Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.12f1
Supported · Released Jul 15, 2025 · Changeset da0c3ee78ee0 · 65 release notes
[GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
Crash with multiple stacktraces when rendering large models
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
Asset PipelineAPI change
Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
Asset PipelineAPI change
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
Fix for 6000.1.X: Accepting Asset Store EULA endless loop in Package Manager window
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]
All baked data for all scenes using APV is always loaded in Editor
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
Agent was not progressing past a corner between polygons of different area types.
Agent was some times getting stuck in its movement along axis-aligned NavMesh edges.
Agent was taking steps back while trying to correct the path it had computed through the NavMesh.
Fixed the problem with installing AAB to some Samsung devices which have Secure Folder.
Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long.
Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets.
Asset Import workers could get out of sync with their main editor process, rendering them unable to load assets.
Fixed for crash when running with Native Jobs.
Black boxes no longer show when a modal window is open.
Changed the TextInputBaseField Blur behaviour so that it now resets and scrolls the text back to the start when focus is lost.
Fixed an exception when accessing the toolbar of the animator window with a deleted animator.
Fixed distorted TagManagerInspector pop up window if tag confirmed using Enter.
Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards.
Fixed the issue with search results are stacked on top of each other.
Fixed warning about inability to create a file containing "~UnityDirMonSyncFile~" in the filename located in a modules file.
Fixed additional separator in menu when the VolumeComponent is in the default VolumeProfile.
Fixed additional separator in menu when there is no advanced properties in the VolumeComponent.
Fixed the position node in ShaderGraph with the fog volume material type not working as intended.
Prevent possible shutdown deadlock when using waits with zero time out.
Fixed rare deadlock on Windows in Resources.UnloadUnusedAssets.
Fixed crash on some default interface method calls.
Fixed Crash when invoking a default interface method that is generic with value type generic argument.
Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered.
Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more.
Ensure margin gizmo stays visible while dragging.
Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector.
Fixed an issue where the IMGUI TreeView's context menu option to rename wouldn't work when the containing view was not focused.
Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked.
Fixed bound fields not showing an indication if they were animated or driven.
Fixed crash when stroking rounded joins with Painter2D.
Fixed QuickSearch warning from removing an element during its AttachToPanel event.
Added missing apv keywords to TerrainLitAdd.shader.
Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware.
Fixed SystemInfo.deviceType to correctly return the type of device the Windows Standalone player is running on.