Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
DirectX12Known issueBlockerUUM-77757regressed 6000.1.16f1
[iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying
AndroidKnown issueCautioniOSUUM-97194fixed 6000.1.0b11
Audio Source clip is not audible when exceeding a high number of active Audio Sources
Audio AuthoringKnown issueCautionUUM-91256fixed 6000.2.0a1
Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API
DirectX12Known issueCautionUUM-86354fixed 6000.1.0b7
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
[windows only] Switching Project when importing complete project does not import all assets and project opens incomplete
SerializationKnown issueCautionWindowsUUM-88051fixed 6000.1.0b11
Added a copy button to code examples in the documentation.
DocumentationImprovement
Fixed rare race condition when loading AssetBundles using AssetBundle.LoadFromStream.
The Scene View Camera page had links to pages that don't exist in 22.3. These have been removed.
DocumentationFix
Added inconsistencies with available EditorToolContexts and EditorTools when Inspectors are locked or Property Windows are used. EditorToolContexts and EditorTools are now only available for the active selection.
Asset Preview Window now renders a preview for assets with LODGroup components when no LOD group is selected.
Fixed a bug where using a render pipeline asset extending UniversalRenderpipelineAsset or its HDRP equivalent resulted in significantly longer build times.
Fixed an issue on Windows where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes.
Fixed an issue where enabling the scene view camera overlay would trigger synchronous shader compilation even if asynchronous compilation is enabled.
Fixed an issue where sometimes the Editor Tools system would not refresh when the selection changes while the Inspector window is locked.
Fixed EditorWindow sizing issues when dragging windows between displays with different DPI scales.
Fixed issue with Android builds adding extra file extensions when "Show all filename extensions" was enabled in Finder preferences on macOS 15.
EditorFixAndroidmacOSUUM-87606fixed 6000.0.38f1
Fixed UnauthorizedAccessException when edits are made to SceneTemplateSettings with Perforce Integration Enabled.
A warning has been added when running CopyTexture with compressed texture formats unsupported by the current device.
Fixed regression where texture data does not end up in Player builds when "Load texture data on demand" is enabled in the Editor settings.
Improved JobHandle.Complete() to avoid stealing work that is unrelated to the job being completed.
GraphicsFix
R8_srgb is now (correctly) marked as unsupported on intel mac.
GraphicsFix
Added a condition to the Receiver Motion Rejection function(feature) to check that the pixel has actually moved.
Fixed an issue causing the player to fail to exit when using the new Input System and on Windows 11 (24H2).
Input SystemFixWindowsUUM-91181fixed 6000.0.37f1
Run \[AVCaptureSession startRunning\] in a background thread as suggested by Apple. Consequently it also fixes the issue where a PlayerLoop is called recursively when running the iPhone app on Mac.
Optimized JobHandle.CombineDependencies() to reduce cost and avoid scheduling batched jobs. This allows for code that combines dependencies frequently to submit larger batches which improves performance.
Fixed crash when package contains a dependency with null version in the package manifest.
Package ManagerFixUUM-64442fixed 6000.2.0a1
Fixed the issue where selecting an organization with spaces in its name in the inspector caused validation errors and won't let save changes. Organization names are now automatically sanitized to remove spaces.
Package ManagerFixUUM-79730fixed 6000.1.0b6
Packages installed on external FAT32/exFAT drives should not fail when the mtime is outside of the supported range.
Package ManagerFixUUM-86351fixed 6000.2.0a1
Fixed changing resolution width/height in player settings not applying upon building & running the player if no other resolution settings changed.
FIxed a crash caused by a native ProfilerRecorder being incorrectly reference counted when having managed instances on multiple threads.
Rendering Debugger - Silent crash when selecting a Volume component with public RTHandles.
Fixed a Warning message spam when adjusting the Blur Direction slider value within the Terrain Inspector.
Fixed an issue where stylesheets added to an element were moved to the UXML root when opening the UXML file in the UI Builder.
Fixed the two pane split view's drag line position is not updated after viewData is restored.
Fixed USS alias variables are not shown in the variable list if the stylesheet is the default.

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