Asset Pipeline issues

76100 of 161

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-66821FixedAsset Bundles: Don't add hash to the manifest file name when building AssetBundles.2022.3.34f1Jun 18, 20242
UUM-71810RegressedAsset - Database: OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync2022.3.34f1Jun 18, 20242022.3.40f1Jul 30, 20244222
UUM-73995OpenAsset - Database: Crash on "LMDB_Transaction::AbortAndRestart()" when creating 3D Mobile Template Project2022.3.34f1Jun 18, 20247934
UUM-71323FixedTexture: [AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files2022.3.32f1Jun 4, 20242022.3.36f1Jul 2, 2024275
UUM-69243FixedPrefabs: Don't destroy removed GameObjects if they are referenced in the scene.2022.3.30f1May 21, 20241
UUM-41411FixedAsset Import: Fixed issue where older assets referencing URP materials have missing asset preview thumbnails.2022.3.28f1May 7, 20242
UUM-58305FixedPrefabs: Ensure AddedGameObjects re-parented correctly in broken scenes where they already have a parent.2022.3.28f1May 7, 20241
UUM-14959FixedAsset - Database: Crash on GetAssetCachedInfoV2 when opening a project2022.3.27f1Apr 30, 20246000.1.0a7Dec 5, 202421866
UUM-59374FixedAsset Import: Fixed an issue by making the warning for an invalid .meta file persistent in the Console window.6000.0.0b16Apr 19, 20243
UUM-65305FixedAsset Pipeline: Users are now allowed to save assets in any valid assets folder, which is not read-only.6000.0.0b16Apr 19, 20243
UUM-66169FixedAsset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS.6000.0.0b16Apr 19, 20242
UUM-56057FixedPrefabs: Fixed a crash that occurred on PhysicsManager::SetBodyTransformChangeInterest when opening a scene.6000.0.0b15Apr 13, 20243
UUM-60063FixedAsset Bundles: Fixed performance regression when clearing bundle cache folders.6000.0.0b15Apr 13, 20244
UUM-64609FixedAsset Pipeline: Fix a crash that occurred when loading a Content Archive from a different Unity version.6000.0.0b15Apr 13, 20243
UUM-68119OpenAsset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up6000.0.0b13Mar 27, 20248763
UUM-42697FixedAsset Importers: Unity crashes on strtol_l when importing a specific .obj file2022.3.22f1Mar 19, 20242022.3.42f1Aug 13, 202414623
UUM-55981OpenAsset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack2022.3.22f1Mar 19, 202488419
UUM-56323OpenAsset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS2022.3.22f1Mar 19, 20248848
UUM-65819FixedPrefabs: Overrides inside a managed reference didn't appear as Read Only when using Show Overrides.2022.3.22f1Mar 19, 20246
UUM-66207OpenAsset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene2022.3.22f1Mar 19, 20248849
UUM-48757FixedAsset Bundles: Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed.6000.0.0b11Mar 13, 20245
UUM-49014FixedPrefabs: Fixed Assets referenced in Prefab Mode are not unloaded until a new Scene is opened. Now we also unload unused assets when exited Prefab Mode or changing to another Prefab in Prefab Mode.6000.0.0b11Mar 13, 20245
UUM-55556FixedAsset Import: Fixed assertion errors that occur when importing case insensitive plugins.6000.0.0b11Mar 13, 20245
UUM-877FixedPrefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing.2021.3.36f1Mar 5, 20241
UUM-3775FixedAsset Import: Updated PVRTexTool from v4.17 to v5.5. Fixes Mac texture size limit bug and Arm64 macOS compatibility.2022.3.21f1Mar 5, 20246
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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