Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
Asset - DatabaseKnown issueBlockerUUM-107711open 6000.2.0b3
[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
Cloud DiagnosticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
DirectX12Known issueBlockerUUM-105412fixed 6000.1.8f1
Crash on D3D12SwapChain::Present when performing various Unity operations
DirectX12Known issueBlockerUUM-107390open 6000.2.5f1
Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
DirectX12Known issueBlockerUUM-107470open 6000.2.7f2
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
[GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
DirectX12Known issueBlockerUUM-104826open 6000.2.5f1
[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
[Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window
OpenGLKnown issueBlockerLinuxUUM-87106open 6000.1.6f1
com.unity.services.ugc - "This package is no longer supported. The UGC service associated with this package is no longer accessible as of May 11th 2025."
Packages updatedBreakingcom.unity.services.ugc
com.unity.services.ugc.bridge - "This package is no longer supported. The UGC service associated with this package is no longer accessible as of May 11th 2025."
Packages updatedBreakingcom.unity.services.ugc.bridge
Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
Graphics Device FeaturesKnown issueCautionUUM-91617open 6000.1.13f1
Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
HubKnown issueCautionUUM-103996open 6000.3.0b7
Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime
LightingKnown issueCautionAndroidUUM-105246open 6000.1.7f1
Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
LightingKnown issueCautionUUM-104391fixed 6000.1.9f1
UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
MonoKnown issueCautionUUM-105139fixed 6000.1.8f1
Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
Platform AudioKnown issueCautionAndroidUUM-103525fixed 6000.3.0a2
Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
SRP FoundationKnown issueCautionUUM-103836fixed 6000.1.5f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Fixed the Sprite Editor Toolbar module dropdown visual overlap when selecting an imported non-sprite texture in a 3D project.
Upgraded FSR2 from v2.2.0 to v2.2.1, release notes from FSR2:
HDRPFeature
Fixed DRS issue where resource was not correctly cleared on first use
FeaturesFeature
Fixed issue where luma instability logic could introduce output artefacts with strobing lights
FeaturesFeature
Fixed incorrect luma resource size.
FeaturesFeature
Removed the CreateRenderGraphTexture API references from the create-custom-renderer-feature page.
DocumentationImprovement
Optimized Skinned Mesh Renderer matrix calculations to enable Unity to parallelize matrix calculations even when using the non-optimized import setting.
GraphicsImprovementUUM-105251
Fixed TextureImporter meta file modification when reimporting a texture while the "Default Behaviour Mode" is set to 2D for new imported files.
The HeightMesh was sometimes containing faulty polygons that stretched between arbitrary vertices over long distances.
Fixed an issue where undoing the creation of an AnimatorController layer while the layer view was not visible in the Animator Window would throw exceptions.
Fixed a bug where the 'RectTransform' component values were set to NaN when scaling UI elements using the Scene Rect Tool.
Fixed a GRD memory leak that happened in some cases when materials changed.
EditorFix
Fixed an issue where, for compressed cubemap texture assets, the 'CubemapInspector' would display controls that perform operations unsupported by such textures. This also fixes an issue where merely inspecting a crunched cubemap texture asset would provoke errors.
Fixed crash that could occur when repeatedly performing actions that require a progress dialog such as saving and entering play mode at the same time.
Fixed exceptions thrown when using function key shortcuts to select Terrain tools when Terrain Tools package is installed.
Fixed function key shortcuts for Terrain Trees and Details tools.
EditorFix
Resolved an issue where components were visible in the Add Component menu when \[AddComponentMenu("")\] was used.
Adaptive Probe Volumes Fails to Bake with Dilation Enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" is printed.
Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
Fixed a potential deadlock that could freeze players when loading or unloading AssetBundles with threaded texture uploads enabled.
Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified.
Removed an assert exception in UnityEngine.Rendering.CreateDrawBatchesJob.ProcessRenderer when changing a material property of a material used in MeshRenderers with multiple submeshes, after re-importing URP or HDRP.
Custom mesh for the water system is rendering the normal map the same as the water surface regardless of a world position.
Added a clamp to \[0,inf\] for for values passed to Rigidbody.linearDamping and Rigidbody.angularDamping property setters.
Fixed tooltip rendering for the Rigidbody2D Simulation Mode layer selection in the Physics2DSettings.
Fixed an issue where the startup logs would be missing from the normal log file (or standard output) when the "Capture Startup Logs" player setting was enabled.
Fixed additional cases where certain Node Reference sample graphs would report unsaved changes on open.
Fixed out of bounds read in CoreUnsafeUtils.FixedBufferStringQueue.TryPop when the remaining bytes in the buffer is less than 4.
Batched the scroll events on fixed height virtualizations for ListView and TreeView controls.
Fixed issue when dragging a reorderable list view item on the X axis making the item disappear from the list.
Fixed the position of the Editor Only label in the tree view mode of the UI Builder Library.
Fixed an exception when using the shortcut SHIFT+5 when no VFX component is attached or when the debug panel is not displayed in the VFX Graph editor.
Opening/Closing subgraphs in VFX window does not trigger a recompilation of its dependent VFX anymore. This has to be done explicitely by saving the subgraph.

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