UUM-91192
Fixed in 6000.3.9f1Mentioned in 17 release notes.
First fixed in 6000.3.9f1 (Feb 18, 2026); relisted in 16 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.5.0f1 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b11 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b10 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b9 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b8 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b7 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b6 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0b5 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.4.0f1 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0a8 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.4.0b11 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.4.0b10 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.4.0b9 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.4.0b9 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0a7 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.5.0a7 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. | |
| 6000.3.9f1 | Fixes Physics | Fix | Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects. |