Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
3D PhysicsKnown issueBlockerUUM-108799fixed 6000.2.6f1
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
DirectX12Known issueBlockerUUM-105811open 6000.1.16f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
DirectX12Known issueBlockerUUM-107766open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Native Editor Window FoundationKnown issueBlockerUUM-109764fixed 6000.2.0b12
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
2DKnown issueCautionUUM-110338fixed 6000.3.0a2
Fix for 6000.1.X: Accepting Asset Store EULA endless loop in Package Manager window
Asset Store / Publisher portalKnown issueCautionUUM-88532open 6000.1.13f1
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]
HubKnown issueCautionUUM-110923open 6000.1.14f1
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
MetalKnown issueCautioniOSUUM-111494open 6000.0.61f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-111599fixed 6000.1.15f1
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
VulkanKnown issueCautionAndroidUUM-107530fixed 6000.1.14f1
Fixed a bug where calls lead to a state where starting new audio streams caused a main thread stall.
Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time.
Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL.
Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click.
Fixed an issue where progress messages displayed during editor startup on Windows would sometimes stop updating.
Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2.
Updated 7-Zip to 25.00.
EditorFix
Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data.
Fixed case where custom properties on a Renderer are not taken into account, leading to incorrectly baked lightmaps.
Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled.
Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions.
The DeveloperConsole now correctly opens after being re-enabled, fixing an issue where it would remain stuck in a closed state.
Fixed an issue where Focus Pan command would often set an impractical zoom pivot if Canvas object was picked.
Scene/Game ViewFixUUM-108790fixed 6000.3.0a2
Updated Image raycast behavior to ensure consistent handling of screenPoints outside bounds, preventing parent Images from blocking child Images.
Fixed change events being sent when the text had not changed, but the precision of the text value did not exactly match the float value.
Fixed for the background motion vectors being generated incorrectly for spacewarp.
XRFix
Added link to relevant area of Discussions on the multiplayer landing page.
DocumentationChange
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.
EditorChangeUUM-102572

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