Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project
Asset - DatabaseKnown issueBlockerUUM-73995open 2022.3.37f1
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset
Asset - DatabaseKnown issueBlockerUUM-75191open 2022.3.39f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
VulkanKnown issueBlockerLinuxUUM-73447fixed 2021.3.41f1
The resource is not properly referenced when there is a dependency on another asset bundle
Asset BundlesKnown issueCautionUUM-74871open 2022.3.39f1
Editor crashes when starting a new game session using Direct3D12 Graphics API
DirectX12Known issueCautionUUM-74726fixed 2022.3.40f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Added Unity Embedding API to load assembly refs with error checking.
MonoImprovement
Plugin path "Assets/Plugins/VisionOS/" is now recognized and auto-selects VisionOS as compatible platform.
VisionOSImprovement
Fixed detection of Play Asset Delivery support to avoid problems if there is play.core dependency in the project.
Fixed possible crash in fully shared generic code at calls at the generic code generation limit.
Fixed a bug where normal floating communication regarding feature status would generate too many log messages.
LicenseFix
Fixed a bug where web proxy credentials would not be found when added through a dialog triggered by macOS/Safari after web proxy auto-discovery was enabled.
LicenseFixmacOS
Fixed a memory corruption for OverlapXCommand APIs where we would end up writing out of bounds into the results array. Effectively corrupting the adjacent memory block, this would eventually lead to a crash, either immediately or shortly after the operation concluded.
Fixed VFX graph renders the wrong mesh when using different exposed meshes with instancing enabled.
Flickering with VFX using instancing and overriding an exposed texture with an empty texture.
Consider plugins compatibility even if their .meta files are empty (default import settings).

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