6000.0.61f1: Crash on tlsf_free when generating Font Atlas with SDF16 or SDF32
6000.4.5f1
Supported · Released Apr 28, 2026 · Changeset cc83ebd631f8 · 63 release notes
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value
6000.4.0a4: Freeze/Crash on core::base_hash_set when compiling shader variants during a build of a specific project
Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
Added: Added a new API to clear a VisualElement's inline styles (element.style.Clear()).
UI ToolkitAPI change
6000.3.0a5: URP Decals become invisible when over 1000 units away from the camera
ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
macOS stutters in a minimal project in the Editor in Play Mode
Editor memory leak in VisualElement when recompiling in a blank URP project
Materials move to other GameObjects in a Prefab when disabling a child GameObject in Prefab Mode with an open SubScene
Fixed Linux Automatic Toolchain Installer not installing Arm64 sysroot for Linux Arm64 Server.
2.3.3 to 2.3.4
2.5.3 to 2.6.0
2.4.0 to 2.4.1
3.1.4 to 3.1.5
3.1.4 to 3.1.5
3.1.4 to 3.1.5
3.1.4 to 3.1.5
3.1.4 to 3.1.5
1.2.1 to 1.3.0
Switch to ca display link on serious/critical thermal state.
iOSImprovement
Fixed a potential crash when using the Accessibility APIs.
Fixed player crash caused by UI Automation accessing invalid pointer on Windows 10.
Fixed AssistiveSupport playmode tests that were failing on Windows 10 and reenabled them.
Clamped the adaptive-performance recomputed descriptor size to 1 to avoid errors in zero sized render texture.
Fixed an issue with artifacts on Pixel 10 with shaders that use discard or clip.
Fixed source builds when custom gradle templates are selected.
Fixed an issue where renaming state machine from inspector would not rename corresponding layer.
Fixed import of audio files with extended paths on Windows.
Fixed exception being thrown when calling Pipe.GetAvailableData from IRealtime.Process in a scriptable generator.
Fixed Memory Leaks when using Compressed In Memory setting on Non-Chromium Web Browsers.
Added a Reset button to Adaptive Performance Settings.
Added the None to the Type Picker in UI Builder.
Allow loading local unity packages for source-code build editor.
Fixed an issue where Domain Reload still occurred with Domain Reload on Enter Play Mode disabled if the upgrade of EditorSettings.asset failed, or was reverted/modified manually.
Fixed asset store generation of search propositions.
Fixed asset store quick click navigation.
Fixed NullReferenceException that could occur on domain reload when setting up preview dropdown.
Refactors adaptive performance logging. No functional change.
Sign IL2CPP related files to prevent potential issues from antivirus software flagging unsigned binaries as suspicious.
Workaround crash when using stencil-only format on Mali GPUs with OpenGL ES.
\[Linux\] Fixed cases where incorrect GTK usage produced errors in the Console.
Fixed nested windowing asynchronous operations in callbacks.
Fixed Editor exceptions not being reported to Engine Diagnostics when CrashReportingSettings.captureEditorExceptions is enabled.
Fixed an issue where MSAA CameraDepthTexture resizing was inconsistent when using the ScalableBufferManager in DX12, Metal, and legacy Vulkan device and Fixed an issue where an implicit truncation of vector type shader warning was thrown when building standalone or Android player.
Fixed an issue with mip streaming when using Vulkan and GraphicsJobs.
Fixed missing alpha channel when using DXT1 texture with 1bit alpha with OpenGL.
Fixed null limit.xy values in _ColorPyramidUvScaleAndLimitCurrentFrame after color pyramid for distortion.
Added back some missing Mono configuration files in Linux player builds, which would result in exceptions being thrown when trying to use certain .NET networking APIs (notably WebRequest).
Fixed an issue where changing the Packages Cache Location would cause "TLS Allocator ALLOC_TEMP_MAIN has unfreed allocations" errors to appear repeatedly in the Editor log.
Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.
Updated FrameTimingManager.GetLatestTimings API so background time isn't included in the next focused frame when the Player is unpaused.
Fixed nested windowing asynchronous operations in callbacks.
Fixed an issue that could crash the editor when using PlayModeWindow.SetViewType during playmode.
Fixed an issue where packed sprites could enter the dynamic atlas.
Fixed being unable to add elements in UI Builder when searching in UI Builder Hierarchy.
Fixed documentation help links for SVGImporter and FilterFunctionDefinition.
Fixed missing documentation link on the imported Vector Image asset Inspector header.
Fixed search mode is exited when any resulting element is manipulated with.
Fixed WebGL console warnings when switching fullscreen state.
Fixed WebGPU errors when the project maximum memory is greater than 2GB.
Compressed In Memory setting defaults to Decompress On Load on Chromium-Based Web Browsers to avoid Memory Leaks.