drawing.
Fixed an issue in the debug SDF shaders for the properties "drawThickness" and "drawPointScale" so that they correctly render in pixel scales. It is recommended that you either reset the "PhysicsWorldDefinition" to its defaults or use the defaults for "drawThickness" of 1 and "drawPointScale" of 0.5. If you don't do this, you'll notice that outline rendering is slightly thicker than it was before.
Fixed an issue with the "PhysicsRotate" property drawer showing both "Angle" and "Direction" in the inspector. This can be confusing so has been simplified to a single field of "Rotation".
Fixed issue where the "frames over target" percentage shown in captures list tooltips - and the mini-highlights bar - can become out of sync with the main window's Highlights view.
Fixed potential buffer overrun and crash in Profiler when adding a sample with metadata on Win32 platform.
Fixed an issue where trying to delete an immutable asset would throw a duplicate warning in the console.
Project BrowserFixUUM-121159fixed 6000.3.9f1
Fixed incorrect binding being used when a binding is changed and the element is moved in the hierarchy.
UI Toolkit: Fixed painter2D Fill() not rendering for shapes with extreme aspect ratios (e.g 36000x36).
UI ToolkitFix
\[Editor\] Added optional terrain shader inclusion setting in URP Graphics settings. Unchecking it will prevent terrain detail shaders from being added to the build.
Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.
WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.
Changed the Prismatic Articulation Joint type with targetVelocity set (a velocity motored prismatic articulation joint) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.
EditorChangeUUM-113920

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