Crash on StackAllocator<0>::GetOverheadSize when importing the “POLYGON City - Low Poly 3D Art by Synty“ asset pack
Asset ImportersKnown issueBlockerUUM-55981open 2022.3.41f1
Crash on GfxDeviceD3D12Base::DrawBuffersCommon when enabling a GameObject using SSR's "Ray Tracing" or “Mixed“ tracing options
DirectX12Known issueBlockerUUM-76697fixed 2022.3.43f1
Crash on TypeTreeQueries::IsStreamedBinaryCompatible when waiting for Unity’s code in UnityEditor.CoreModule.dll to finish executing
KernelKnown issueBlockerUUM-77033fixed 2022.3.42f1
Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window
SerializationKnown issueBlockerUUM-74373fixed 2022.3.47f1
[Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building
DOTSKnown issueCautionAndroidUUM-41830fixed 2022.3.49f1
Profiler does not profile after building the Project with Autoconnect Profiler Option enabled
KernelKnown issueCautionUUM-71750fixed 2022.3.42f1
A 1000 times heavier GameObject will stutter when colliding with a lighter GameObject
PhysX IntegrationKnown issueCautionUUM-65366open 2022.3.41f1
MultiColumnListView causes a memory leak when repeatedly shown and hidden
UI Toolkit ControlsKnown issueCautionUUM-72241fixed 2022.3.44f1
"TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behaviour." thrown when selecting Asset then selecting and deselecting Texture 2D
UI Toolkit FrameworkKnown issueCautionUUM-35998fixed 6000.0.0b11
Fixed the Unity Editor stuck on "Creating workspace" when "Use Unity Version Control" was selected from the Hub.
Version Control
Added a IUnityXRTextureManagerInterface and a function pointer in it which is called when VR RenderTexture is destroyed. vrDevice-&gt;OnTextureDestroyed(ptr);.
GraphicsImprovement
BurstAotSettings files are no longer written to disk unless default settings are changed.
BurstFix
Creating a project with a space in the path would cause burst to fail on windows arm64.
BurstFixWindows
Fixed an issue with default interface methods which would result in compiler errors due to IL corruption.
BurstFix
Fixed another compiler crash caused by faulty alias analysis.
BurstFix
Fixed direct negation of enums was not correctly promoting the underlying type, causing wrong results.
BurstFix
Fixed that Mathf.Approximately would return the wrong result approximately all of the time.
BurstFix
Fixed the BurstDebugInformation_DoNotShip folder not being saved outside the player build folder for Embedded Linux and QNX platforms.
BurstFixLinux
Fixed a bug where Texture2D's weren't able to have changes applied if the Inspector was in Debug mode.
Fixed an issue where Unity would crash when loading scenes with probe data at nearly-overlapping positions.
Fixed crash when a Render Pass is canceled and never continued before making a draw call.
GraphicsFixAndroidUUM-62109fixed 2022.3.41f1
Fixed ListView focus order so it follows: Foldout -&gt; Size Field -&gt; Contents -&gt; Add Button -&gt; Remove Button.
Fixed reorderable ListView handles with custom display style being overridden by inline styles.
Significant Improvement to selection performance when dealing with a large number of indices in BaseVerticalCollectionView. This should be noticeable in the ListView, TreeView, MultiColumnTreeVIew and MultiColumnListView.
Disabled fallback behavior on FSR EASU shader to prevent build errors on machines with old GPUs.
Universal RPFixAndroidUUM-60575fixed 2021.3.42f1
Added support for using WebCamTexture to obtain the Persona feed on visionOS.
VisionOSFix
Increased thread priority values for Unity's realtime threads (graphics worker, job workers, etc.) to align with recommended values for realtime applications. This only affects visionOS player builds. This will improve frame pacing on visionOS. (XRVOSB-43)
VisionOSFix
Improved error message for pointer-like types in non-readonly static fields.
BurstChange
Improved performance of Burst-compiled code in the Windows x64 Editor by only emitting context-saving code when the code being compiled contains a throw.
BurstChangeWindows
Create the Global Settings asset in to the current opened folder.
HDRPChangeUUM-74284
Updated code coverage package to version 1.2.6.
PackageChange
Create the Global Settings asset in to the current opened folder.
URPChangeUUM-74284

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