6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
Known IssuesKnown issueBlockerUUM-141061open 6000.3.15f1
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
Known IssuesKnown issueBlockerUUM-140183open 6000.3.15f1
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
Known IssuesKnown issueBlockerUUM-137250open 6000.4.5f1
6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project
Known IssuesKnown issueBlockerUUM-139283open 6000.5.0b7
Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
Known IssuesKnown issueBlockerUUM-139722open 6000.5.0b6
Added: Added a new API to clear a VisualElement's inline styles (element.style.Clear()).
UI ToolkitAPI change
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
Known IssuesKnown issueCautionUUM-138945fixed 6000.5.0b7
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4Known issueCautionUUM-137398regressed 6000.3.15f1
Editor memory leak in VisualElement when recompiling in a blank URP project
Known IssuesKnown issueCautionUUM-138000fixed 6000.5.0b7
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene
Known IssuesKnown issueCautionUUM-139663open 6000.3.15f1
Fixed Linux Automatic Toolchain Installer not installing Arm64 sysroot for Linux Arm64 Server.
Switch to ca display link on serious/critical thermal state.
iOSImprovement
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
AccessibilityFixWindowsUUM-126552fixed 6000.6.0a3
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
AccessibilityFixWindowsUUM-111323fixed 6000.6.0a3
Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture.
Adaptive PerformanceFixUUM-138049fixed 6000.4.5f1
Fixed an issue where renaming state machine from inspector would not rename corresponding layer.
Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.
Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually.
Fixed NullReferenceException that could occur on domain reload when setting up preview dropdown.
Sign IL2CPP related files to prevent potential issues from antivirus software flagging unsigned binaries as suspicious.
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Engine DiagnosticsFixUUM-136672fixed 6000.6.0a2
Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player.
GraphicsFixAndroidiOSmacOSUUM-100367fixed 6000.5.0a7
Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.
Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).
NetworkingFixWindowsLinuxServerUUM-135731fixed 6000.4.5f1
Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log.
Package ManagerFixUUM-131286fixed 6000.4.5f1
Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.
Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
Fixed an issue that could crash the editor when using PlayModeWindow.SetViewType during playmode.
Scene/Game ViewFixUUM-139011fixed 6000.4.5f1
Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks.

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