Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
3D PhysicsKnown issueBlockerUUM-108799fixed 6000.2.6f1
[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
AndroidKnown issueBlockerUUM-108743fixed 6000.3.0a2
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
DirectX12Known issueBlockerUUM-105811open 6000.1.16f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
DirectX12Known issueBlockerUUM-107766open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Editor PlatformKnown issueBlockerUUM-109764fixed 6000.2.0b12
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
Asset PipelineAPI change
Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
Asset PipelineAPI change
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
2DKnown issueCautionUUM-110338fixed 6000.3.0a2
Fix for 6000.1.X: Accepting Asset Store EULA endless loop in Package Manager window
Asset Store / Publisher portalKnown issueCautionUUM-88532open 6000.1.13f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]
HubKnown issueCautionUUM-110923open 6000.1.14f1
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph
SRP XRKnown issueCautionXRUUM-107763open 6000.3.0a2
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
VulkanKnown issueCautionAndroidUUM-107530fixed 6000.1.14f1
Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long.
Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets.
Asset Import workers could get out of sync with their main editor process, rendering them unable to load assets.
Changed the TextInputBaseField Blur behaviour so that it now resets and scrolls the text back to the start when focus is lost.
Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards.
Fixed warning about inability to create a file containing "~UnityDirMonSyncFile~" in the filename located in a modules file.
Fixed the position node in ShaderGraph with the fog volume material type not working as intended.
Fixed Crash when invoking a default interface method that is generic with value type generic argument.
Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered.
Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more.
Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector.
Fixed an issue where the IMGUI TreeView's context menu option to rename wouldn't work when the containing view was not focused.
Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked.
Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware.
Fixed SystemInfo.deviceType to correctly return the type of device the Windows Standalone player is running on.

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.