6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
Known IssuesKnown issueBlockerUUM-141061
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known IssuesKnown issueBlocker
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known IssuesKnown issueBlockerUUM-142773
Added: Added a CallbackEventHandler.RegisterCallbacks method override with CallbackOptions argument.
UI ToolkitAPI change
Added: Added the CallbackEventHandler.UnregisterAllRemovableCallbacks method.
UI ToolkitAPI change
Added: Added the CallbackOptions enum.
UI ToolkitAPI change
Editor crashes in TextLib::FindIntersectingLink when hovering UITK Labels with <link> tags rendered via ATG
6000.4.0a2,6000.3.0b6Known issueCautionUUM-142829
Game freezes after command buffer Timeout error
MetalKnown issueCaution
DX12 Graphics API is not used, when it is first in the graphics API list
Known IssuesKnown issueCautionUUM-141555
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene
Known IssuesKnown issueCautionUUM-139663
Fixed a bug where Unity Hub would open when launching the Editor with the -projectPath command-line argument on macOS.
EditormacOSUUM-136928
Fixed a regression in MbedTLS that would result in TLS handshake errors when trying to download assets from the Asset Store from the package manager. Potentially other HTTPS endpoints could have been impacted by this regression.
NetworkingUUM-141298
Fixed the rendering of the None text in the Profiler Hierarchy Calls table.
Profiler
Added guards against null index buffer in GfxDeviceGLES::DrawBuffersBatchMode.
GraphicsImprovementUUM-135891
Fixed a shader warning in Hidden/Light2D.
Fixed an exception when selecting a Tile in Play mode while the Tile Palette overlay is open in the Scene View in Edit mode.
Fixed an exception when using the preview toggle in the Sprite Editor window with an imported texture smaller than the source texture.
Fixed an issue where a SpriteRenderer's sprite reference did not revert to the original after using the Sprite Editor window preview toggle and entering Play mode. The Sprite Editor window preview toggle is now available only in Edit mode.
Fixed an issue where the Tile Palette shows an empty grid when the user drags and drops Sprite assets for the Tile Palette but cancels the operation to create Tile assets.
Fixed an issue with 2D shadow volumetric strength.
Fixed issue where a Tile with the Collider Type Grid does not line up correctly when the Tilemap's tile anchor is different from the default cell center.
Added tests of RunInBackground, to cover fullscreen use case.
AndroidFix
Fixed a problem with MediaPlayer pause when app is suspended.
AndroidFixUUM-140840
Fixed a problem with SeekTimeOnResumeVideo test instability.
AndroidFixUUM-140837
Fixed UnitySendMessage calls being dropped on Android when sent during Application.Unload or Reload in Unity as a Library (UAAL) scenarios.
AndroidFixUUM-141440
Toggling "Run without focus" to enabled now ensures Unity activity continues running when another activity is launched, including Android activities launched from Unity.
AndroidFixUUM-120304
Fixed "Animation Clip is Read-Only" message appearing when nothing is selected.
AnimationFixUUM-139142
Fixed crash when entering Play Mode if a Timeline with an AudioTrack is loaded from an AssetBundle and the audio clip fails to allocate an FMOD channel.
AudioFixUUM-136551
Build Pipeline: Ensure source generator aren't running when running in Rider IDE.
Build PipelineFixUUM-133605
Fixed ILPP.Trigger wait logic to prevent the "The pipe is being closed" exception in unity log.
Build PipelineFixUUM-136791
Fixed an issue where a duplicate node GUID error occurred during build when using a specific build path.
Build SystemFixUUM-128491
Fixed the Flare Layer help link to the User Manual.
DocumentationFixUUM-134470
Fixed a crash on specific hardware where D3D12 initialization code was running during startup even when D3D12 was not included in the project's Graphics API list.
DX12FixUUM-137629
Build and Run button greyed out for locally invalid architecture, despite remote build is specified (Device Portal).
EditorFixUUM-138399
Fixed a crash that occurred when computePenetration was called for a BoxCollider and convex MeshCollider when both colliders were overlapping at their centres.
EditorFixUUM-100359
Fixed a crash when rendering Custom Lighting ShaderGraph material while Forward+ is enabled and Keep Lighting Variants is disabled.
EditorFixUUM-137255
Fixed an ArgumentException when opening the object picker for fields that accept any UnityEngine.Object type, such as entries in the Preloaded Assets list.
EditorFixUUM-135060
Improved reliability of ComputePenetration calls between CapsuleCollider and convex MeshCollider. ComputePenetration will return true when the distance is zero.
EditorFixUUM-100359
Improved reliability of ComputePenetration calls between CharacterController and convex MeshCollider. ComputePenetration will return true when the distance is zero.
EditorFixUUM-100359
Memoryless RenderGraph RenderTargets can now be viewed in FrameDebugger.
EditorFixUUM-133585
Setup package entitlements earlier for Vulkan Editors, to support all Native plugin use cases.
EditorFixUUM-135157
Fixed Vulkan frame time stuttering on Windows when V-Sync is enabled.
GraphicsFixWindowsUUM-140217
Fixed Frame Capture not working with rendering to backbuffer.
Further improvements to UIScene lifecycle events - universal deep link handling, moved AbsoluteURL set earlier to not miss it in Awake().
Fixed UUM-135025 by supporting multiple auto proxies.
NetworkingFixWindowsUUM-135025
Fixed an issue where "PhysicsComposer.CreateChainGeometry()" was incorrectly returning a reference to a stale internal buffer resulting in corrupted chain vertices.
Physics 2DFixUUM-139048
Fixed an issue where the creation of 3 vertex ChainGeometry (triangle) was not allowed as previously the limit was 4 vertices.
Physics 2DFixUUM-139044
The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however.
Physics 2DFixUUM-139052
Fixed an issue where native plugins for Linux were unable to specify their CPU architecture.
PluginsFixLinuxUUM-131765
Fixed integer overflow crash in container.
ScriptingFixUUM-134628
Fixed ShaderVariantCollection returning 0 when accessing the shaderCount and variantCount in player builds.
ShadersFixUUM-137398
Fixed an issue with the NoBR tag when used with a SpriteAsset.
TextFixUUM-139609
Fixed "Attempted to release an invalid texture (index=-1)." error logged when building a Player or switching scenes with a VisualElement using Painter2D.fillGradient.
UI ToolkitFixUUM-140738
Fixed an invalid cast exception in UI Builder when a template has an element with same name.
UI ToolkitFixUUM-140739
Fixed RenderSpriteToTexture2D to use local package shaders when available.
UI ToolkitFixUUM-140566
Fixed Shader Graph main preview that would not update when an unconnected slot value like BaseColor is modified in a UI Toolkit shader.
UI ToolkitFixUUM-138534
Cleared null components on redo before notifying object tracking.
Undo SystemFixUUM-135948
Fixed an issue where the Project window did not refresh changes when adding or removing Scriptable Renderer Features.
Fixed post-process pass viewport scaling not accounting for subsequent custom pass presence when the camera renders to an intermediate texture.
Fixed unexpected huge listing of dependencies on VisualEffectAsset.
VFX GraphFixUUM-140725

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