Physics issues

2650 of 182

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-107289FixedPhysics: Fixed an issue where ConfigurableJoint anchor/connected anchor gizmos would display incorrectly when the "Swap Bodies" property would be enabled6000.4.0b9Feb 19, 202618
UUM-133493FixedPhysics 2D: Fixed a Physics 2D crash on exiting Play mode that was caused by an invalid read/write lock.6000.5.0a7Feb 19, 202616
UUM-61756FixedPhysics: Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh.6000.3.9f1Feb 18, 202621
UUM-91192FixedPhysics: Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects.6000.3.9f1Feb 18, 202615
UUM-110845FixedPhysics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't bein…6000.4.0b7Feb 3, 202624
UUM-132091FixedPhysics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the rea…6000.3.6f1Jan 29, 202617
UUM-131683FixedPhysics 2D: Fixed various issues with PhysicsMask including IsBitSet, AreBitsSet and both ResetBitIterator and SetBitIterator.6000.3.5f1Jan 21, 202627
UUM-128624FixedPhysics: Fixed an issue where transform sync would in some instances incorrectly change the CharacterController component's internal shape rotation. In the case of PhysX this manifested by bodies being flung out when hit from the "right side" whi…6000.4.0b3Jan 7, 202629
UUM-129924FixedPhysics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Ste…6000.4.0b3Jan 7, 202629
UUM-111251FixedPhysics: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.6000.0.65f1Jan 7, 202630
UUM-129517FixedPhysics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.6000.4.0b2Dec 17, 202531
UUM-129537FixedPhysics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".6000.3.2f1Dec 16, 202530
UUM-127745FixedPhysics: Fixed a layouting issue with the Cloth component's inter collision tool. The issue caused the "Erase" button to be partially clipped.6000.5.0a3Dec 16, 202530
UUM-126432FixedPhysics 2D: Add missing methods to retrieve all geometry-islands for PhysicsComposer and PhysicsDestructor operations. (UUM-126432) First seen in 6000.3.0a5.6000.3.0f1Dec 3, 202532
UUM-126746FixedPhysics: Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body.6000.2.15f1Dec 3, 202534
UUM-125416FixedPhysics: Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different r…6000.0.63f1Nov 28, 202534
UUM-124744FixedPhysics: Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding.6000.2.14f1Nov 26, 202534
UUM-126195FixedPhysics 2D: Fixed a crash when using PhysicsWorld Transform Tweening.6000.4.0a5Nov 20, 202533
UUM-116109FixedPhysics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.6000.2.13f1Nov 19, 202534
UUM-125266FixedPhysics 2D: Added an overload for "Sprite.GetPhysicsShape()" to return a "ReadOnlySpan<Vector2>" to remove the need for managed allocations. (UUM-125266) First seen in 6000.4.0a1.6000.3.0b10Nov 12, 202521
UUM-125383FixedPhysics 2D: Fixed an issue where "PhysicsUserData.objectValue" cannot be assigned NULL. (UUM-125383) First seen in 6000.3.0a5.6000.3.0b10Nov 12, 202520
UUM-125627FixedPhysics 2D: Fixed an issue where the PhysicsUserData.int64Value property was not displayed in the Editor Inspector. (UUM-125627) First seen in 6000.3.0b10.6000.3.0b10Nov 12, 202533
UUM-125653FixedPhysics 2D: Added the PhysicsWorld.GetBodyUpdateUserData(allocator) method to retrieve all PhysicsUserData associated with the current BodyUpdateEvents. (UUM-125653) First seen in 6000.3.0a5.6000.3.0b10Nov 12, 202533
UUM-124692FixedPhysics 2D: Fixed an issue where creating a PhysicsShape using a CapsuleGeometry with a near-zero length resulted in a Circle shape type being created. Now a Capsule shape type is always created and the length is clamped to a minimum internally. (UU…6000.3.0b9Nov 6, 202533
UUM-124838FixedPhysics 2D: Fixed an issue where there is no way to return simple convex hulls using the PhysicsComposer. This can now be done with "PhysicsComposer.CreateConvexHull". (UUM-124838) First seen in 6000.3.0a5.6000.3.0b9Nov 6, 202533
Where the numbers come from
  • Editor releases ingested 4h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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