Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
MonoKnown issueBlockerUUM-87488open 6000.1.0a7
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Scene ManagementKnown issueBlockermacOSUUM-87930open 6000.0.33f1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
[Quest] Editor crashes on toggleFoveation when activating SRP Foveated Rendering in DX12
Graphics Device FeaturesKnown issueCautionUUM-85208regressed 6000.0.30f1
Graphics Compositor breaks Unity rendering when the "Output Camera" is changed to a scene Camera and one Camera SubLayer is active. https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84610
HDRPKnown issueCautionUUM-84610fixed 6000.1.0a7
Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
OptimizationKnown issueCautionUUM-89979open 6000.0.32f1
This release of SpeedTree includes a change to the interface of the SpeedTree8Wind shadergraph node. If you have an animated SpeedTree in the shadergraph, be sure to connect an ObjectSpacePosition node to the input of the SpeedTree8Wind. If the wind node does not have an input on the ObjectSpacePosition port, the mesh will be shrunk down to a point at origin (making it seem to vanish). https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-84616
SpeedTreeKnown issueCautionUUM-84616open 6000.0.41f1
[Android] Particles not rendered in the Player on some Android devices with Android 14
VulkanKnown issueCautionAndroidUUM-68080open 6000.0.32f1
Added array slice and mipmap info to the render graph debugger.
EditorImprovement
Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
EditorImprovement
Improved material creation for PBR Sky custom material.
EditorImprovementUUM-86718
Fixed issue where Tile Palette windows does not automatically show changes for the Tile Palette when the user changes the Tile Palette's cell swizzle properties.
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Cache ServerFixServerUUM-76355fixed 6000.1.0a2
Fixed an incorrect label for the culling mask in the built-in render pipeline's camera inspector.
Fixed assertion asserts being spammed in the console when Maximum Reflection Probe count is higher than 64 (HDRP).
Fixed bug where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect.
Fixed build profile bugs when toggling the virtual texturing setting: 1. Updating the player setting value didn't get serialized to the asset file. 2. Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt. 3. Even after restarting the editor, we didn't update EditorOnlyVirtualTextureState.json that the PlayerSetting methods used as the source of truth for the setting, which resulted in a subsequent restart prompt appearing as the project was opening after the initial restart.
Fixed Editor errors when "RGB + 1-bit Alpha Compressed ETC2 4 bits" compression is used.
Fixed issue where Scene View navigation would not function properly when using a pen tablet as the input device.
The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting.
Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass.
The Render pass API was sometimes erroneously considering a configuration that was valid as invalid when rendering to array slices or mipmaps.
GraphicsFix
Fixed a hang that would occur when accessing transforms immediately after scheduling a transform job with dependencies.
Fixed crash when loading a class which contains fields at the end of the metadata table with a table size 65535.
Fixed the issue where quick start button does not link to the document page for the current unity version.
Package ManagerFixUUM-78210fixed 6000.0.29f1
Fixed the issue where update available filter doesn't refresh list properly sometimes.
Package ManagerFixUUM-85700fixed 6000.0.29f1
Fixed the issue where Experimental Package in Use dropdown button not selecting the correct page in the Package Manager.
Package ManagerFixUUM-85699fixed 6000.0.29f1
Fixed an issue in the Profiler Timeline view where the 'Show' dropdown would lead to the incorrect views.
Fixed false positives of warning CS8602 when user code is compiled with nullability checks and implicit converter from UnityEngine.Object to bool is used.
Fixed render graph incorrectly handling rendering to array slices and mipmaps other than 0 in some cases.
Fixed a bug in the UI Builder where it would always delete the first selector with the same value.
Fixed an issue where data sources could remain cached after an element was removed from the panel.
Fixed PointerOutEvent sent too many times on the same element when clicking on it and then elsewhere using Touch.
\[WebGPU\] Fix SubPass rendering due to incorrect viewport.
WebGLFix

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