Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
3D PhysicsKnown issueBlockerUUM-71476fixed 2022.3.37f1
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on GUIView::ProcessInputEvent when editing a GameObject/VFX Graph or saving a layout
LinuxKnown issueBlockerUUM-70626fixed 2022.3.32f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit FrameworkKnown issueCautionUUM-69616fixed 2022.3.41f1
Updated URP documentation to explicitly mention that calling Submit() on a command buffer provided by URP from an user pass is not valid.
URPImprovementUUM-33315
Rebalanced audio objects memory pool sizes.
WebGLImprovementUUM-49655
Bump Android Logcat Package to 1.4.2.
AndroidFix
Updated documentation and a warning message to use the correct link to the Google Play asset packs limits.
Transition duplicates are no longer added in the AnimatorController file when copy pasting an AnimatorState.
Fixed crash when disabling and enabling the audio system in between entering and exiting play mode.
Fixed an issue with auto promotion from bool to float that can occur with newer Roslyn.
BurstFix
Fixed build error when Product Name contains illegal path characters.
BurstFix
Fixed compilation error when trying to use MemoryMarshal.GetReference on Spans.
BurstFix
Fixed crash caused by faulty no-alias analysis.
BurstFix
Fixed memory Leak when using OnGUI in an MonoBehaviour class by destroying the class Object instance using InstanceID.
Fixed the UnityEvent drawer changing values when editing multiple targets that had mixed values.
Platform settings for Dedicated Server in plugin importers were removed as those settings are shared with Standalone platform. To strip a plugin from Dedicated Server builds use the \!UNITY_SERVER define constraint.
The operator == method was using Assert.Equals to check Pose equality, when it should have been using ==. The Equals method was using ==, when it should have been using Assert.Equals.
Now treating the "no valid OpenCL device" log message as a warning when the -nographics command-line argument is given.
Physics: Fixed an issue where the job system integration of PhysX would end up causing main thread to idle, due to the PxTaskManager not being able to provide a job graph ahead of time.
Fixed excessive CPU use with terrains when using a narrow field of view. Adds a new 'heightmapMinimumLODSimplification' property to terrains to set the minimum level of detail required on a terrian.
"VideoPlayer.DecodeNextFrame" continues decoding in Profiler when the Video Clip has finished playing.
Video playback stops and cannot be resumed when returned from the background with VideoPlayer.isLooping set to true.
Ensure that the information read from HID devices are readed correctly even when the driver isn't fully compliant.
Include bee_backend.pdb next to bee_backend.exe on windows installs.
Build SystemChangeWindows

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.