Crash on GetAssetCachedInfoV2 when opening a project
2022.3.44f1
LTS · Released Aug 23, 2024 · Changeset c3ae09b9f03c · 26 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
[TypeCache] Crash on RaiseException when opening a specific project
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
InstallerBreaking
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Fixed editor crash when accessing GUIManager in Server builds due to stripped IMGUI module.
5.2.2 to 5.2.3
Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen.
Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0.
Accelerator fix for hashing error when file size is a multiple of internal put buffer size.
Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user.
Fixed exception thrown when helpbox is added as a child item to the reorderable list item.
Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
EditorFixWindows
Fixed native renderpass not working on intel mac laptops.
Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights.
Fixed occasional crash on exit.
Fixed player crash due to internal data races when loading assets.
Fixed Subsequent code executes after a crash.
Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root.
Camera facing leaves (cards) are facing incorrect direction.
SpeedTree LOD Transition effect applying only to wind-enabled assets in SRP.
Fixed memory leak with the header in multi column controls.
Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB.
AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move.
Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.
DocumentationChangeServer