Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
3D PhysicsKnown issueBlockerUUM-71476fixed 2022.3.37f1
Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project
Asset - DatabaseKnown issueBlockerUUM-73995open 2022.3.37f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
TextureKnown issueBlockerUUM-71323fixed 2022.3.36f1
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
VulkanKnown issueBlockerLinuxUUM-73447fixed 2021.3.41f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
Custom and built-in menu items stop working when a project has lots of menu items
Menu ManagementKnown issueCautionUUM-73047fixed 2022.3.38f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Transparent materials now appear opaque when using Mipmap Streaming debug views for increased clarity.
HDRPImprovement
Fixed an issue where setting the graphics jobs mode to Legacy through the API PlayerSettings.graphicsJobMode was broken on Android. It now works as expected on Android devices.
Fixed compiler crash caused by faulty alias analysis.
BurstFix
Added Cloth and Trail Renderer colors to the Preferences page.
DocumentationFix
Updated directions to the Project Settings window in our Settings page.
DocumentationFix
Fixed an issue where Cloud Diagnostics build-time functionality was not disabled if the Cloud Diagnostics package was removed from a project without first disabling it in the package settings. Now the package ensures that Cloud Diagnostics is fully disabled upon removal from a project.
EditorFix
Fixed an issue where users could not skip local package scanning during version control initialization by including a new setting.
Fixed an issue where calling "Texture.SetStreamingTextureMaterialDebugProperties" did not properly set debug properties on materials if Texture Streaming had never been enabled in the current session.
GraphicsFix
Fixed dynamic batching not using NEON optimized path when vertex normals or tangents are used.
Fixed an issue where certain Mipmap Streaming debug views (for example: "Mip Count") would not show up correctly on Metal.
HDRPFix
Fixed an issue where the Mipmap Streaming debug views would show up incorrectly when certain features were enabled (SRP Batcher, Volumetric Fog, Volumetric Clouds, and,...).
Fixed an issue where the Rendering Debugger "Terrain Texture" drop-down would appear only when enabling a Fullscreen Debug Mode, instead of appearing when enabling a Mipmap Streaming debug view as intended.
HDRPFix
Fixed the direction label that was not updating since moving the orientation gizmo to an overlay.
Scene/Game ViewFixUUM-72103fixed 2021.3.40f1
Fixed issue with an InstantiateAsync overload that took a parent as parameter but did not apply it.
Fixed issue with SkinnedMeshRenderer using the original object's bones after being cloned with InstantateAsync.
Fixed an unexpected asset database error while importing VFX and ShaderGraph dependency.

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