Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset
MaterialKnown issueBlockerUUM-75191open 2022.3.39f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
VulkanKnown issueBlockerLinuxUUM-73447fixed 2021.3.41f1
The resource is not properly referenced when there is a dependency on another asset bundle
Asset BundlesKnown issueCautionUUM-74871open 2022.3.39f1
Editor crashes when starting a new game session using Direct3D12 Graphics API
DirectX12Known issueCautionUUM-74726fixed 2022.3.40f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
UI Toolkit ControlsKnown issueCautionUUM-69616fixed 2022.3.41f1
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
UI Toolkit FrameworkKnown issueCautionUUM-35998fixed 6000.0.0b11
Added details to the "incompatible keyword space" error message which is occasionally generated by shaders.
EditorImprovementUUM-58563
Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings.
The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at least one texture is not readable), the warnings will not appear.
Fixed a stack overflow and provided users with proper logs explaining the situation when it occurs.
Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart.

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