Asset Pipeline issues

76–100 of 169

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-83233FixedAsset Pipeline: Fixed a crash when changing the extension for plugins and scripts.—6000.0.29f1Nov 28, 2024—21
UUM-76934RegressedAsset - Database: Crash on MonoBehaviour::Transfer<GenerateTypeTreeTransfer> when the XR Interaction Toolkit Sample Assets are updated6000.0.24f1Oct 24, 20242022.3.53f1Nov 19, 20242631
UUM-77244FixedPrefabs: Fixed bug when Prefabs opened using LoadPrefabContents or EditPrefabContentsScope and saving them back without editing get changed on disk.—2022.3.47f1Sep 18, 2024—2
UUM-82547FixedAsset - Database: "Missing Prefab Asset" error in a SubScene after Domain Reload2022.3.47f1Sep 18, 20242022.3.51f1Oct 22, 2024345
UUM-56488FixedPrefabs: Ensure Awake is called after SetParent and MergePrefabInstances for all objects on duplicate.—2022.3.37f1Jul 9, 2024—1
UUM-75191OpenAsset - Database: Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset2022.3.37f1Jul 9, 2024—8183
UUM-71887FixedPrefabs: Disabled Show Overrides reference patching.—2022.3.36f1Jul 2, 2024—1
UUM-74871OpenAsset Bundles: The resource is not properly referenced when there is a dependency on another asset bundle2022.3.36f1Jul 2, 2024—8255
UUM-66821FixedAsset Bundles: Don't add hash to the manifest file name when building AssetBundles.—2022.3.34f1Jun 18, 2024—2
UUM-71810RegressedAsset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync2022.3.34f1Jun 18, 20242022.3.40f1Jul 30, 20244222
UUM-73995OpenAsset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project2022.3.34f1Jun 18, 2024—8394
UUM-71323FixedTexture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files2022.3.32f1Jun 4, 20242022.3.36f1Jul 2, 2024275
UUM-69243FixedPrefabs: Don't destroy removed GameObjects if they are referenced in the scene.—2022.3.30f1May 21, 2024—1
UUM-41411FixedAsset Import: Fixed issue where older assets referencing URP materials have missing asset preview thumbnails.—2022.3.28f1May 7, 2024—2
UUM-58305FixedPrefabs: Ensure AddedGameObjects re-parented correctly in broken scenes where they already have a parent.—2022.3.28f1May 7, 2024—1
UUM-14959FixedAsset - Database: Crash on GetAssetCachedInfoV2 when opening a project2022.3.27f1Apr 30, 20246000.1.0a7Dec 5, 202421866
UUM-59374FixedAsset Import: Fixed an issue by making the warning for an invalid .meta file persistent in the Console window.—6000.0.0b16Apr 19, 2024—3
UUM-65305FixedAsset Pipeline: Users are now allowed to save assets in any valid assets folder, which is not read-only.—6000.0.0b16Apr 19, 2024—3
UUM-66169FixedAsset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS.—6000.0.0b16Apr 19, 2024—2
UUM-56057FixedPrefabs: Fixed a crash that occurred on PhysicsManager::SetBodyTransformChangeInterest when opening a scene.—6000.0.0b15Apr 13, 2024—3
UUM-60063FixedAsset Bundles: Fixed performance regression when clearing bundle cache folders.—6000.0.0b15Apr 13, 2024—4
UUM-64609FixedAsset Pipeline: Fix a crash that occurred when loading a Content Archive from a different Unity version.—6000.0.0b15Apr 13, 2024—3
UUM-68119OpenAsset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up6000.0.0b13Mar 27, 2024—9223
UUM-42697FixedAsset Importers: Unity crashes on strtol_l when importing a specific .obj file2022.3.22f1Mar 19, 20242022.3.42f1Aug 13, 202414623
UUM-55981OpenAsset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack2022.3.22f1Mar 19, 2024—93019
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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