[Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
AnalyticsKnown issueBlockerAndroidUUM-95408open 6000.0.57f1
Crash on TypeContainer<int>::rtti when deleting a Render Texture that is used by the Main Camera
Graphics Device FeaturesKnown issueBlockerUUM-101233fixed 6000.1.0f1
Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
RaytracingKnown issueBlockerUUM-101163fixed 6000.2.0a9
Crash on MonoBehaviour::VirtualRedirectTransfer when closing Editor after removing HDRP and importing Water Samples before
SerializationKnown issueBlockerUUM-97847fixed 6000.2.0b2
Editor crash on "(nvoglv64) vkGetInstanceProcAddr" when opening Prefab with Gizmos enabled in the Scene View
VulkanKnown issueBlockerUUM-99992fixed 6000.1.0b15
"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
CullingKnown issueCautionUUM-97309fixed 6000.2.0a8
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Adaptive Probe Volumes are not applied to URP Simple Lit or Lit Shaders when using "Mixed" Light Mode
LightingKnown issueCautionUUM-98838fixed 6000.0.47f1
GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
SRP XRKnown issueCautionXRUUM-90118fixed 6000.0.46f1
The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
SRP XRKnown issueCautionXRUUM-84612regressed 6000.0.58f1
Standalone Player unresponsive/frozen in HDRP when built using Vulkan Graphics API on specific GPUs
VulkanKnown issueCautionUUM-101692fixed 6000.1.0f1
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
VulkanKnown issueCautionAndroidUUM-100171fixed 6000.0.46f1
Added a version history entry for the registry version for installed packages that are Local/Git/Custom.
Package ManagerFeature
Added a fixed width to the body of the user manual so that the text doesn't overrun on large screens.
DocumentationImprovement
Added option to enable stitching lightmap shadowmask seams.
GIImprovement
Fixed an issue where objects would not render when using multiple overlay cameras with the OpenGL API on certain Adreno-GPU Android devices.
Switching to rendering some objects with MSAA and high quality settings during runtime could cause rendering issues or a black screen on certain older Android devices, this has been fixed.
Update AGP to 8.72, Gradle to 8.11 and Command-Line Tools to 16.0
AndroidFix
Fixed problem with main thread potentially being blocked, while doing async asset loads.
Fixed an issue where playing an Audio Clip with non-zero reverb mix on an Audio Source could cause successive silent Audio Clip playbacks with the same codec settings to play reverberated, and more generally be capable of cloning any behaviour from previously pooled codecs.
Fixed a performance issue with user-provided or package-provided gizmo icons. Optimized gizmo icon rendering to significantly improve their performance in large scenes.
Fixed an issue where changes to a prefab could be lost because the inspector would refresh when a curve/color/gradient editor window opened.
Fixed AssetDatabase.GetAssetBundleDependencies returned list doesn't include dependency when it's a Prefab Asset.
Fixed build profile player settings changed through APIs not saved when using AssetDatabase.SaveAssets().
\[APV\] Impossible to switch between multiple Baking Set when multiple scenes are loaded additively.
Fixed potential race condition when calling GraphicsBuffer.SetData and GraphicsBuffer.LockBufferForWrite/GraphicsBuffer.UnlockBufferAfterWrite.
Fixed a shader compilation error of HDRP Lit Shader if UV mapping for Emissive Map is set to "Same as Base".
Fixed soft keyboard Done/Cancel buttons truncating (to "...") in languages like Korean due to decimal font width.
Terrain Trees with custom Tree Height and any materials without a "_TreeInstanceScale" property return to their correct height when zoomed in. Prior to this fix, trees materials without _TreeInstanceScale would always render at scale 1, even if the tree instance had height data.
Fixed an issue with the final item of a ListView hiding at high display scales when another item was moved.
Fixed element being drag and dropped after opened context menu in the UI Builder hierarchy view.
Workaround for focus-follow-mouse not supported on MacOS to allow single click picking in UI Toolkit Debugger.
UI ToolkitFixmacOSUUM-100383fixed 6000.0.45f1
Update documentation to remove mention of VFXFIXED_RAND macro which is not supported in custom hlsl nodes
Fixed an issue where loading Entities content on the Web platform might fail with an error "Loading Entity Scene failed because the entity header file couldn't be resolved".
Fixed this issue by reverting original PR that cause the regression, related to losing focus on windows player during startup.
Fixed Windows player crashing when embedded into an executable that does not export the D3D12SDKPath symbol.
Change the default value of overrideBuiltins to prevent breaking user projects that override built-in packages during an upgrade.
Package ManagerChange

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