6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12
6000.3.21f1
LTS · Released Jul 29, 2026 · Changeset c02631ffc030 · 76 release notes
66build score
Upgrade risk+31Net cleanup+19Live debt+16
cohort: LTS (318)
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Crash with multiple stack traces when generating a Font Atlas
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Game freezes after command buffer Timeout error
2.6.6 to 2.6.8
1.4.6 to 1.4.8
1.4.6 to 1.4.7
1.4.19 to 1.4.21
1.8.29 to 1.8.30
2.4.5 to 2.4.7
1.19.0 to 1.20.0
3.7.1 to 3.7.3
2.10.3 to 2.10.4
3.5.3 to 3.5.4
1.9.11 to 1.9.12
2.7.3 to 2.7.4
2.0.13 to 2.0.14
1.6.0 to 1.7.0
1.6.0 to 1.7.0
Added support for AccessibilityState.Expanded on Android.
AccessibilityImprovementAndroid
Added clarification detail to
Asset PipelineImprovement
Fixed Install 2D Package button is disabled when it should not be.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
Relaxed AGP 9's stricter R8 keep rule enforcement.
Animator.ResetControllerState(true) didn't reset non-float parameters.
Fixed issue where Animator transition copy paste would not paste interruption parameters.
Reworked Animation Playable Output bind and unbind validation to prevent potential crashes.
Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
No longer crash when CreateAsset is called on an out of process importer.
Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
Fixed RootOutputInstance.IRealtime not properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector.
Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP.
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
Ensure SpriteRenderer material are indexed.
Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
Fixed an issue where the Sprite asset Inspector window was misaligned.
Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation.
Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.
Fixed text overflowing inconsistently.
Fixed various issues with Sprite Assets used in ATG.
Fixed a crash that occurred when extracting shadow casters with null material.
Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
Skip expensive per-variant operations for warmed up GraphicsStateCollection variants.
Updated the ClearBuffer2D shader to support multiview.
Fixed depth camera crash when created a second time.
Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
Bumps libcurl library to 8.20.
NetworkingFix
Fixed the issue where invalid package will be generated if Unity account name include quotes.
Fixed the refresh page to also refresh user entitlement licences.
Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
Packages with entitlement issues are properly shown as not installed in the Package Manager window.
Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading.
Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.
Fixed the SRP Volume gizmo not showing in the SceneView.
Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect).
Fixed an issue where some type converters would be ignored in the UI Builder binding window.
Fixed opacities not propagating in filtered elements.
Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.
Fixed rendering issue when using large sprites with 9-slices and slice scale.
Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded.
Fixed scroll actions re-triggering on mouse movement on UWP.
Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.