Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
2022.3.35f1
LTS · Released Jun 27, 2024 · Changeset 011206c7a712 · 52 release notes
Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project
Crash on GetAssetCachedInfoV2 when opening a project
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
VirtualFileSystem crash because of data races.
[TypeCache] Crash on RaiseException when opening a specific project
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
Unity crashes on strtol_l when importing a specific .obj file
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
[HDRP] Light doesn't bounce off terrains
Custom and built-in menu items stop working when a project has lots of menu items
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
1.8.15 to 1.8.16
1.0.9 to 1.0.10
com.unity.muse.common@1.0.0
com.unity.muse.sprite@1.0.0
com.unity.muse.texture@1.0.0
Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
HDRPImprovement
Fixed a Sprite Mask issue with target sorting layers.
Fixed an issue where setting the graphics jobs mode to Legacy through the API PlayerSettings.graphicsJobMode was broken on Android. It now works as expected on Android devices.
Fixed compiler crash caused by faulty alias analysis.
BurstFix
Added Cloth and Trail Renderer colors to the Preferences page.
DocumentationFix
Updated directions to the Project Settings window in our Settings page.
DocumentationFix
Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project.
EditorFix
Fixed an issue where polygons are created on the opposite side of the sprite for uGUI images.
Fixed an issue where saving a new scene with cloned dependencies overwrote existing folder.
Fixed an issue where users could not skip local package scanning during version control initialization by including a new setting.
Fixed ordering of CustomEditor so even if removing CustomEditor the order stays deterministic.
Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
GraphicsFix
Fixed dynamic batching not using NEON optimized path when vertex normals or tangents are used.
Fixed a motion blur blending issue.
Fixed a NullReferenceException when exiting Play Mode with HDRP + DLSS + XR.
Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRPFix
Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, and,...).
Fixed an issue where the Rendering Debugger "Terrain Texture" drop-down would appear only when enabling a Fullscreen Debug Mode, instead of appearing when enabling a Mipmap Streaming debug view as intended.
HDRPFix
Fixed a small memory leak in UnityWebRequest (custom HTTP headers).
Reduced job system overhead when many jobs finished executing simultaneously.
Fixed a memory leak when calling GameObject.InstantiateAsync.
Fixed the direction label that was not updating since moving the orientation gizmo to an overlay.
Fixed issue with an InstantiateAsync overload that took a parent as parameter but did not apply it.
Fixed issue with SkinnedMeshRenderer using the original object's bones after being cloned with InstantateAsync.
Fixed issue with values in RectTransform not being copied with InstantiateAsync.
Fixed MonoScript Source Generator missing Additional File warning in Rider.
Fixed an issue where SearchContext attribute did not works with arrays and lists.
Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency.