Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Asset Pipeline issues
101–125 of 151
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
All subsystemsRenderingScriptingMobileXRPhysicsUINetworkingEditorAudioAnimationAsset PipelineInputOther
| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-53167 | Fixed | Asset Import: Fixed a regression where an fbx with missing materials would cause a crash during import. | — | 2021.3.32f1Nov 1, 2023 | — | 7 |
| UUM-47009 | Fixed | Prefabs: Fixed the "Active" property in constraint components using the data from its scene data and using the value from its prefab data. | — | 2022.3.12f1Oct 26, 2023 | — | 6 |
| UUM-42527 | Fixed | Prefabs: Fixed Not all childrens properties gets reverted when multi-editing a property under one Prefab instance. | — | 2022.3.10f1Sep 19, 2023 | — | 7 |
| UUM-47972 | Fixed | Asset - Database: An Infinite import error is thrown when modifying the contents of a "folder plugin" | 2022.3.10f1Sep 19, 2023 | 2021.3.32f1Nov 1, 2023 | 43 | 4 |
| UUM-49715 | Fixed | Asset Bundles: Editor crashes on vector_map<ConstantString,AssetBundle when using the LoadAssetAsync function | 2022.3.10f1Sep 19, 2023 | 2022.3.15f1Dec 5, 2023 | 77 | 8 |
| UUM-16971 | Fixed | Asset Import: Fixed the memory leak in ApplyDeprecatedFileIDToRecycleName. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-40780 | Fixed | Asset Pipeline: Fixed an issue with material preview not updating, when shader is modified. | — | 2021.3.30f1Aug 29, 2023 | — | 1 |
| UUM-27531 | Fixed | Asset Pipeline: Fixed an issue where mismatched (or corrupted) asset artifact IDs could cause a crash during project launch. | — | 2021.3.29f1Jul 25, 2023 | — | 2 |
| UUM-36238 | Fixed | Prefabs: The instance object in the scene is referencing a corresponding source object in the Prefab of a different type." thrown when applying added GameObject to a Prefab. | — | 2021.3.29f1Jul 25, 2023 | — | 7 |
| UUM-36242 | Fixed | Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented | 2021.3.29f1Jul 25, 2023 | 2022.3.8f1Aug 22, 2023 | 28 | 3 |
| UUM-42790 | Fixed | Prefabs: Fixed Property of VFX cant be modified when modifying a VFX Prefab. | — | 2021.3.29f1Jul 25, 2023 | — | 1 |
| UUM-43067 | Open | Asset Importers: OnImportAsset leaks 5GB of memory | 2021.3.29f1Jul 25, 2023 | — | 1031 | 8 |
| UUM-28068 | Fixed | Prefabs: Fixed for an unparented GameObject is created when duplicating a Prefab with a child that has HideFlags.DontSave. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-30062 | Fixed | Prefabs: Improved to the detection of unused overrides. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-35290 | Fixed | Asset Bundles: Fixed an issue where AssetBundles didn't build correctly for intel_32 architecture when the denoising package is active in the project. | — | 2022.3.5f1Jul 13, 2023 | — | 1 |
| UUM-39687 | Fixed | Asset Pipeline: Ensure all Accelerator cache downloads are used when importing using ParallelImport mode. | — | 2022.3.5f1Jul 13, 2023 | — | 2 |
| UUM-660 | Fixed | Asset Bundles: Added error message when loading bundle without typetrees in the Editor. | — | 2021.3.28f1Jul 4, 2023 | — | 1 |
| UUM-16390 | Fixed | Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB). | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-20313 | Fixed | Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset(). | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-33911 | Fixed | Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. | — | 2022.3.2f1Jun 13, 2023 | — | 1 |
| UUM-38104 | Fixed | Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file | 2022.3.2f1Jun 13, 2023 | 2022.3.6f1Jul 31, 2023 | 48 | 10 |
| UUM-21119 | Fixed | Prefabs: Fixed for Prefab instance is not enabled if RevertPropertyOverride is called during OnEnable. | — | 2020.3.48f1May 17, 2023 | — | 3 |
| UUM-26417 | Fixed | Asset Pipeline: Fixed Editor crash when changing Asset Serialization Mode to Force Binary with the com.unity.multiplayer.samples.coop package installed. | — | 2020.3.48f1May 17, 2023 | — | 2 |
| UUM-20241 | Fixed | Prefabs: Fixed for handling conflicting components during prefab merging. | — | 2021.3.25f1May 11, 2023 | — | 1 |
| UUM-27439 | Fixed | Asset Bundles: Fixed issue where empty folders remain in the cache when the max storage space is exceeded. | — | 2021.3.21f1Mar 15, 2023 | — | 1 |