Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
Clarify docs for Render Over Native UI, that it doesn't work when application is in split screen mode. The reason is - most likely Android is not rendering UI behind the app when in split screen mode.
AndroidImprovementUUM-85037
Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user.
Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed.
The BEE_BUILD_THREADS environment variable has been extended to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.".
Build SystemFix
Fixed incorrect description of ForceMode.Impulse.
DocumentationFix
Fixed an issue in the Linux editor where the top left corner of the display would become noninteractive after an asset database operation occurs after startup.
Manually tested with the crashing capture from the bug and several I have locally. Have tested in each test case that the same ProfilerSamples are visited in the same order (by logging them out and diffing the before/after cases).
The TreeView and the ListView now have a public member selectedIds which allows users to track the selected ID of items even if they are within a collapsed parent.
Unity was not properly detecting the case where a default texture property might be a multisampled texture (it is not technically supported by the syntax, so there is not a direct way to handle it in the shader other than not declaring a default).
Added crash issue with DX11 Tessellation Displacement sample project from the asset store.
Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker.
Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called.
Fixed InvalidCastExceptions occasionally being thrown by entity workers after a domain reload.
Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler.
Fixed order of min-max size fields in UI Builder.
UI ToolkitFix
Provide a better error message when the generic version of UQuery.Q is called on a null element.
Undoing while editing a label in the viewport will no longer leave the in-place editing text box.
Fixed an issue where variants were being stripped out in Scriptable Stripping when "Strip Unused Variants" was disabled.
Fixed Recorder VP8/WebM encoded video where i and p frames were incorrectly laid out when viewed on the Chrome browser.
Resolve issue where VideoClip importer incorrectly caches failed import results on the cache server.
Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web.
Fixed a bug where users could not successfully set the webcam resolution on the Web platform.
Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved AudioSource.time and AudioSource.timeSamples precision and improved documentation.
The Oculus XR Plugin package has been updated to 4.5.0.
XRChange

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