6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets
Known issueBlockerUUM-144371
6000.4.0a1: Crash on AnnotationManager::CanHideLODLabels when opening the Gizmos dropdown menu
Known issueBlocker
Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator
Text (TextMeshPro)Known issueBlockerUUM-125366
Crash on mdb_cursor_sibling when performing various actions in the Editor
Known issueBlockerUUM-141720
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061
6000.4.0a2: Editor freezes when LoadSceneAsync is called in the same frame as destroying SpriteRenderer GameObjects
Known issueCaution
6000.6.0a2: GPU Occlusion Culling fails to cull obstructed instances when GPU Resident Drawer is enabled
Known issueCautionUUM-146214
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
[Universal 3D Sample] NullReferenceException is thrown when opening GardenScene in URP 17.3.0 sample
Known issueCautionUUM-145743
Fixed null reference exception that occurred when displaying the entities content load profiler module.
Project Auditor: Use AutoStaticsCleanup analyzer when Roslyn is enabled.
EditorFeature
Project Auditor: flag issues for unsafe use of EntityId.
EditorImprovement
Multiplayer PlayMode clone editors now adhere to the Hierarchy window version preference. When switching between Scene Hierarchy and the new Hierarchy window in the main Editor, it is now automatically reflected across all active clones.
MultiplayerImprovement
Fixed Install 2D Package button is disabled when it should not be.
Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms.
AccessibilityFixUUM-126569
Fixed problem with GameActivity based application being killed while backgrounded.
AndroidFixUUM-143555
Fixed split APKs by target architecture all receiving the same version code.
AndroidFixUUM-144372
Fixed function name changing on Animation Event inspector on multi selection when editing another field.
AnimationFixUUM-144456
Fixed exception thrown when initializing SampleProvider with compressed in memory multi-channel clips.
AudioFixUUM-144480
Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari.
AudioFixiOSUUM-144080
Added MSBUILDDEBUGPATH to other method used when invoking dotnet.
Build SystemFix
Set MSBUILDDEBUGPATH so that when there are the random MS build errors we see occasionally we capture the error information.
Build SystemFix
Fixed spacing issue in UI Toolkit documentation.
DocumentationFix
Adding GhostFields to IInputComponentData in a nested class no longer causes a compilation error.
EditorFix
Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt.
EditorFixUUM-140948
Fixed a bug where pinging/framing hierarchy element would cause warnings in the console.
EditorFixUUM-141271
Fixed a crash that would occur when switching a FontAsset from static to Dynamic in ATG.
EditorFixWindowsUUM-144549
Fixed an issue where EditorSceneManager.SaveOpenScenes return true despite open scenes are not saved due to being blocked in ShouldSaveScenesAndAssets.
EditorFixUUM-142487
Fixed an issue where the Scene Template inspector's dependency list was not updated when the Template Scene was changed.
EditorFixUUM-143123
Fixed an ArgumentOutOfRangeException that would occur in the TextField IME preview.
EditorFixUUM-136872
Fixed broken rendering while profiling a marker.
EditorFixUUM-133980
Fixed crash when launching MPPM Editor instances after entering Play Mode in Netcode for Entities projects by adding null check for gImportScheduler.
EditorFixUUM-142514
Fixed font corruption with ATG when using 2 different FontAssets pointing to the same Font.
EditorFixUUM-133996
Fixed resets in Graphics Settings.
EditorFixUUM-139127
Fixed VCCache infinite re-query loop for untracked folders in Perforce.
EditorFixUUM-143313
GraphToolkit: Fixed an issue where hovering over a blackboard variable would not show the hover outline when the pointer was over the type icon or the capsule edge.
EditorFixUUM-131397
GTK : Fixed an issue where duplicating multi-selection with a block node places the duplicated nodes in the wrong position.
EditorFixUUM-126506
Improved Hash code calculation for Vectors.
EditorFixUUM-143005
Lightmap Modes and Fog Modes reverts correctly when Reset is used.
EditorFixUUM-139005
Local documentation was accidentally removed and has now been restored.
EditorFixUUM-143984
Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled.
EditorFixUUM-144601
Prevent a crash that would occur when a prefab is using reserved fields.
EditorFixUUM-144557
Project Auditor: Don't perform locale conversions for audio Hz values, or time values.
EditorFixUUM-143643
Project Auditor: Ensure analysis progress bar knows its total items as soon as it is created.
EditorFixUUM-144829
Project Auditor: ensure docs links go to the correct version.
EditorFixUUM-142283
Project Auditor: ensure docs links go to the correct version.
EditorFixUUM-143402
Project Auditor: Fix "Install Rules" and "Start Analysis" not working if there are compile errors.
EditorFixUUM-142915
Project Auditor: Fix "Install Rules" not working if there are compile errors.
EditorFixUUM-142644
Project Auditor: Fix truncation of Total Assets size label.
EditorFixUUM-143283
Project Auditor: keep the first column visible in the Issue Tables.
EditorFixUUM-142342
Project Auditor: Show correct preload flag for Audio clips.
EditorFixUUM-143063
The Editor now sanitizes references before writing the Player data to prevent type mismatches.
EditorFixUUM-143556
Tier Settings Editor window correctly handles long text properly on resize.
EditorFixUUM-138911
Fixed NullReferenceException when reordering columns of the System window.
EntitiesFixUUM-142865
Ensure the label Graph Processing Pending shows in editor light skin.
Graph ToolkitFixLinuxUUM-133702
Added support for procedural instancing in Graphics.RenderPrimitivesIndexedIndirect.
GraphicsFixUUM-132672
Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
GraphicsFixUUM-143641
Log successful write operation for GSC based on stream results.
GraphicsFixUUM-129591
Optimized shadow request processing by caching visible light index mapping per frame.
GraphicsFixUUM-143278
Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant.
GraphicsFixUUM-130621
Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch.
HDRPFixUUM-143777
Fixed a bug on Windows where HID devices with large vendor-defined reports (e.g. ReportCount=1024) could produce a huge device capabilities string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected.
Input SystemFixWindowsUUM-144506
Added a input text check to prevent AltGr text composition to avoid event shortcut path.
LinuxFixUUM-142414
Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely.
PhysicsFixUUM-143658
Added "PhysicsBody.totalForce" and "PhysicsBody.totalTorque" getters and setters.
Physics 2DFixUUM-144878
Added drawing of collision normal (opposite one-way side) for ChainSegmentGeometry.
Physics 2DFixUUM-145454
Added missing definition get/set property from all joints to match all other physics objects.
Physics 2DFixUUM-145454
Added missing physicscore2d Transform / InverseTransform for geometry spans of Circle, Capsule, Polygon, Segment and ChainSegment.
Physics 2DFixUUM-145454
Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments.
Physics 2DFixUUM-144698
Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
ProfilerFixUUM-144194
Fixed the "Will this app be targeted to children as defined by applicable laws?" dropdown showing a transient "Please select" placeholder after unlinking and re-linking a project.
ServicesFixUUM-143147
Avoid buffer overflow when generating the buffers for the detail meshes.
TerrainFixUUM-139959
Fixed invisible CJK glyphs in editor text fields on macOS.
TextFixmacOSUUM-144095
Fixed ScrollView drag-scrolling into blank space when content fits.
UIFixWindowsUUM-142498
Fixed FillGradient.radius being ignored by Painter2D.
UI ToolkitFixUUM-138358
Fixed minor tessellation issue with SVG in Antialiased Arc Encodings.
UI ToolkitFixUUM-144586
Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings".
UI ToolkitFixUUM-138043
Fixed the missing label on the data source field in the UI Builder inspector when the data source is set to a type.
UI ToolkitFixUUM-139568
Updated bound checks in EraseUndos.
Undo SystemFixUUM-142925
Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds.
WindowsFixUUM-140737
Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
WindowsFixUUM-138595
Fixed Windows IL2CPP build failing with LNK1104.
WindowsFixUUM-139929
"PhysicsCoreSettings2D" asset is now located in the asset menu"2D/Physics (Core)/"
Physics 2DChangeUUM-144698

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