Physics issues

2650 of 172

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-129517FixedPhysics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.6000.4.0b2Dec 17, 202528
UUM-129537FixedPhysics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".6000.3.2f1Dec 16, 202527
UUM-127745FixedPhysics: Fixed a layouting issue with the Cloth component's inter collision tool. The issue caused the "Erase" button to be partially clipped.6000.5.0a3Dec 16, 202527
UUM-126432FixedPhysics 2D: Add missing methods to retrieve all geometry-islands for PhysicsComposer and PhysicsDestructor operations. (UUM-126432) First seen in 6000.3.0a5.6000.3.0f1Dec 3, 202529
UUM-126746FixedPhysics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body.6000.2.15f1Dec 3, 202531
UUM-125416FixedPhysics: Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different r…6000.0.63f1Nov 28, 202531
UUM-124744FixedPhysics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger.6000.2.14f1Nov 26, 202531
UUM-126195FixedPhysics 2D: Fixed a crash when using PhysicsWorld Transform Tweening.6000.4.0a5Nov 20, 202530
UUM-116109FixedPhysics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.6000.2.13f1Nov 19, 202531
UUM-125266FixedPhysics 2D: Added an overload for "Sprite.GetPhysicsShape()" to return a "ReadOnlySpan<Vector2>" to remove the need for managed allocations. (UUM-125266) First seen in 6000.4.0a1.6000.3.0b10Nov 12, 202518
UUM-125383FixedPhysics 2D: Added a missing 64-bit integer property to "PhysicsUserData" to allow set/get for custom data. (UUM-125383) First seen in 6000.3.0a5.6000.3.0b10Nov 12, 202517
UUM-125627FixedPhysics 2D: Fixed an issue where the PhysicsUserData.int64Value property was not displayed in the Editor Inspector. (UUM-125627) First seen in 6000.3.0b10.6000.3.0b10Nov 12, 202530
UUM-125653FixedPhysics 2D: Added the PhysicsWorld.GetBodyUpdateUserData(allocator) method to retrieve all PhysicsUserData associated with the current BodyUpdateEvents. (UUM-125653) First seen in 6000.3.0a5.6000.3.0b10Nov 12, 202530
UUM-124692FixedPhysics 2D: Fixed an issue where creating a PhysicsShape using a CapsuleGeometry with a near-zero length resulted in a Circle shape type being created. Now a Capsule shape type is always created and the length is clamped to a minimum internally. (UU…6000.3.0b9Nov 6, 202530
UUM-124838FixedPhysics 2D: Fixed an issue where there is no way to return simple convex hulls using the PhysicsComposer. This can now be done with "PhysicsComposer.CreateConvexHull". (UUM-124838) First seen in 6000.3.0a5.6000.3.0b9Nov 6, 202530
UUM-122242FixedPhysics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.6000.0.62f1Nov 5, 202535
UUM-122425FixedPhysics 2D: Fixed an issue where Contact-Filter or Pre-Solve Callbacks can result in a "ReadWriteLock::writers underflow\!" crash. (UUM-122425) First seen in 6000.3.0a5.6000.3.0b8Oct 29, 202515
UUM-122669FixedPhysics 2D: Removed the minimum tolerance on distance in PhysicsQuery.Distance. (UUM-122669) First seen in 6000.3.0a5.6000.3.0b8Oct 29, 202515
UUM-121496FixedPhysics 2D: CallbackTargets in Low-Level Physics should not be limited to the "MonoBehaviour" type but should allow "System.Object". (UUM-121496) First seen in 6000.3.0b5.6000.3.0b7Oct 22, 202515
UUM-121765FixedPhysics 2D: Fixed GC.Allocation during low-level physics transform writing in profiler entry "PhysicsWorld.WriteTransforms.PopulateWorldTransforms". (UUM-121765) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-121877FixedPhysics 2D: Fixed for PhysicsBody and PhysicsShape "CreateShapeBatch" method which should use "ReadOnlySpan<T>" rather than "Span<T>" to indicate the inputs are not modified. The same applies to the ChainGeometry constructor . (UUM-12187…6000.3.0b7Oct 22, 202515
UUM-121878FixedPhysics 2D: Fixed PhysicsComposer API to allow the maximum number of polygon vertices to be set (PhysicsComposer.maxPolygonVertices). Without this, it is fixed at 8. (UUM-121878) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-121963FixedPhysics 2D: Fixed incorrect validation for "PolygonGeometry.CreatePolygons" ReadOnlySpan<Vector2> vertices argument where it was incorrectly limited to 8 vertices. It should be unlimited. (UUM-121963) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-122002FixedPhysics 2D: Added missing "PhysicsShape.Intersect" method along with its counterpart "PhysicsQuery.ShapeAndShape" method. (UUM-122002) First seen in 6000.3.0a5.6000.3.0b7Oct 22, 202515
UUM-121087FixedPhysics 2D: Box2D bug-fixes and improvements including HashSet usage, Slider Joint divergence fix, improved effective-mass calculation during Sub-Steps, reduce memory footprint per PhysicsBody and other minor improvements. (UUM-121087) First seen in…6000.3.0b6Oct 16, 20251
Where the numbers come from
  • Editor releases ingested 1h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
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