UUM-132204
Fixed in 6000.7.0a5Mentioned in 10 release notes.
First fixed in 6000.7.0a5 (Aug 20, 2026); relisted in 9 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.7.0b2 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.7.0b1 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.3.24f1 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.7.0a6 | Fixes Physics | Fix | Fixed Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.5.11f1 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.6.0f1 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.6.0b10 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.6.0b10 | Fixes Physics | Fix | Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.7.0a5 | Fixes Physics | Fix | Fixed Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. | |
| 6000.7.0a5 | Fixes Physics | Fix | Fixed Fixed an issue inside the PhysX 4 sdk, where CharacterController wouldn't be able to collide with more than 100 shapes at a time. |