UUM-144472
Fixed in 6000.6.0b1Mentioned in 26 release notes.
First fixed in 6000.6.0b1 (Jun 23, 2026); relisted in 25 later releases.
| Version | Section | Risk | Impact | Note |
|---|---|---|---|---|
| 6000.6.0b9 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b9 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b8 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b8 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b7 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b7 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b6 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b6 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b5 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b5 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b4 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b4 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b3 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b3 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.0.79f1 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase. | |
| 6000.0.79f1 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b2 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b2 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.3.19f1 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase. | |
| 6000.3.19f1 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.5.1f1 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase. | |
| 6000.5.1f1 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b1 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b1 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. | |
| 6000.6.0b1 | Fixes Physics | Fix | Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase | |
| 6000.6.0b1 | Fixes Physics | Fix | Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. |