6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation
Known issueBlockerUUM-146750
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061

6000.3.0a5: [Android][IL2CPP] Native SIGSEGV in libunity.so Curl_splaygetbest / curl_multi_perform under concurrent UnityWebRequest churn
Known issueCautionAndroidUUM-146860
6000.4.0a2: Windows Player silently crashes when using Application.Quit() after loading Addressables asset
Known issueCautionWindowsUUM-147746
6000.6.0a7: [Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Known issueCautionUUM-145743
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
2022 trees are not affected by wind in Unity 6
Known issueCautionUUM-147077

Added support for AccessibilityState.Expanded on Android.
AccessibilityImprovementAndroid
Added clarification detail to
Asset PipelineImprovement
Improve inspector warnings and build errors related to texture build usage.
Build PipelineImprovementUUM-146697
Refactored Physics Debug Inspector UI so it uses common Inspector window patterns.
EditorImprovement
Improved query performance for Collector Types (Any, Closest, All) for query types: Raycast, ColliderCast, Point Distance and Collider Distance, when casting against a MeshCollider. Improvement is particularly observable with Burst enabled.
Unity PhysicsImprovementUUM-146273

Fixed an issue where Open Reference for the Sprite Atlas Importer button in thee Inspector window redirected to an outdated version of the Manual.
Fixed exception when creating new Tile asset when doing a drag and drop on a Tile Palette that is open for edit.
Fixed Tilemap not updating in the Scene view when the Sprite property of an assigned Tile asset is changed in the Inspector.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
AccessibilityFixAndroidUUM-146950
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
AccessibilityFixAndroidUUM-146949
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
AccessibilityFixWindowsUUM-146676
Animator.ResetControllerState(true) didn't reset non-float parameters.
AnimationFixUUM-146636
Fixed a Model Importer visual issue where reverting import settings didn't update the root motion node selector.
AnimationFixUUM-133710
Fixed an error thrown when applying changed avatar settings on Linux.
AnimationFixLinuxUUM-138170
Fixed the Animation Window staying in preview mode after undoing a clip creation.
AnimationFixUUM-136815
Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
Asset PipelineFixUUM-138622
Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
AudioFixUUM-119443
Fixed crash in GfxDeviceD3D12Base::CreateGraphicsPipelineAsync when warming up PSOs via GraphicsStateCollection.WarmUpProgressively.
DX12FixUUM-145607
Hardware Dynamic Resolution on D3D12 no longer produces a bright-pixel corruption artifact on AMD GPUs caused by uninitialised placed-resource compression metadata after a resolution-scale switch.
DX12FixUUM-108671
HDRP Sample projects no longer spam D3D12 validation error (category 9, id 1422) on startup.
DX12FixUUM-133610
Placed-resource aliasing on D3D12 no longer emits repeated D3D12 validation errors (category 9, id 1422) during Hardware DRS operation.
DX12FixUUM-143015
Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP.
EditorFixXRUUM-63527
Asset Import Workers no longer crash and Player builds no longer fail when building after deleting and recreating an active Build Profile.
EditorFixUUM-141610
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
EditorFixUUM-141297
Editor: Fixed: The Assemblies/Areas selection window no longer disappears when docked as a tab and you switch to or close another tab.
EditorFixUUM-142406
Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.
EditorFixUUM-142019
Fixed an issue where the Sprite asset Inspector window was misaligned.
EditorFixUUM-145514
Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation.
EditorFixUUM-143716
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
EditorFixUUM-143867
Fixed text overflowing inconsistently.
EditorFixUUM-145644
Fixed the Project window navigating back to the Assets root folder when using "Add Sorting Layer..." and the other Tags and Layers dropdown shortcuts.
EditorFixUUM-144578
Fixed various issues with Sprite Assets used in ATG.
EditorFixUUM-145506
Multiplayer: Play Mode Input Behavior setting sync from main to clone.
EditorFixUUM-147064
Updated UI of ProjectSettings/Diagnostics to respect Unity margin guidelines.
EditorFixUUM-134643
Fixed depth camera crash when created a second time.
Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
Fixed a regression in the handling of partial sends. In rare cases, the same dynamic ghost chunk hits the partial boundary at roughly the same entity index every tick. This indefinitely causes a subset of its ghosts to no longer be added to the snapshot.
Netcode for EntitiesFixUUM-145646
Fixed a spurious "JobTempAlloc has allocations that are more than the maximum lifespan of 4 frames old" warning that appeared when baking a ghost prefab set to Owner Predicted mode without a GhostOwner component.
Netcode for EntitiesFix
Fixed the issue where invalid package will be generated if Unity account name include quotes.
Package ManagerFixUUM-133956
Packages with entitlement issues are properly shown as not installed in the Package Manager window.
Package ManagerFixUUM-134515
Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
PhysicsFixUUM-146852
Fixed Search LMDB crash during domain reload where background threads were not properly cancelled.
SearchFixUUM-141720
Fixed Search LMDB crash during domain reload where some background threads were orphaned and could not be stopped.
SearchFixUUM-143640
Fixed preprocessor incorrectly skipping include files with multiple independent ifndef/endif guard blocks.
ShadersFixUUM-145788
Removed a rare managed allocation during HDR output rendering that could intermittently occur when .NET reclaimed pooled array buffers between frames.
SRP CoreFixUUM-145447
Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect).
UI ToolkitFixUUM-146278
Fixed "Accessing invalid property" errors when entering Play mode after modifying a UXML asset.
UI ToolkitFixUUM-146179
Fixed unqualified Style and AttributeOverrides tags being flagged as not allowed when validating a UXML file against the generated schema.
UI ToolkitFixUUM-145780
Fixed UXML asset corruption and import errors when selecting a built-in resource as a binding Data Source.
UI ToolkitFixUUM-137273
Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded.
UI ToolkitFixUUM-144652
Fixed shader resolve for XR is not enabled properly in on-tile postprocessing.
URPFixXRUUM-143511
Fixed an issue where the winding order was incorrect in scenes without a camera in WebGPU.
WebGLFixUUM-133894

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