[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Added: Added FindAssetGUIDs methods that return an array of GUIDs instead of strings.
Asset PipelineAPI change
Added: Added LoadAssetByGUID method that accepts a GUID as an input argument.
Asset PipelineAPI change
UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project
2DKnown issueCautionUUM-110338fixed 6000.3.0a2
Fix for 6000.0.X: Accepting Asset Store EULA endless loop in Package Manager window
Asset Store / Publisher portalKnown issueCautionUUM-83711open 6000.0.54f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Persisted event listeners are reset when collapsing and expanding a component in the Inspector
UI Toolkit ControlsKnown issueCautionUUM-111210fixed 6000.0.55f1
VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times
VideoKnown issueCautionAndroidUUM-111599fixed 6000.1.15f1
[Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project
VulkanKnown issueCautionAndroidUUM-107530fixed 6000.1.14f1
Enabled shader caching.
QNXImprovement
Fixed a bug where calls lead to a state where starting new audio streams caused a main thread stall.
Fixed crash on GameActivity, when touching screen with 9 fingers or more. GameActivity only supports up to 8 fingers touching screen at the same time.
Fixed an issue where a state machine state's name would be extending beyond the bounds of the node if the name was too long.
Detect a corrupt library when loading a project in the Unity Editor, and present an error message with instructions on how to delete the corrupt library, with documentation URL.
Fixed indeterminism of artifact ids which could occur when importers set dependencies to other assets.
Asset Import workers could get out of sync with their main editor process, rendering them unable to load assets.
Changed the TextInputBaseField Blur behaviour so that it now resets and scrolls the text back to the start when focus is lost.
Fixed a bug where ctrl + left click would not open the contextual menu for the Orientation Gizmo and added support for Mac's two-finger click.
Fixed IMGUI EditorGUIUtility.labelWidth value being changed by the Scene View UI. This could impact other windows drawn afterwards.
Fixed SerializedProperty errors that could occur when editing and canceling the edit for an int2 followed by float2.
Updated 7-Zip to 25.00.
EditorFix
Fixed case where custom properties on a Renderer are not taken into account, leading to incorrectly baked lightmaps.
Fixed the position node in ShaderGraph with the fog volume material type not working as intended.
Ensure macOS .dSYM debug symbol bundles are reliably copied to the build output on clean builds when detailed stacktraces are enabled.
Fixed crash on incorrectly optimized calls to EqualityComparer<T>.Default in Generic Record Type Equals implementations.
Fixed crash that would occur due to symbol collision between builtin Brotli compression and system installed versions.
Fixed issue where mono's debugger agent thread would not restart when a connection issue was encountered.
The DeveloperConsole now correctly opens after being re-enabled, fixing an issue where it would remain stuck in a closed state.
Fixed an issue where Focus Pan command would often set an impractical zoom pivot if Canvas object was picked.
Scene/Game ViewFixUUM-108790fixed 6000.3.0a2
Optimized the Main Thread times of InstantiateAsync and added a new OriginalImmutable flag to reduce the times even more.
Updated Image raycast behavior to ensure consistent handling of screenPoints outside bounds, preventing parent Images from blocking child Images.
Clicks in dead zones of the canvas selection header won't select the element underneath in UI Builder.
Fixed an exceptions when displaying PropertyFields bound to an array named "Array" in the inspector.
Fixed an issue in UI Builder where clicking the scrollbar buttons in the code preview would focus and select the content.
Fixed an issue where the IMGUI TreeView's context menu option to rename wouldn't work when the containing view was not focused.
Fixed an issue with PropertyFields bound to an array named "Array" throwing an exception when the add button was clicked.
Fixed change events being sent when the text had not changed, but the precision of the text value did not exactly match the float value.
Avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead.
Fixed an issue where the VideoPlayer component failed to play MP4 files from StreamingAssets on some Android devices using Vulkan. The required NV12 decode shaders are now correctly included, restoring video playback on affected hardware.
Fixed SystemInfo.deviceType to correctly return the type of device the Windows Standalone player is running on.
Fixed for the background motion vectors being generated incorrectly for spacewarp.
XRFix
Added link to relevant area of Discussions on the multiplayer landing page.
DocumentationChange
The game view rendering statistics window now displays a warning of incorrect triangle and vertex count when indirect draw calls are issued, such as is the case with GPU Occlusion Culling.
EditorChangeUUM-102572

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