Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Asset Pipeline issues
76–100 of 151
Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-66169 | Fixed | Asset Pipeline: Fixed an issue where calling AssetDatabase.SaveAssetIfDirty() did not check out the file from VCS. | — | 6000.0.0b16Apr 19, 2024 | — | 2 |
| UUM-56057 | Fixed | Prefabs: Fixed a crash that occurred on PhysicsManager::SetBodyTransformChangeInterest when opening a scene. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-60063 | Fixed | Asset Bundles: Fixed performance regression when clearing bundle cache folders. | — | 6000.0.0b15Apr 13, 2024 | — | 4 |
| UUM-64609 | Fixed | Asset Pipeline: Fix a crash that occurred when loading a Content Archive from a different Unity version. | — | 6000.0.0b15Apr 13, 2024 | — | 3 |
| UUM-68119 | Open | Asset - Database: Crash on RaiseException when selecting "Quit" in a "Fatal Error!" pop-up | 6000.0.0b13Mar 27, 2024 | — | 786 | 3 |
| UUM-42697 | Fixed | Asset Importers: Unity crashes on strtol_l when importing a specific .obj file | 2022.3.22f1Mar 19, 2024 | 2022.3.42f1Aug 13, 2024 | 146 | 23 |
| UUM-55981 | Open | Asset Importers: Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack | 2022.3.22f1Mar 19, 2024 | — | 793 | 19 |
| UUM-56323 | Open | Asset Bundles: Memory leak when building AssetBundle with Sprite Atlas enabled on macOS | 2022.3.22f1Mar 19, 2024 | — | 793 | 8 |
| UUM-65819 | Fixed | Prefabs: Overrides inside a managed reference didn't appear as Read Only when using Show Overrides. | — | 2022.3.22f1Mar 19, 2024 | — | 6 |
| UUM-66207 | Open | Asset - Database: Crash on UnityEditor.AssetDatabase:OpenAsset because assertion fails on prefabInstance.GetRootGameObject().IsValid() expression while opening a specific Scene | 2022.3.22f1Mar 19, 2024 | — | 793 | 9 |
| UUM-48757 | Fixed | Asset Bundles: Fixed an issue where AssetBundles aren't rebuilt when the "BatchRendererGroup Variants" shader stripping setting is changed. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-49014 | Fixed | Prefabs: Fixed Assets referenced in Prefab Mode are not unloaded until a new Scene is opened. Now we also unload unused assets when exited Prefab Mode or changing to another Prefab in Prefab Mode. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-55556 | Fixed | Asset Import: Fixed assertion errors that occur when importing case insensitive plugins. | — | 6000.0.0b11Mar 13, 2024 | — | 5 |
| UUM-877 | Fixed | Prefabs: Enabled saving Prefab Instances with missing source & disabled dragging Prefab Instances merged as missing. | — | 2021.3.36f1Mar 5, 2024 | — | 1 |
| UUM-3775 | Fixed | Asset Import: Updated PVRTexTool from v4.17 to v5.5. Fixes Mac texture size limit bug and Arm64 macOS compatibility. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-62176 | Fixed | Asset Bundles: Added note about texture streaming in the AssetBundle.UnloadAllAssetBundles docs. | — | 2022.3.21f1Mar 5, 2024 | — | 6 |
| UUM-60469 | Fixed | Asset Pipeline: Fixed crash when loading large Content Archive. | — | 2022.3.20f1Feb 14, 2024 | — | 6 |
| UUM-63758 | Fixed | Asset Importers: Crash on ConvertBlenderToFBX while importing a specific .blend file | 2022.3.20f1Feb 14, 2024 | 2022.3.23f1Apr 2, 2024 | 48 | 8 |
| UUM-59618 | Fixed | Asset Importers: Crash on SpriteRenderer::OnDeleteSprite when opening a project with "TopDown Engine" by More Mountains imported | 2022.3.17f1Jan 9, 2024 | 2022.3.21f1Mar 5, 2024 | 56 | 11 |
| UUM-59736 | Fixed | Asset Bundles: Editor crashes with Error “TLS Allocator ALLOC_TEMP_THREAD, underlying allocator ALLOC_TEMP_THREAD has unfreed allocations” when loading specific AssetBundle | 2022.3.17f1Jan 9, 2024 | 2022.3.19f1Jan 31, 2024 | 21 | 8 |
| UUM-57201 | Fixed | Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on | 2022.3.16f1Dec 19, 2023 | 6000.0.0b11Mar 13, 2024 | 85 | 14 |
| UUM-55758 | Open | Asset - Database: Missing Default Layout dialog on projects created using templates packaged on 2022.3.13f1 | 2022.3.15f1Dec 5, 2023 | — | 898 | 5 |
| UUM-46142 | Fixed | Asset Pipeline: Accelerator settings accessors check for null settings ptr. | — | 2021.3.33f1Nov 28, 2023 | — | 7 |
| UUM-21202 | Fixed | Asset Import: Closing the editor after reverting the properties in editor now resets the m_DirtyIndex to 0. | — | 2022.3.14f1Nov 21, 2023 | — | 7 |
| UUM-54362 | Regressed | Asset - Database: Editor freezes when PrefabUtility.LoadPrefabContents is called in AssetPostprocessor.OnPostprocessAllAssets for a moved prefab | 2022.3.14f1Nov 21, 2023 | 2022.3.15f1Dec 5, 2023 | 13 | 8 |