Rendering issues

976–1,000 of 1,645

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-60357FixedHDRP: Fixed issue with EndCameraRendering being called before renderContext submission.—2022.3.46f1Sep 10, 2024—1
UUM-78132FixedGraphics: LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed.—2022.3.46f1Sep 10, 2024—1
UUM-78922FixedGraphics: Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index.—2022.3.46f1Sep 10, 2024—1
UUM-76198FixedShadergraph: Users can no longer select 'Delete' for context blocks.—2022.3.45f1Sep 3, 2024—2
UUM-76270FixedShadergraph: Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling.—2022.3.45f1Sep 3, 2024—2
UUM-76346FixedVFX Graph: Fixed potential error message in the console when starting Unity Editor.—2022.3.45f1Sep 3, 2024—1
UUM-62513FixedHDRP: Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights.—2022.3.44f1Aug 23, 2024—1
UUM-61728FixedGraphics: Fixed linear fog rendering artifacts on Adreno GPUs when Vulkan is the graphics API.—2022.3.43f1Aug 21, 2024—1
UUM-70287FixedHDRP: Fixed shader warnings from TAA shader on Metal.—2022.3.43f1Aug 21, 2024—1
UUM-75697FixedShadergraph: Added a null reference exception when shader variant project settings were changed under certain circumstances.—2022.3.43f1Aug 21, 2024—1
UUM-76472FixedShadergraph: Disallowed shader variant related settings to be set to negative values.—2022.3.43f1Aug 21, 2024—2
UUM-46557FixedGraphics: Fixed an issue where TextureImporter swizzling was applied later than expected during processing.—2022.3.42f1Aug 13, 2024—1
UUM-67833FixedGraphics: Fixed an issue where default TextureImporter presets excluding "Max Texture Size" properties could make textures import at a size of 1x1.—2022.3.42f1Aug 13, 2024—1
UUM-73624FixedGraphics: Fixed crash on metal with depth-only clears coupled with hdr under some circumstances.—2022.3.42f1Aug 13, 2024—2
UUM-74110FixedGraphics: Fixed an issue where Editor crashes on GfxDeviceVK::UpdateComputeResources when using compute shader with Vulkan Graphics API.—2022.3.42f1Aug 13, 2024—1
UUM-55703FixedShadergraph: Fixed an issue where cross pipeline shader graphs would run into NRE.—2022.3.41f1Aug 6, 2024—2
UUM-62109FixedGraphics: Fixed crash when a Render Pass is canceled and never continued before making a draw call.—2022.3.41f1Aug 6, 2024—1
UUM-56026FixedGraphics: Fixed use frustum culling light setting to work for shadow cascades.—2021.3.42f1Aug 6, 2024—2
UUM-2710FixedGraphics: [Graphics] Emit UI geometry when rendering to cube maps, while using mono camera, to match 2d render target behavior.—2022.3.40f1Jul 30, 2024—1
UUM-70658FixedSRP Core: Avoid that the same volume can be registered more than 1 time in the VolumeManager.—2022.3.40f1Jul 30, 2024—2
UUM-71467FixedHDRP: Fixed graphical issue when resizing Reflection Probe sizes on macOS.—2022.3.40f1Jul 30, 2024—2
UUM-74614FixedGraphics: Fixed a crash when calling the C# function MaterialPropertyBlock.CopySHCoefficientArraysFrom on a non-empty property block.—2022.3.40f1Jul 30, 2024—1
UUM-67677FixedGraphics: Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy.—2022.3.39f1Jul 23, 2024—1
UUM-73721FixedGraphics: The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at lea…—2022.3.39f1Jul 23, 2024—2
UUM-19101FixedGraphics: Fixed Linear01DepthFromNear shader utility function on APIs with reversed Z buffer.—2022.3.38f1Jul 16, 2024—2
Where the numbers come from
  • Editor releases ingested <1h ago · package versions ingested <1h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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