Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle
6000.1.13f1
Supported · Released Jul 23, 2025 · Changeset 418bd0acaa6b · 77 release notes
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
[AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
Crash on D3D12SwapChain::Present when performing various Unity operations
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
Crash with multiple stacktraces when rendering large models
[AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
Crash on WorkerLicense::HasEntitlement when starting the Editor
Crash on mono_domain_jit_foreach when performing various Unity operations
Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
Fix for 6000.1.X: Accepting Asset Store EULA endless loop in Package Manager window
[HDRP] Water displacement fades when camera move far in worldspace.
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Licensing Client fails to launch when opening Unity Hub
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13]
All baked data for all scenes using APV is always loaded in Editor
[iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Gizmos are not rendering in Game view
GameObjects are transparent when a custom fog renderer feature is enabled
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
6.0.5 to 6.0.6
1.5.0 to 1.6.0
1.5.0 to 1.6.0
1.1.0 to 1.2.0
Fixed artifacts occurring on Metal when using Rendergraph pipeline.
Fixed UI rendering when FXAA is enabled with camera stack.
Fixed URP 2D lighting with meshes in Rendergraph.
Improved validation of RefreshTile Tilemap argument signature in Editor.
Fixed a bug where calls lead to a state where starting new audio streams caused a main thread stall.
Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time.
Fixed warning showing libraries as not 16 KB page aligned when they have been updated externally.
Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL.
"Asset Labels" section should not appear when a non-asset is being selected.
Exception thrown when renaming component with symbols in UIBuilder.
Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click.
Fixed an issue where progress messages displayed during editor startup on Windows would sometimes stop updating.
Fixed prefab stage applying changes too early.
Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2.
Fixed the method to get object picker control ID while avoiding creating a new instance.
Fixed Underline with font fallback chain.
LaunchScreen for Windows Editor only closed with Esc key and not also Enter.
Removed redundant NUnit include from SRP Core code.
Updated 7-Zip to 25.00.
EditorFix
Fixed a bug where the Renderer Light Probe Selection setting malfunctions when set to "Use Ambient Probe". Renderers outside the probe hull would, in fact, not use the ambient probe, but just get black SH data.
Fixed case where custom properties on a Renderer are not taken into account, leading to incorrectly baked lightmaps.
Added missing initialization in EvaluateAdaptiveProbeVolume.
Fixed material debug view when path tracing is enabled.
Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled.
Fixed issue where Linux was running out of memory pages due to them not being returned.
Fixed fallback font weight for Roboto-Mono in IMGUI.
Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions.
The DeveloperConsole now correctly opens after being re-enabled, fixing an issue where it would remain stuck in a closed state.
Fixed an issue where Focus Pan command would often set an impractical zoom pivot if Canvas object was picked.
Make sure disabled TextField do not collapse.
Updated Image raycast behavior to ensure consistent handling of screenPoints outside bounds, preventing parent Images from blocking child Images.
Clicking on Spacing/Border Widget values in the UI Builder now selects these values.
Fixed change events being sent when the text had not changed, but the precision of the text value did not exactly match the float value.
Fixed elements sometimes still referenced in memory after being removed from their panel.
Fixed focus in UI Builder code preview when clicking on ScrollView controls.
Fixed property field indentation.
Fixed the argument exception when docking a window that contains a RadioButtonGroup control.
\[Android\] VideoPlayer leaks memory when repeating Play and Stop on a Video.
Fixed for the background motion vectors being generated incorrectly for spacewarp.
XRFix
Added link to relevant area of Discussions on the multiplayer landing page.
DocumentationChange
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.