Crash on GetAssetCachedInfoV2 when opening a project
2022.3.46f1
LTS · Released Sep 10, 2024 · Changeset 8e9b8558c41a · 38 release notes
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
[Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
[Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
[TypeCache] Crash on RaiseException when opening a specific project
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
1.1.5 to 1.1.6
1.1.0 to 1.2.5
1.0.2 to 1.0.3
1.10.0 to 1.11.0
com.unity.services.levelplay@8.3.0
Fixed case where SpriteAtlas serialization is indeterministic.
Fixed Crash on VertexUtility::CopyChannel when selecting or using a specific Sprite.
Fixed gradle templates from 2021.3 not being upgraded properly.
Updated "Saving property settings to a Preset" docs.
Fixed an issue where closing a Utility window with the Escape key would not prompt the user about saving or discarding unsaved changes.
Fixed an issue where custom Editors would lose their unsaved changes upon changing selection while the Inspector is locked.
Fixed CursorLock disengaging during PlayMode on Linux when ProgressDialog is displayed.
Fixed editor crash when using deferred rendering on cameras with a target render texture that fails to create, such as due to an unsupported texture format without compatible format fallbacks enabled. Now console errors are output instead.
Fixed scenarios where the "Auto Refresh" editor preference was not respected.
Fixed target framerate capping FPS in the editor game view when Vsync is on to align with the document specification.
Graphics: In Frame Debugger, allow "Levels" and "Channels" UI to be used for backbuffer textures.
Prevents offscreen camera rendering in the Editor player loop when the game view is not updated.
Removed material variant creation when any material selected.
Fixed an issue where the editor crashed when context.DrawShadows(...) with an invalid light index.
In Frame Debugger, fix back buffer texture being shown upside down on y-flip platforms.
LOD Cross-fade was a per-material keyword in BiRP, but a pipeline-wide setting in URP. Therefore, the BiRP to URP upgrader should omit this keyword from the upgraded material. This wasn't the case before, but is now fixed.
Fixed issue with EndCameraRendering being called before renderContext submission.
HDRP: SSGI, Ray traced GI, Path traced GI and No-GI now match when using an IBL.
Fixed first touch is ignored when touching on 2D/3D elements in Linux Platform.
Released com.unity.profiling.systemmetrics.mali@1.0.3 with Windows Arm64 Editor support.
Fixed kerning issues with certain fonts.
Fixed ListView Element appears out of bounds when multiple Inspectors are used.
Fixed slider dragger being cancelled when used in a ListView.
Fixed unnecessary ListView item refresh when changing a serialized property.
Fixed shadow-map sampling artifacts present when using the Unlit DrawMode in the SceneView.
This might have been caused by initial PR of late latching. Reviewing the previous code it seems it should just be setting the local transform.