Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated
Asset - DatabaseKnown issueBlockerXRUUM-76934regressed 6000.1.0b9
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when selecting the “Cloud Layer“ option in Visual Environment component
DirectX12Known issueBlockerUUM-75220open 6000.1.0b1
Fixed an issue where the editor could occasionally crash when exiting the editor with the Input System package included and the Active Input Handling is set to Both or Input System. (UUM-10774) Fixed in 6000.1.0a8.
EditorKnown issueBlockerUUM-10774fixed 6000.1.0a8
Crash on OverridingParameterPreparer::OnPrepareVector when repeatedly saving changes made to a Shader Graph
Editor PlatformKnown issueBlockerUUM-89067fixed 6000.1.0b1
[Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
MonoKnown issueBlockerUUM-87488open 6000.1.0a7
Crash on MergePrefabChanges when dragging a Prefab GameObject into the Project window
Scene ManagementKnown issueBlockerUUM-76799regressed 6000.1.0b1
[MacOS] Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
Scene ManagementKnown issueBlockermacOSUUM-87930open 6000.0.33f1
Deprecated: ".getLocale()" has been deprecated, ".getLanguageTag()" is updated replacement.
AndroidBreaking
Obsoleted: Marked "UnityEditor.AndroidDeviceFilterData" obsolete.
GraphicsBreaking
Deprecated: Rigidbody.SetDensity has been deprecated, please use Rigidbody.mass instead to achieve the same simulation behavior.
PhysicsBreaking
The Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" have been made Obsolete. These are replaced by the "Vulkan Device Filter" Android Player Settings field and "Vulkan Device Filter Lists" asset type.
GraphicsBreakingAndroid
Deprecated Sequences, Live-capture, Python for Unity packages, and Cinematic feature set in Unity 6.1.
PackageBreaking
Removed the *Enable Unified Heightmaps* options in the Physics settings because it doesn't have any effect on the TerrainCollider component since the upgrade to PhysX 4.1. (PHYS-394)
PhysicsBreaking
com.unity.live-capture - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.live-capture
com.unity.sequences - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.sequences
com.unity.scripting.python - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.scripting.python
Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
Added: Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles. Various VRS utilities.
SRP CoreAPI change
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph
Universal RPAPI changeUUM-87865
Added: LightingDataAsset.SetLights() which lets you overwrite the lights associated with a specific Lighting Data Asset. This can be used to change lights between baked and realtime without rebaking.
Added: Lightmapping.GetLightingDataAssetForScene() and Lightmapping.SetLightingDataAssetForScene() which let you get or set the Lighting Data Asset associated with a particular scene.
Changed: Renamed AreaEffector2D.angularDrag to AreaEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed AreaEffector2D.drag to AreaEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.angularDrag to BuoyancyEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed BuoyancyEffector2D.drag to BuoyancyEffector2D.linearDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.angularDrag to PointEffector2D.angularDamping.
Physics 2DAPI change
Changed: Renamed PointEffector2D.drag to PointEffector2D.linearDamping.
Physics 2DAPI change
Added: Variable Rate Shading API support for (Raster)CommandBuffer(s), RenderGraph and RTHandles. Various VRS utilities.
SRP CoreAPI change
Added: SetViewAndProjectionMatrices() helper function is available within a RasterRenderPass in RenderGraph
Universal RPAPI changeUUM-87865
Added: New Player setting called Enable Submodule Stripping Compatibility, off by default. Enable this setting if you intend to do submodule stripping.
WebAPI change
LOD Group renderers incorrectly retain their asset path when instantiated using InstantiateAsync
Asset - DatabaseKnown issueCautionUUM-71809open 6000.1.0b4
Fatal Error "Callback registration failed. Increase kMaxCallback." when playing multiple random audio sources rapidly
Audio AuthoringKnown issueCautionUUM-82788open 6000.1.0a9
Application Cloud Connection Id is incorrect when using Build Profile with Player Setting Overrides.
Build Settings WindowKnown issueCautionUUM-90426fixed 6000.1.0b1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected
DirectX12Known issueCautionUUM-86917open 6000.0.35f1
Remove incorrect reporting of missing script compilation files when using source generators (UUM-86938) Fixed in 6000.1.0a8.
EditorKnown issueCautionUUM-86938fixed 6000.1.0a8
Visible light glares appear on GameObjects when a Volumetric Clouds effect is added to the Sky and Fog Volume
Environment EffectsKnown issueCautionUUM-74923open 6000.1.0b11
Optimized job system scheduling for better scaling as the thread count increases. (UUM-90028) Fixed in 6000.1.0a9.
KernelKnown issueCautionUUM-90028fixed 6000.0.33f1
Optimized thread waking when jobs complete to reduce job system overhead. (UUM-88971) Fixed in 6000.1.0a9.
KernelKnown issueCautionUUM-88971fixed 6000.0.32f1
Editor exits Play mode when another project is being created using Unity Hub 3.8.0-beta.1
LicenseKnown issueCautionUUM-68141fixed 6000.0.0b16
Player hangs when re-focusing the Player window after switching to a window that covers the Player window
MetalKnown issueCautionUUM-67400regressed 6000.1.0b3
[iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
MetalKnown issueCautioniOSUUM-55488regressed 6000.1.0b3
Average FPS in Play Mode degradation on a newly created BiRP project when it's upgraded from 2020.3.48f1 to a newer Editor version
OptimizationKnown issueCautionUUM-89979open 6000.0.32f1
Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionUUM-88051fixed 6000.1.0b11
Unable to install ProBuilder package when project is located in an external FAT32/exFAT drive
PackmanKnown issueCautionUUM-86351fixed 6000.2.0a1
Fixed VRS initialization errors. Now init may fail explicitly and must be checked by the user code. (UUM-89953) First seen in 6000.1.0a7. Fixed in 6000.1.0a9.
SRP CoreKnown issueCautionUUM-89953fixed 6000.1.0a9
Sprite Atlas Override for iOS setting remains disabled when saving its change to enabled
TextureKnown issueCautioniOSUUM-90066fixed 6000.1.0b7
Fixed UI Toolkit world-space culling issue when using 3D transforms on VisualElements. (UUM-86827) Fixed in 6000.1.0a8.
UI ToolkitKnown issueCautionUUM-86827fixed 6000.1.0a8
"undeclared identifier '_FOVEATED_RENDERING_NON_UNIFORM_RASTER" error is thrown when the "FoveatedRenderingKeywords.hlsl" file is not included in a custom shader and the Rendering Path is set to Forward+
Universal RPKnown issueCautionUUM-67560regressed 6000.1.0a9
Errors are thrown and the Scene view is not rendered when Rendering Path is set to Deferred
Universal RPKnown issueCautionUUM-63928open 6000.1.0b3
Fixed 'Open Download Page' in the platform browser/Build Profile window leads to insecure download for editor not installed through Unity Hub.
1.3.2 to 1.3.5
com.havok.physicsPackage
Facebook Instant Games now includes default settings for targeting mobile and desktop devices that optimize for build size to reduce load times.
EditorFeature
Added Variable Rate Shading support for Custom Passes (ScriptableRendererFeature).
URPFeature
Created a new template to support landscape orientation on the Facebook Instant Games platform.
WebGLFeature
Added an option to disable field editing in Sprite Editor to prevent accidental edit.
2DFeature
Added the Slice on Import option to Slice settings to automatically re-slice Textures when Textures are reimported.
2DFeature
Added UX polish to field editing in the Sprite Editor to prevent accidental edits.
2DFeature
Store Slice settings for Textures of type Sprite in TextureImporter.
2DFeature
Added graphics settings overrides to build profiles.
EditorFeature
Added support for a quality levels override in build profiles.
EditorFeature
Added support for Facebook Instant Games.
EditorFeature
Facebook Instant Games now includes default settings for targeting mobile and desktop devices that optimize for build size to reduce load times.
EditorFeature
Added a conversion utility to convert Android Player Settings fields "Vulkan Device Allow List" and "Vulkan Device Deny List" to a "Vulkan Device Filter Lists" asset.
GraphicsFeatureAndroid
Added a new "Vulkan Device Filter Lists" asset type. Use this asset to create filters for Android Devices and to determine whether Vulkan can be enabled on the device and, if so, what the preferred graphics jobs mode would be for that device enabling runtime graphics jobs mode selection.
GraphicsFeatureAndroid
Added RayTracingAccelerationStructure.UpdateInstanceGeometry API to manually trigger a geometry acceleration structure (BLAS) update. Added RayTracingMode.DynamicGeometryManualUpdate to be used in conjunction with UpdateInstanceGeometry function. This mode can be configured in Renderers or specified when using RayTracingAccelerationStructure.AddInstance(s) functions.
GraphicsFeature
Added the new C\# API RayTracingAccelerationStructure.RemoveInstances, which removes ray tracing instances from an acceleration structure based on their layer or ray tracing mode.
GraphicsFeature
Introduce a new C\# API RayTracingAccelerationStructure.AddInstancesIndirect to specify ray tracing instance transformation matrices using a GraphicsBuffer.
GraphicsFeature
Added a render graph debug setting that allows users to temporarily disable pass merging to isolate issues or investigate performance changes.
SRP CoreFeature
Improved the workflow for authoring variables in the UI Builder.
UI ToolkitFeature
Added Variable Rate Shading support for Custom Passes (ScriptableRendererFeature).
URPFeature
Created a new template to support landscape orientation on the Facebook Instant Games platform.
WebGLFeature
WebGPU is now officially available as one of the graphics APIs for the Web Player.
WebGLFeature
The Meta Quest Platform is now available in the Build Profiles window.
XRFeature
Added an array slice and mipmap info to the render graph debugger.
EditorImprovement
Added extra validation to the render graph texture descriptor to avoid silently failing when a user tried to create an invalid texture.
EditorImprovement
Improved material creation for PBR Sky custom material.
EditorImprovementUUM-86718
libcurl used by Unity updated to version 8.10.1.
EditorImprovement
Modified the new memory leak detection warning so it correctly uses 'Settings' instead of 'Preferences' to indicate where the Leak Detection Level dropdown selector is as a path. Only for macOS editor.
EditorImprovementmacOSUUM-86218
Added a new parameter to ShaderConfig.cs in URP Config to reduce shader variants of fog keywords (FOG_EXP, FOG_EXP2, FOG_LINEAR) by dynamic branches.
GraphicsImprovement
Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph.
GraphicsImprovementUUM-72348
Wizard - Simplified the list of validations for IRenderPipelineGraphicsSettings.
HDRPImprovementUUM-77499
Do not emit incremental GC write barriers for writes to function pointer fields
IL2CPPImprovement
mdb symbol files will no longer be read during il2cpp player builds.
IL2CPPImprovement
Write the IL2CPP type &amp; field values are C instead of C++.
IL2CPPImprovement
[RequireDerived] and [RequireImplementors] now mark all instance constructors of all types that they cause to be marked.
IL2CPPImprovement
Variants for iOS On Demand Resources have been updated with new options available in Xcode.
iOSImprovement
Concurrent operations made with the UnityEditor.PackageManager.Client class are now processed sequentially instead of failing with a concurrency error.
Package ManagerImprovement
Added IUnityGraphics.h in the Vulkan native rendering plugin header to eliminate the hidden include dependency.
PluginsImprovementUUM-85979
Improved performance of reading texture data embedded in text files (yes, text files).
SerializationImprovement
Improved shader compilation logging in the player.
ShadersImprovementUUM-79781
Added a missing button in the VFX template window to quickly install learning templates.
VFX GraphImprovementUUM-85329
Optimised the particle attribute layout for a smaller memory footprint.
VFX GraphImprovement
Reduced the main thread cost of VFX.Update by moving some transform-related operations to other threads.
VFX GraphImprovement
Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher.
Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
Fixed a crash that occurred during Multiplayer Role Stripping when transitioning across scenes with Do Not Destroy On Load Game Objects containing components with both server and client Multiplayer Roles.
EditorFixServer
Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled.
Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
Fixed an issue by stop using recursion to collect information about profiler samplers because it can lead to a Stack Overflow.
Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict.
Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
Fixed issue where the result of sampling Adaptive Probe Volumes would look different on each eye when using HDRP with Single Pass Instanced rendering and Camera Relative Rendering enabled.
FrameDebugger - Fixed an issue to allow displaying depth of RenderTargets with both color and depth.
Fixed invalid global state pushed when using override camera rendering in the CustomPassUtils functions.
Fixed visual artifacts when using the Graphics Compositor on the editor on MacOS. The issue occurred when changing the "Output Camera" and the "Clear Color" field was disabled.
Fixed an issue with Rigidbody's Angular Drag and Drag property data not being correctly upgraded when opening a scene asset saved in 2022LTS or earlier. (PHYS-399)
PhysicsFix
Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments.
Modified final depth copy logic to read from depth attachment instead of depth texture to avoid errors when depth texture isn't available
Fixed an issue where reordering properties inside a category were not possible. Also reordering a category could not work if there was properties at the root (with no category)
On Windows, we reduced how often we re-enumerate the list of audio devices, which causes a main thread stall. If an audio output device is added or removed, but the default device does not change, then we no longer re-enumerate. If an audio input device is added or removed, we defer the re-enumerate operation until the Unity app actually requests the updated list of microphones via C\#.
Fixed case where Sprite Renderer image is changed when Mask Interaction is turned by C\# script.
Fixed case where 2D Renderer Breaks When Animating Material Property with MaterialPropertyBlock.
Fixed issue where Tile Palettes with Hexagonal Flat Top layouts are drawn incorrectly as Hexagonal Point Top layout.
Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture.
Fixed SrpBatcher causes all SpriteRenderers to render the same sprite when the shader is not compatible with the SrpBatcher.
Added the BaseUnityGameActivityTheme.Translucent theme for GameActivity.
AndroidFix
Fixed a crash that occurs on GameActivity with Vulkan when the device is rotated during video playback launched through Handheld.PlayFullScreenMovie.
Fixed an issue so that the Editor.log now contains an entry on how the application is launched. For example, adb.exe -s "FA7A31A08307" shell am start -a android.intent.action.MAIN -c android.intent.category.LAUNCHER -f 0x10200000 -S -n "com.DefaultCompany.GameActivity/com.unity3d.player.UnityPlayerActivity".
Fixed an issue so that the Symlink Sources option will apply to .androidlib plugins. Note that .androidlib has to have a build.gradle file.
Fixed an issue where the custom namespace tag was missing in the exported AndroidManifest.xml.
Fixed an issue where user installed certificates directly to an Android device wouldn't show up in the trusted_ca list.
Ignore harmless warnings coming from sdkmanager - "Errors during XML parse:", "Additionally, the fallback loader failed to parse the XML."
AndroidFix
Unity no longer sets the theme attribute for application manifest in unityLibrary manifest. That means there's no default theme for activities and you're responsible for applying theme to your custom activities. This is because, there's no valid default theme which can be applied for both Activity and GameActivity at the same time.
Fixed an issue where calls to AnimationUtility.GetEditorCurve were leaking memory in c\#.
Fixed an issue that would cause Unity to crash if you perform an undo action in the audio random container window while the audio random container is playing.
Fixed error in in editor window for the AudioRandomContainer asset when undoing removal of an list element that was done in play mode after going back to edit mode.
Added validation when building from a script to prevent use of incompatible options, such as ScriptDebugging in a non-development build.
Build PipelineFixUUM-78407fixed 6000.1.0a3
Fixed the crash while importing the Assets from Accelerator when it is disconnected.
Cache ServerFixServerUUM-76355fixed 6000.1.0a2
Ensure that the scripting API docs distinguish between "Classes" and "Structs" in the hierarchy.
DocumentationFix
Improved EventInterestAttribute documentation by specifying what happens with event types that are not part of an EventInterestAttribute argument.
Fixed a crash that can happen when opening a project when ray tracing effects are enabled in HDRP.
Adding an 'Include all scripts' checkbox option to the export window allows users to choose whether to include all project scripts in the export list. This serves as the initial step before addressing the script dependency issue.
Do not accumulate vertical/horizontal scroll deltas for IMGUI events being triggered from native code.
Fixed a crash that occurred during Multiplayer Role Stripping when transitioning across scenes with Do Not Destroy On Load Game Objects containing components with both server and client Multiplayer Roles.
EditorFixServer
Fixed a crash that occurred during Multiplayer Role Stripping when using scenes that contained Do Not Destroy On Load components. (MTTB-533)
EditorFix
Fixed a crash when the UI option "Remove unused properties" is clicked on the default material.
Fixed a missing icon for the "Edit Light Probes" overlay in the Scene view and fixed the toggle.
Fixed a mouse icons in the Shortcut Helper Bar issue.
EditorFix
Fixed a null reference exception on macOS when modifying textures to mark them as normal maps through the NormalMap setting dialog.
Fixed a null reference that would occur when converting Inspector Preview to a floating window.
Fixed a performance issue with the Linux editor when using high ulimit file descriptor counts.
Fixed Additional Compiler argument not updating when switching tabs in Player Settings window or when selecting different platforms in Build Settings window.
Fixed ambient probe not being updated when changing its intensity when running in play mode with static batching and GPU resident drawer enabled.
Fixed an assertion asserts being spammed in the console when Maximum Reflection Probe count was higher than 64 (HDRP).
Fixed an error that caused terrain layer map corruption and console errors when painting with a global mipmap limit set.
Fixed an incorrect label for the culling mask in the Built-in Render Pipeline's camera inspector.
Fixed an issue by moving the registration of the SceneViewMotion and RectSelection shortcut contexts to the OnEnable method of the Scene view.
Fixed an issue by stop using recursion to collect information about profiler samplers because it can lead to a Stack Overflow.
Fixed an issue that tree wireframe was incorrectly rendered outside of Scene view when editing a tree.
Fixed an issue to maintain consistency between different font sizes in the Hierarchy and Scene view windows.
Fixed an issue where Android build profiles with player settings overrides were not behaving based on the value of the scripting backed setting of the build profile, but instead were behaving based on the global/project settings player setting value.
Fixed an issue where assemblies were not included in a build when using DEVELOPMENT_BUILD constraint.
Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked.
Fixed an issue where the base class for a derived type without the \[Serializable\] tag was getting stripped during a player build.
Fixed an issue where the cursor is frozen in the Game view when the "Input System Package (New)" input handling is used and "UnityEngine.CursorMode" is set to "ForceSoftware". (ISXB-986)
EditorFix
Fixed an issue where the default humanoid in the animation preview window would be pink when the auto option was selected.
Fixed an issue where the Export window did not maintain initial selection after selecting different items in the Project Browser.
Fixed an issue where the items in the Window menu were not categorised and ordered alphabetically very good.
Fixed an issue where the Progress Bar was misreporting the cause of Editor hangs in some cases.
Fixed an issue where the restart editor prompt for Graphics Jobs Mode appeared when switching between Windows and other platforms.
Fixed an issue where the TextureImporter "Alpha From Grayscale" and non-default Swizzle settings would have no effect when used with R16 grayscale source images.
Fixed an issue where toggling the Incremental GC or active input handling player settings and then restarting the editor didn't result in the new setting taking effect.
Fixed build profile virtual texturing issues: 1. Updating the player setting value didn't get serialized to the asset file. 2. Toggling the virtual texture player setting for an inactive profile still showed the restart editor prompt. 3. Even after restarting the editor, we didn't update EditorOnlyVirtualTextureState.json that the PlayerSetting methods used as the source of truth for the setting, which resulted in a subsequent restart prompt appearing as the project was opening after the initial restart.
Fixed Context Menu not updating in the Shortcuts manager when resolving a Binding Conflict.
Fixed crash that would occur due to memory corruption in the Burst domain after logging a warning to the Editor console.
Fixed Editor errors caused when "RGB + 1-bit Alpha Compressed ETC2 4 bits" compression is used.
Fixed for 'Recursive serialization is not allowed for threaded serialization' when the build profile context instance is created in a serialization callback.
Fixed issue where Scene View navigation would not function properly when using a pen tablet as the input device.
Fixed issues where the TextureImporterInspector could sometimes fail to retrieve texture platform settings for platforms with more than one valid internal name (example: "iPhone" / "iOS").
Fixed NullReferenceException when Target of the RenderFunc is null.
EditorFix
Fixed reimport Raytrace shader when switching between Mac, Windows, and Linux build target.
EditorFixWindowsLinuxUUM-83044fixed 6000.1.0a4
Fixed Window menu Package Manager, Asset Store, Services and My Assets have been moved to a Package Management submenu. This may impact user-defined keyboard shortcuts or scripts relying on menu item paths. Refer to the upgrade guide for more details about this change.
EditorFix
Fixed Window menu Version Control menu item has been moved to a Version Control submenu and renamed External Provider. This may impact user-defined keyboard shortcuts or scripts relying on menu item paths. Refer to the upgrade guide for more details about this change.
EditorFix
Fixes DeviceSimulator to implement Touch.rawPosition to return the starting position of the simulated touch contact.
Renamed and reorganized the Help menu items to better indicate where they each direct the user.
The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting.
Fixed an issue where an exception would be thrown when exiting play mode after closing and opening a sub scene.
Fixed an issue where Adaptive Probe Volumes could not be baked when the chosen graphics library is GLES.
GIFix
Fixed an issue where baking only Adaptive Probe Volumes would update lights in an unpersistent way, causing double contribution with realtime lighting after scene reload.
Fixed an issue where exporting a unitypackage with a scene using Adaptive Probe Volumes didn't include all the lighting data.
Fixed an issue where sampling of Adaptive Probe Volumes was incorrect when using leak reduction modes on GLES.
Fixed issue where the result of sampling Adaptive Probe Volumes would look different on each eye when using HDRP with Single Pass Instanced rendering and Camera Relative Rendering enabled.
Adds a new option for cross-fade dithering type, which achieves dithering by stencil test instead of alpha testing. By enabling this option, the shader keyword LOD_FADE_CROSSFADE is stripped in forward/deferred pass and in depth-normal prepass (Limitation: it is not stripped if GPU instancing is enabled or if render graph is disabled). Stencil override is incompatible with this option.
GraphicsFix
Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time.
Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image.
GraphicsFixAndroidUUM-35986fixed 6000.1.0a4
Fixed glFramebufferTexture2DMultisampleEXT failure on Adreno drivers when per-format max MSAA limit exceeds global max MSAA limit.
Fixed GPUResidentDrawer crash in ParallelSortExtensions.ParallelSort because of an array being diposed while still used by some jobs.
Fixed GPUResidentDrawer deadlock because of a double dispose of CPUSharedInstanceData.materialIDArrays.
Fixed GPUResidentDrawer Editor crash on Metal when occluderDepthPyramidKernels compute shader import fails.
Fixed msaa resolves of SetRenderTarget-based rending not being done before beginning a new renderpass.
Fixed RayTracingAccelerationStructure.AddInstances assigning the same instance ID to all ray tracing instances added to the acceleration structure, making it impossible to identify individual instances added using this function.
Fixed render graph passes not being fully cleared correctly at the end of the frame, leading to occasional execution errors.
Update AGP to 8.72, Gradle to 8.11 and Command-Line Tools to 16.0
AndroidChange
Changed canRunInBackground to false for Windows Gaming Input gamepads since they cannot be used while the application is in background. (UUM-85399) First seen in 7000.0.0a1.
EditorChangeWindowsUUM-85399
Embedded platforms are now visible in the platform browser.
EditorChange
Added a description to the Facebook Instant Games platform on the Platform Browser window. (UUM-85730) First seen in 6000.1.0a2.
WebGLChangeUUM-85730
Exposed physical camera support through the WebCamTexture.devices property on Android 10 and newer devices (where available).
AndroidChange
Unity now uses WindowInsetsController and setDecorFitsSystemWindows APIs on Android 11 or newer versions instead of setSystemUiVisibility API. This affects the behavior of Unity APIs: Fullscreen Mode, Hide Navigation Bar, and Render outside safe area. The application appearance remains the same on devices using Android 10 or older compared to Android 11 or newer versions.
AndroidChange
Update AGP to 8.72, Gradle to 8.11 and Command-Line Tools to 16.0
AndroidChange
Updated error messages for AAC audio imports when file contains 2048 samples or less.
Asset ImportChangeWebGLUUM-72024
Embedded platforms are now visible in the platform browser.
EditorChange
Minimum window width and minimum window height resolution settings are now available regardless of the Fullscreen Mode set for the application window in Android Player settings.
EditorChangeAndroid
Physics: Reverted a fix for small body tunnelling at high (~200Hz) simulation frequencies. If affected, use the recommended workaround to decrease ccd threshold to slightly under 1/4 of the half-extent of the scene's smallest object.
EditorChange

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