Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
2022.3.39f1
LTS · Released Jul 23, 2024 · Changeset 4e1b0f82c39a · 36 release notes
Crash on GetAssetCachedInfoV2 when opening a project
Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
VirtualFileSystem crash because of data races.
Crash on SourceAssetDBReadTxn::SourceAssetDBReadTxn when opening a project after deleting an Asset
[TypeCache] Crash on RaiseException when opening a specific project
Crash on Transform::SetParent when duplicating a Prefab in the Hierarchy
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[Linux][Vulkan] Crash when using Nvidia drivers >545 and graphics API set to Vulkan
OnAfterDeserialize is not called when Prefabs are instantiated using InstantiateAsync
The resource is not properly referenced when there is a dependency on another asset bundle
Editor crashes when starting a new game session using Direct3D12 Graphics API
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
MultiColumnListView causes a memory leak when repeatedly shown and hidden
The "StackOverflowException" error is thrown in the console and the Editor freezes when Spacebar is pressed after selecting the last element of a list
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
1.0.0 to 1.1.0
1.1.0 to 1.2.2
1.2.3 to 1.2.6
Added details to the "incompatible keyword space" error message which is occasionally generated by shaders.
Fixed an issue where NavMeshData belonging to a scene would remain loaded after the scene had been offloaded. This issue only occurred when the "Do not reload scene"-option has been checked in the editor settings.
Fixed additive animations ever increasing non animated values.
Corrected unbind counter resources to prevent GPU crash.
Fixed incorrect values for GetNextFrameFenceValue() in render plugins.
Fixed wrong unity version in gradle overview documentation.
Fixed crash when using SRP, Handle.DrawOutline() and filtering the hierarchy.
The condition for the "Graphics.CopyTexture with a region will not copy readable texture data for compressed formats" warnings has been fixed to match the documentation so that when a CPU copy would not normally be attempted (ie., at least one texture is not readable), the warnings will not appear.
Fixed Exception Thrown When Minor Unity Version is Zero.
Fixed crash when calling Camera.Render during OnApplicationQuit.
Fixed issues with the Feature Examples sample and Production Ready Shaders sample.
Fixed a stack overflow and provided users with proper logs explaining the situation when it occurs.
Fixed Screen Space Size block in Shader Graph outputs.
Memory increases gradually when UWP webcam is opened/closed.
Fixed issue with non-native Refreshrate not being restored in Exclusive Fullscreen mode upon restart.