Physics issues

26–50 of 197

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-139052FixedPhysics 2D: The deprecated "ContactFilter2D.NoFilter()" instance method now correctly modifies the instance of ContactFilter2D from which it was called, essentially restoring previous functionality. This method is still deprecated however.—6000.3.16f1May 20, 2026—19
UUM-141284FixedPhysics: Fixed an issue where MeshCollider would no longer work when overriding the file of the mesh asset it references.—6000.6.0a5May 13, 2026—20
UUM-91742FixedPhysics: Articulation Body joint limits are now clamped to the ranges defined by the Physics SDK.—6000.6.0a5May 13, 2026—17
UUM-140799FixedPhysics: Fixed an issue where Collision.transform returned an incorrect Transform when colliding with a ArticulationBody component if the body and Collider component are on different GameObjects.—6000.5.0b7May 7, 2026—7
UUM-139681FixedPhysics: Fixed an issue where MeshCollider components receiving a non-uniform scale would handle it incorrectly.—6000.4.5f1Apr 28, 2026—24
UUM-143658FixedPhysics: Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely. (UUM-143658) Fixed in 6000.6.0a8.6000.6.0a3Apr 15, 20266000.6.0b1Jun 23, 20266925
UUM-136447FixedPhysics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior.—6000.3.13f1Apr 8, 2026—27
UUM-137493FixedPhysics 2D: Fixed so that when the PhysicsCore2D project settings indicates that a settings-asset should be selected, show this guidance in a help-box rather than simple plain text. (UUM-137493) First seen in 6000.5.0a9.—6000.5.0b2Apr 2, 2026—17
UUM-137414FixedPhysics 2D: When adding PhysicsShape with a disabled "PhysicsShapeDefinition.startMassUpdate", ensure that calling either "PhysicsBody.ApplyMassFromShapes" or "PhysicsBody.massConfiguration" correctly configures the PhysicsBody collision detection.—6000.4.1f1Mar 31, 2026—29
UUM-137011FixedPhysics 2D: All physics object and argument validation now happens in final player builds to ensure consistent behaviour and no crashes can occur if warnings were not detected (or ignored) using the Editor/Development player.—6000.3.12f1Mar 25, 2026—30
UUM-134693FixedPhysics 2D: Display "Physics Core 2D" consistently in the project settings Editor UI. (UUM-134693) First seen in 6000.5.0a7.—6000.5.0a9Mar 19, 2026—17
UUM-110564FixedPhysics: Prevented stack overflow when raycasting on a MeshCollider with the Use Fast Midphase cooking option.—6000.0.71f1Mar 18, 2026—33
UUM-134276FixedPhysics 2D: Fixed and issue with the HingeJoint2D tool handle drawing when deleting the component being edited.—6000.4.0b11Mar 4, 2026—33
UUM-134804FixedPhysics 2D: Fixed "PolygonGeometry.ClosestPoint()" not returning perimeter point when overlapped.—6000.4.0b11Mar 4, 2026—33
UUM-134423FixedPhysics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space.—6000.3.10f1Feb 25, 2026—19
UUM-107289FixedPhysics: Fixed an issue where ConfigurableJoint anchor/connected anchor gizmos would display incorrectly when the "Swap Bodies" property would be enabled—6000.4.0b9Feb 19, 2026—18
UUM-133493FixedPhysics 2D: Fixed a Physics 2D crash on exiting Play mode that was caused by an invalid read/write lock.—6000.5.0a7Feb 19, 2026—16
UUM-61756FixedPhysics: Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh.—6000.3.9f1Feb 18, 2026—21
UUM-91192FixedPhysics: Fixed an issue with Rigidbody.SweepTest and Rigidbody.SweepTestAll, where the collision layer settings on the rigidbody's Collider components in cases where they would be located on child GameObjects.—6000.3.9f1Feb 18, 2026—15
UUM-110845FixedPhysics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't bein…—6000.4.0b7Feb 3, 2026—24
UUM-132091FixedPhysics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the rea…—6000.3.6f1Jan 29, 2026—17
UUM-131683FixedPhysics 2D: Fixed an issue where SegmentGeometry.forward was inverted.—6000.3.5f1Jan 21, 2026—27
UUM-128624FixedPhysics: Fixed an issue where transform sync would in some instances incorrectly change the CharacterController component's internal shape rotation. In the case of PhysX this manifested by bodies being flung out when hit from the "right side" whi…—6000.4.0b3Jan 7, 2026—29
UUM-129924FixedPhysics: Fixed a long standing issue with CharacterController authoring where an validation check was incorrect, in previous versions it was more complicated to hit this issue due to specific values needing to be input rather than just 0 for 'Ste…—6000.4.0b3Jan 7, 2026—29
UUM-111251FixedPhysics: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.—6000.0.65f1Jan 7, 2026—30
Where the numbers come from
  • Editor releases ingested 5h ago · package versions ingested 5h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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