Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
com.unity.purchasing.udp - "This package is no longer supported on this editor version."
Packages updatedBreakingcom.unity.purchasing.udp
Added: Added iPhone 16e device generation enums and screen cutouts.
iOSAPI change
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
The Player hangs when unloading a scene using the UnloadUnusedAssets() method
DirectX12Known issueCautionUUM-79718open 2022.3.68f1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
PackmanKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
TLSSecurity
Improved the performance of setting of the SpriteRenderer.sprite property.
2DImprovementUUM-97467
Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
Build SystemImprovement
Fixed 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas.
Autogenerated NavMesh links no longer remain visible with *Show Only Selected* and no selected surface.
Fixed a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode.
Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on.
Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt.
Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters.
Fixed an ArgumentOutOfRangeException thrown when entering PlayMode with the selection containing multiple objects with array/list fields.
Fixed scrolling not working after the scrollbar gets shown due to new items manually added to a ListView with DynamicHeightVirtualization.
Warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity.
Fixed Vulkan warnings that spams every frame when the application is actively running on a device.
GraphicsFixAndroidUUM-91109fixed 6000.2.0a4
Fixed an issue where the Input System could become unresponsive after the game or application had been running for a long time or when using high-frequency input devices.
Fixed a performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations.
Fixed an issue with importing samples where the imported folder was not being pinged in the project browser after importing.
Package ManagerFixUUM-98002fixed 2022.3.60f1
Physics: Fixed an issue where Joint.connectedArticulationBody could not be set to null after assigning a non-null reference to an ArticulationBody component.
Dont throw ArgumentNullException for error messages we can't parse to a specific file while compiling.
Fixed the play state change callback not being invoked when domain reload forces playmode exit.
Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity.
Fixed an issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW.

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