6000.0.72f1: Player crash on "UnityMain" when rapidly switching app focus in Fullscreen window mode while using DirectX12
Known issueBlockerUUM-148214
Crash on mono_log_write_logfile when more than one copy of bee_backend is running
Known issueBlockerUUM-142773
Crash with multiple stack traces when generating a Font Atlas
Known issueBlockerUUM-141061

Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
Asset ImportersKnown issueCautionUUM-112617
Game freezes after command buffer Timeout error
MetalKnown issueCautionUUM-125778

Added support for AccessibilityState.Expanded on Android.
AccessibilityImprovementAndroid
Added clarification detail to
Asset PipelineImprovement

Fixed Install 2D Package button is disabled when it should not be.
Fixed double state announcement for AccessibilityRole.Toggle nodes on Android.
AccessibilityFixAndroidUUM-146950
Fixed the main application window also being provided for secondary windows for UI Automation clients.
AccessibilityFixWindows
Fixed the screen reader being slow to navigate away from AccessibilityRole.Dropdown nodes on Android.
AccessibilityFixAndroidUUM-146949
Fixed the Windows player crashing at shutdown once a UI Automation client (e.g. a screen reader) has interacted with the application.
AccessibilityFixWindowsUUM-146676
Negative values for ``Screen.brightness`` now restore the device's preferred screen brightness.
AndroidFixUUM-145925
Relaxed AGP 9's stricter R8 keep rule enforcement.
AndroidFixUUM-147136
Animator.ResetControllerState(true) didn't reset non-float parameters.
AnimationFixUUM-146636
Fixed issue where Animator transition copy paste would not paste interruption parameters.
AnimationFixUUM-143599
Reworked Animation Playable Output bind and unbind validation to prevent potential crashes.
AnimationFixUUM-146750
Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID.
Asset PipelineFixUUM-138622
No longer crash when CreateAsset is called on an out of process importer.
Asset PipelineFixUUM-141087
Fixed an error that occurred when deleting a snapshot in the Audio Mixer.
AudioFixUUM-119443
Fixed RootOutputInstance.IRealtime not properly running through Burst if requested, even though Burst would compile and show the associated code in the Inspector.
AudioFixUUM-145622
Added a warning message that appears when setting a camera to orthographic if it supports XR rendering in URP and HDRP.
EditorFixXRUUM-63527
Color space sync deferred until after initial asset DB refresh to avoid crash on startup.
EditorFixUUM-141297
Ensure SpriteRenderer material are indexed.
EditorFixUUM-144279
Fixed a crash on SerializableManagedRef::CallMethod when multi-selecting GameObjects with different MonoBehaviour scripts using [SerializeReference] fields.
EditorFixUUM-142019
Fixed a memory leak caused by an undisposed CancellationTokenSource object in AsyncInstantiateOperation.
EditorFixUUM-147016
Fixed an issue where the Sprite asset Inspector window was misaligned.
EditorFixUUM-145514
Fixed an issue with Handles.SnapValue and Snapping.Snap methods to only snap on positive values as described in Handles.SnapValue api documentation.
EditorFixUUM-143716
Fixed black bar artifacts in WinEditor that appear in certain combinations of Windows DPI scale and Unity UI scaling.
EditorFixWindowsUUM-146885
Fixed EditorWindows being opened by AssetImporter process and getting orphaned in the Taskbar.
EditorFixUUM-145778
Fixed issue where a local package failing to resolve can crash the Editor on MS Windows.
EditorFixWindowsUUM-146678
Fixed MSAA textures not rendering in the editor when OpenGLES is the active graphics API.
EditorFixUUM-143867
Fixed spacing issue in Framerate Scaler in the Adaptive Performance settings.
EditorFixUUM-141453
Fixed text overflowing inconsistently.
EditorFixUUM-145644
Fixed various issues with Sprite Assets used in ATG.
EditorFixUUM-145506
Fixed a crash that occurred when extracting shadow casters with null material.
Fixed rendering issues on XR when dynamic resolution is enabled with an injected RenderObjects pass.
GraphicsFixXRUUM-142592
Skip expensive per-variant operations for warmed up GraphicsStateCollection variants.
GraphicsFixUUM-139193
Updated the ClearBuffer2D shader to support multiview.
HDRPFixXRUUM-137877
Fixed depth camera crash when created a second time.
Fixed false "Touch was already deallocated" error on iOS during app backgrounding.
Bumps libcurl library to 8.20.
NetworkingFix
Fixed the issue where invalid package will be generated if Unity account name include quotes.
Package ManagerFixUUM-133956
Fixed the refresh page to also refresh user entitlement licences.
Package ManagerFixUUM-147523
Package Manager related errors are thrown for Play Mode Scenarios additional editors when activated.
Package ManagerFixUUM-147009
Packages with entitlement issues are properly shown as not installed in the Package Manager window.
Package ManagerFixUUM-134515
Fixed a crash with ArticulationBody component hierarchies due to the 64 link depth limit not being correctly enforced.
PhysicsFixUUM-145530
Fixed an issue where ConfigurableJoint setups would jitter once they reached their distance constraint maximum, due to their contact distance not being handled correctly.
PhysicsFixUUM-146852
Fixed an issue with Rigidbody component serialization where prefab overrides (for drag/angular drag) saved in scenes on 2022LTS wouldn't be retained after upgrading.
PhysicsFixUUM-147601
Memory Profiler under-reports ALLOC_TEMP_JOB_ASYNC footprint, causing unused blocks to appear as Untracked.
ProfilerFixUUM-145712
Fixed the SRP Volume gizmo not showing in the SceneView.
Scene/Game ViewFixUUM-146740
Exposed the method VectorUtils.BuildVectorImage(SceneInfo, Rect).
UI ToolkitFixUUM-146278
Fixed an issue where some type converters would be ignored in the UI Builder binding window.
UI ToolkitFixUUM-147357
Fixed opacities not propagating in filtered elements.
UI ToolkitFixUUM-147157
Fixed prefab override markers not showing in the Inspector and a stray horizontal scrollbar appearing after the Inspector scroll-area fix.
UI ToolkitFixUUM-147367
Fixed rendering issue when using large sprites with 9-slices and slice scale.
UI ToolkitFixUUM-147415
Fixed VisualElements styled with -unity-material (and other asset-backed style properties such as background-image and -unity-font) rendering with the default shader (solid white) after the referenced asset's Addressables content was unloaded and reloaded.
UI ToolkitFixUUM-144652
Fixed scroll actions re-triggering on mouse movement on UWP.
Universal Windows PlatformFixWindowsUUM-144660
Fixed AudioSampleProvider.sampleFramesAvailable callback never firing on macOS when using the VideoPlayer in API Only mode and disabling Unity Audio.
VideoFixmacOSUUM-143660
Fixed streaming of response body in UnityWebRequest when server does not set "Content-Length" header.
WebFixServerUUM-146537

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.