Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12
Known IssuesKnown issueBlockerUUM-134743fixed 6000.6.0a2
Fixed the module details panel controller script example.
Editor
Repair links to the Hub documentation.
Editor
Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0.
Added Direct3D Graphics Infrastructure (DXGI) errors to the user logs that were not covered by validation errors. Fixed false-reporting of non-error return codes (i.e., 087a0001) in CheckDeviceStatus().
Changed the Animator window text to always use Signed Distance Field (SDF) rendering for readability.
Fixed an issue where Player Settings icon sizes and retention were not preserved after toggling Override for Windows, Mac, Linux.
EditorFixWindowsLinuxUUM-131965fixed 6000.5.0a8
Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section.
Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name.
Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data).
GraphicsFixAndroidiOSUUM-128591fixed 6000.0.71f1
\[URP\] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled.
Fixed an issue where the resize cursor wasn't showing when resizing the Standalone Player window, for projects with splash screen disabled and that only used Input Manager.
MacOS Platform Support installers no longer remove support for the same platform from other Unity Editor installations of different versions.
Fixed Application.deepLinkActivated not being invoked when the app was opened via a custom URL scheme or Universal Link while the app was already running, or in some cases when the app was launched from a cold start via a deep link.
Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.
Prevented stack overflow when raycasting on a MeshCollider with the Use Fast Midphase cooking option.
Fixed the Inspector copy/paste for UnityEvent so it now works between components with a CustomEditor (such as Button) and components without one. Previously, pasting a copied UnityEvent between these two types of components silently failed due to incompatible clipboard formats.
Exposed EditorUtility.activePlayModeTint to enable custom meshes and Painter2D colors to look consistent with the editor.
Fixed a condition that could cause an imcomplete update of the clipping state after changes occured.
Fixed an exception that could occur when drawing stroked paths with 2D vector graphics with certain sharp corners or near-degenerate segments.
Fixed VectorImage as background image that was not properly being used as a stencil mask when overflow was modified in a earlier frame.
Fixed deprecated instanceID API usages for Unity 6.4 and later.
Version ControlFix

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