6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
6000.5.5f1
Supported · Released Jul 23, 2026 · Changeset d16e074b49fd · 68 release notes
68build score
Upgrade risk+32Net cleanup+22Live debt+13
cohort: Update/Supported (54)
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn
6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
2022 trees are not affected by wind in Unity 6
2.12.4 to 2.13.3
2.4.5 to 2.4.7
3.7.1 to 3.7.3
2.10.3 to 2.10.4
2.0.13 to 2.0.14
Added support for AccessibilityState.Expanded on Android.
AccessibilityImprovementAndroid
Added clarification detail to
Asset PipelineImprovement
Improve inspector warnings and build errors related to texture build usage.
Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.
EditorImprovement
Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled.
Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
Animator.ResetControllerState(true) didn't reset non-float parameters.
Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
Fixed an error thrown when applying changed avatar settings on Linux.
Fixed the Animation Window staying in preview mode after undoing a clip creation.
Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively.
Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.
HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup.
Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (category 9, id 1422) during Hardware DRS operation.
Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP.
Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile.
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
Editor: Fixed: The Assemblies/Areas selection window no longer disappears when docked as a tab and you switch to or close another tab.
Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.
Fixed an issue where the Sprite asset Inspector window was misaligned.
Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation.
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
Fixed text overflowing inconsistently.
Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.
Fixed various issues with Sprite Assets used in ATG.
Multiplayer: Play Mode Input Behavior setting sync from main to clone.
Updated UI of ProjectSettings/Diagnostics to respect Unity margin guidelines.
Fixed depth camera crash when created a second time.
Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot.
Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.
Netcode for EntitiesFix
Fixed the issue where invalid package will be generated if Unity account name include quotes.
Packages with entitlement issues are properly shown as not installed in the Package Manager window.
Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
Fixed Search LMDB crash during domain reload where background threads were not properly cancelled.
Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.
Fixed preprocessor incorrectly skipping include files with multiple independent ifndef/endif guard blocks.
Removed a rare managed allocation during HDR output rendering that could intermittently occur when .NET reclaimed pooled array buffers between frames.
Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect).
Fixed "Accessing invalid property" errors when entering Play mode after modifying a UXML asset.
Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema.
Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source.
Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded.
Fixed shader resolve for XR is not enabled properly in on-tile postprocessing.
Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.