Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options
DirectX12Known issueBlockerUUM-76697fixed 2022.3.43f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
Fixed the Unity Editor stuck on "Creating workspace" when "Use Unity Version Control" was selected from the Hub
Version Control
Add a IUnityXRTextureManagerInterface and a function pointer OnTextureDestroyed in it, which is called when VR RenderTexture is destroyed. On the plugin side, a callback assigned to this pointer is going to get triggered.
GraphicsImprovement
Resolved an issue where the OK button was absent in the Mobile Input Field of the soft keyboard.
BurstAotSettings files are no longer written to disk unless default settings are changed
BurstFix
Creating a project with a space in the path would cause burst to fail on windows arm64.
BurstFixWindows
Fixed an issue with default interface methods which would result in compiler errors due to IL corruption.
BurstFix
Fixed another compiler crash caused by faulty alias analysis
BurstFix
Fixed direct negation of enums was not correctly promoting the underlying type, causing wrong results.
BurstFix
Fixed that Mathf.Approximately would return the wrong result approximately all of the time
BurstFix
Fixed the BurstDebugInformation_DoNotShip folder not being saved outside the player build folder for Embedded Linux and QNX platforms
BurstFixLinux
Fix resolution not resetting to full screen when going to full-screen window by using native MacOS UI controls.
The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at least one texture is not readable), the warnings will not appear.
Fix incremental GC issue when using multidimensional arrays and full generic sharing. https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6318 https://jira.unity3d.com/browse/UUM-74630
Fixed possible deadlock in the C\# threadpool https://github.cds.internal.unity3d.com/unity/il2cpp/pull/6283 https://jira.unity3d.com/browse/UUM-72739
Fix crash on access zip files on Linux distributions using zlib-ng (Fedora 40) https://github.com/Unity-Technologies/mono/pull/2037 https://jira.unity3d.com/browse/UUM-72446
Fix exception when using System.IO.Compression.BrotliStream on Android. https://github.com/Unity-Technologies/mono/pull/2045 https://jira.unity3d.com/browse/UUM-73753
Fixed "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname https://github.com/Unity-Technologies/mono/pull/2040 https://jira.unity3d.com/browse/UUM-70240
Disable fallback behavior on FSR EASU shader to prevent build errors on machines with old GPUs
Universal RPFixAndroidUUM-60575fixed 2021.3.42f1
Make WebGL ignore BuildOptions.AllowDebugging, instead of failing to build when the option is used.
WebFixWebGL
Updated bundletool up to 1.16.0
AndroidChangeUUM-70552
Improved error message for pointer-like types in non-readonly static fields
BurstChange
Improved performance of Burst-compiled code in the Windows x64 Editor by only emitting context-saving code when the code being compiled contains a throw
BurstChangeWindows
Updated code coverage package to version 1.2.6
PackageChange

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