Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
2022.3.30f1
LTS · Released May 21, 2024 · Changeset 70558241b701 · 48 release notes
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on GetAssetCachedInfoV2 when opening a project
Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout
Unity crashes on strtol_l when importing a specific .obj file
Job scheduling with batching is slow with dependencies and worker threads have poor utilization
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
[HDRP] Light doesn't bounce off terrains
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
MultiColumnListView causes a memory leak when repeatedly shown and hidden
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
com.unity.muse.common
com.unity.muse.sprite
com.unity.muse.texture
Backport for fix to PatchActivityAttributes instability.
Fixed warnings about missing classes when building an exported Android project with minifying enabled.
Updated the documentation for AudioSource.PlayOneShot().
Fixed a bug where Handles.DrawCamera was broken for hidden cameras and cameras targeting non-active displays.
Fixed bug where renderer SortingLayerID cannot be set at runtime.
Fixed console window showing memory leak warnings when previews or icons of meshes are displayed.
Fixed menu items becoming duplicated oon Windows when there were a large number of menu items in the project (Over 7344).
Fixed toggling Allow Instancing for multiple game objects and prefabs not applying the changes.
SerializeReference with Interfaces now correctly works with an inheritance.
Fixed occasional silent crash in Graphics.Blit on Metal.
Fixed Vulkan color mask behavior when separate MRT blend is disabled.
Fixed reported kind for Back Triple Camera: was with depth support when it doesn't support depth.
Fixed UnityWebRequest crash if texture is queried multiple times and destroyed in between.
Fixed a resolve failure which could happen when a local tarball dependency does not point to a file on disk.
Made particle system sorting stable by adding sorting by index.
Fixed R11_EAC texture compression causing terrain holes to render incorrectly on the Quest 2.
Don't destroy removed GameObjects if they are referenced in the scene.
Fixed prefab scale value sets to zero when we try to modify a prefab with canvas using editor script.
Fixed Application.exitCancellationToken not being raised after exiting playmode.
Fixed WaitForEndOfFrame calls multiple times a frame when multiple Game View Windows are visible.
Support component name prefix when searching component properties.
Fixed inspector elements from being culled in secondary inspector window and avoid unexpected behavioral errors been thrown when selecting an Asset then selecting another type of asset and deselecting it.
Fixed not being able to set null to an ObjectField with a missing reference.
Fixed an issue where cookie sampling looks corrupt when targeting mobile platforms.
Fixed an issue where Shadow maps sometimes leaked when switching between quality levels.
Render Pipeline Converter - Built in materials where not found properly the first time the Initialize Converter was called.
Fixed exposed properties reset when editing multiple VFX at the same time on inspector.
Fixed incorrect source spawnCount.
\[Android\] Video freezes when built for Android with specific project.
Updated AudioClip.frequency to return the effective WebAudio AudioBuffer sampleRate value.