UUM-144698
Fixed in 6000.6.0b1Mentioned in 23 release notes.
First fixed in 6000.6.0b1 (Jun 23, 2026); relisted in 11 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b9 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b8 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b8 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b7 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b7 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b6 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b6 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b5 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b5 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b4 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b4 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b3 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b3 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b2 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b2 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.5.2f1 | Changes Physics 2D | Change | "PhysicsCoreSettings2D" asset is now located in the asset menu"2D/Physics (Core)/" | |
| 6000.5.2f1 | Fixes Physics 2D | Fix | Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.3.19f1 | Fixes Physics 2D | Fix | Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b1 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b1 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. | |
| 6000.6.0b1 | Changes Physics 2D | Change | Moved the "PhysicsCoreSettings2D" asset to 2D/Physics (Core)/ in the Asset menu. | |
| 6000.6.0b1 | Fixes Physics 2D | Fix | Fixed an issue where PhysicsBody.collisionThreshold was ignored, so it now controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. |