Mobile issues

101–125 of 273

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-75585FixediOS: Fixed the path where the image from a custom splash storyboard is stored.—2022.3.45f1Sep 3, 2024—1
UUM-77679FixedAndroid: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set.—2022.3.45f1Sep 3, 2024—2
UUM-75773FixedAndroid: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0.—2022.3.44f1Aug 23, 2024—2
UUM-77169FixedAndroid: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen.—2022.3.44f1Aug 23, 2024—26
UUM-41638FixedAndroid: Fixed Input.backButtonLeavesApp not working on the new input system.—2022.3.42f1Aug 13, 2024—2
UUM-27090FixedAndroid: Correctly replace DIR_UNITYPROJECT in settingsTemplate.gradle—2021.3.42f1Aug 6, 2024—1
UUM-74675FixedAndroid: Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard.—2022.3.40f1Jul 30, 2024—2
UUM-74132FixedAndroid: Fixed build failure when targetSDK 34 and depending on androidX legacy library.—2021.3.41f1Jul 23, 2024—1
UUM-60297FixedAndroid: Fixed crash when an AndroidJavaProxy method throws an exception and is called from multiple threads.—2022.3.38f1Jul 16, 2024—1
UUM-71574FixedAndroid: To add activity null handling in isInMultiWindowMode API.—2022.3.38f1Jul 16, 2024—2
UUM-74941FixedAndroid: Fixed player crash when changing cursor multiple times.—2022.3.38f1Jul 16, 2024—2
UUM-73104FixediOS: Fixed a small memory leak in UnityWebRequest (custom HTTP headers).—2022.3.35f1Jun 27, 2024—2
UUM-65666FixedAndroid: Fixed crash on Xclipse GPU based devices when setting Buffer Debug name on OpenGLES3 and Development build settings.—2022.3.34f1Jun 18, 2024—1
UUM-73469FixedAndroid: Input.location will work correctly even if old input system disabled.—2022.3.34f1Jun 18, 2024—2
UUM-45900FixedAndroid: WebcamTexture on android requires camera permission granted.—2022.3.32f1Jun 4, 2024—1
UUM-71657FixediOS: Fixed symlinks not being preserved in Frameworks when exporting an iOS project.—2022.3.31f1May 28, 2024—2
UUM-2238FixediOS: iOS Simulator SDK is missing ARM64 Architecture support2021.3.39f1May 28, 20246000.0.0b15Apr 13, 2024-4611
UUM-70281FixediOS: Fixed application hanging when rapidly queueing OpenURL requests by making the call non-blocking.—2021.3.39f1May 28, 2024—1
UUM-70860FixediOS: Fixed Application.absoluteURL being empty in first scene.—2021.3.39f1May 28, 2024—2
UUM-70571FixediOS: was with depth support when it doesn't support depth.—2022.3.30f1May 21, 2024—2
UUM-35011FixedAndroid: Improved softInput support on Activity on Quest2/3 when using OpenXR.—6000.0.0b16Apr 19, 2024—3
UUM-67893FixedAndroid: Fixed an issue where keyboard does not show input and does not close or pass values to the input field on Quest2/3 when using OpenXR, (UUM-67893) First seen in 6000.0.0b12.—6000.0.0b16Apr 19, 2024—1
UUM-56962FixedAndroid: Fixed issues related to *Run in Background. In multi-window mode, when Run in background was true and Mute Other Audio Sources was false, Unity would run and sound would play. When Run in background was true and Mute Other Audio Sources*…—6000.0.0b15Apr 13, 2024—4
UUM-64955FixedAndroid: Fixed Compass.timestamp property on Android to indicate time elapsed in seconds since the device was last turned on.—6000.0.0b15Apr 13, 2024—4
UUM-65277FixedAndroid: Fixed an issue where TouchScreenkeyboard would act as multiline, even though multiline was not requested, with GameActivity.—6000.0.0b15Apr 13, 2024—2
Where the numbers come from
  • Editor releases ingested 8h ago · package versions ingested 8h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.