Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
InstallerBreaking
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Addressable AssetsKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen.
Accelerator fix for hashing error when file size is a multiple of internal put buffer size.
Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user.
Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
EditorFixWindows
Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root.
Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB.
AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move.
Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.
DocumentationChangeServer

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