Asset Pipeline issues

76100 of 151

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-66169FixedAsset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS.6000.0.0b16Apr 19, 20242
UUM-56057FixedPrefabs: Fixed a crash that occurred on PhysicsManager::SetBodyTransformChangeInterest when opening a scene.6000.0.0b15Apr 13, 20243
UUM-60063FixedAsset Bundles: Fixed performance regression when clearing bundle cache folders.6000.0.0b15Apr 13, 20244
UUM-64609FixedAsset Pipeline: Fix a crash that occurred when loading a Content Archive from a different Unity version.6000.0.0b15Apr 13, 20243
UUM-68119OpenAsset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up6000.0.0b13Mar 27, 20247863
UUM-42697FixedAsset Importers: Unity crashes on strtol_l when importing a specific .obj file2022.3.22f1Mar 19, 20242022.3.42f1Aug 13, 202414623
UUM-55981OpenAsset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack2022.3.22f1Mar 19, 202479319
UUM-56323OpenAsset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS2022.3.22f1Mar 19, 20247938
UUM-65819FixedPrefabs: Overrides inside a managed reference didn't appear as Read Only when using Show Overrides.2022.3.22f1Mar 19, 20246
UUM-66207OpenAsset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene2022.3.22f1Mar 19, 20247939
UUM-48757FixedAsset Bundles: Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed.6000.0.0b11Mar 13, 20245
UUM-49014FixedPrefabs: Fixed Assets referenced in Prefab Mode are not unloaded until a new Scene is opened. Now we also unload unused assets when exited Prefab Mode or changing to another Prefab in Prefab Mode.6000.0.0b11Mar 13, 20245
UUM-55556FixedAsset Import: Fixed assertion errors that occur when importing case insensitive plugins.6000.0.0b11Mar 13, 20245
UUM-877FixedPrefabs: Enabled saving Prefab Instances with missing source &amp; disabled dragging Prefab Instances merged as missing.2021.3.36f1Mar 5, 20241
UUM-3775FixedAsset Import: Updated PVRTexTool from v4.17 to v5.5. Fixes Mac texture size limit bug and Arm64 macOS compatibility.2022.3.21f1Mar 5, 20246
UUM-62176FixedAsset Bundles: Added note about texture streaming in the AssetBundle.UnloadAllAssetBundles docs.2022.3.21f1Mar 5, 20246
UUM-60469FixedAsset Pipeline: Fixed crash when loading large Content Archive.2022.3.20f1Feb 14, 20246
UUM-63758FixedAsset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file2022.3.20f1Feb 14, 20242022.3.23f1Apr 2, 2024488
UUM-59618FixedAsset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported2022.3.17f1Jan 9, 20242022.3.21f1Mar 5, 20245611
UUM-59736FixedAsset Bundles: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle2022.3.17f1Jan 9, 20242022.3.19f1Jan 31, 2024218
UUM-57201FixedAsset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on2022.3.16f1Dec 19, 20236000.0.0b11Mar 13, 20248514
UUM-55758OpenAsset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f12022.3.15f1Dec 5, 20238985
UUM-46142FixedAsset Pipeline: Accelerator settings accessors check for null settings ptr.2021.3.33f1Nov 28, 20237
UUM-21202FixedAsset Import: Closing the editor after reverting the properties in editor now resets the m_DirtyIndex to 0.2022.3.14f1Nov 21, 20237
UUM-54362RegressedAsset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab2022.3.14f1Nov 21, 20232022.3.15f1Dec 5, 2023138
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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