Issue Explorer
Status, longest-open, and most-mentioned cuts of every UUM-id referenced in the indexed Unity release-note corpus. Click any issue to see every release that mentioned it.
Physics issues
76–100 of 172
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| Issue | Status | Description | Introduced | Fixed | Days open | Mentions |
|---|---|---|---|---|---|---|
| UUM-103933 | Fixed | Physics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument. | — | 6000.2.0b2May 20, 2025 | — | 15 |
| UUM-82261 | Fixed | Physics: Fixed dpi scaling for the collision layer matrix found inside Project Settings/Physics/Settings. | — | 6000.1.3f1May 14, 2025 | — | 16 |
| UUM-102784 | Fixed | Physics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable. | — | 6000.1.2f1May 6, 2025 | — | 16 |
| UUM-101320 | Fixed | Physics 2D: Fixed to ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances. | — | 6000.2.0a10May 1, 2025 | — | 18 |
| UUM-99496 | Fixed | Physics: Fixed a crash on SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint. | — | 6000.0.48f1Apr 29, 2025 | — | 1 |
| UUM-91813 | Fixed | Physics: Fixed swap bodies behaviour on configurable joint to not fully swap the actor poses but swap the parent - child actors on the joint. | — | 6000.1.0b15Apr 16, 2025 | — | 19 |
| UUM-84463 | Fixed | Physics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-91059 | Fixed | Physics: Fixed an issue with Rigidbody component sweep apis where Colliders would not respect ignore collision pairs. | — | 6000.2.0a8Apr 3, 2025 | — | 19 |
| UUM-79798 | Fixed | Physics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation. | — | 6000.2.0a6Mar 5, 2025 | — | 19 |
| UUM-56687 | Fixed | Physics 2D: Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified. | — | 6000.0.41f1Mar 3, 2025 | — | 27 |
| UUM-79513 | Fixed | Physics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D. | — | 2022.3.59f1Feb 26, 2025 | — | 1 |
| UUM-96257 | Fixed | Physics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filterin… | — | 6000.0.40f1Feb 25, 2025 | — | 28 |
| UUM-90780 | Fixed | Physics: Fixed an issue by updating tooltip for DynamicFriction field in PhysicsMaterial asset. | — | 6000.0.38f1Feb 11, 2025 | — | 31 |
| UUM-91011 | Fixed | Physics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities. | — | 6000.0.38f1Feb 11, 2025 | — | 31 |
| UUM-87199 | Fixed | Physics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive pe… | 6000.2.0a1Jan 29, 2025 | 6000.1.3f1May 14, 2025 | 104 | 22 |
| UUM-96080 | Fixed | Physics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080) Fixed in 6000.2.0a6. | 6000.2.0a1Jan 29, 2025 | 6000.2.0a6Mar 5, 2025 | 35 | 34 |
| UUM-91870 | Fixed | Physics 2D: Allow "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across. | — | 6000.0.36f1Jan 28, 2025 | — | 34 |
| UUM-87102 | Fixed | Physics 2D: Fixed an issue to by ensuring that Rigidbody2D.Cast correctly uses the ContactFilter2D.useTriggers or the global Physics2D.queriesHitTriggers options. | — | 6000.1.0a9Dec 18, 2024 | — | 17 |
| UUM-89955 | Fixed | Physics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active. | — | 2022.3.55f1Dec 17, 2024 | — | 19 |
| UUM-86499 | Fixed | Physics: Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue… | — | 6000.1.0a8Dec 10, 2024 | — | 19 |
| UUM-83065 | Fixed | Physics: Fixed an issue where the CharacterController component would not properly have it's transform synced to the data set to the Transform component. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-85527 | Fixed | Physics: Fixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs. | — | 6000.1.0a3Nov 7, 2024 | — | 24 |
| UUM-83156 | Fixed | Physics: Fixed CharacterJoint's derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation. | — | 6000.1.0a2Oct 30, 2024 | — | 25 |
| UUM-83050 | Fixed | Physics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering. | — | 6000.0.24f1Oct 24, 2024 | — | 25 |
| UUM-78853 | Fixed | Physics: Fixed an issue with the Cloth component's inspector where exiting play-mode with the self and inter collision tool open would cause a null reference exception. | — | 2022.3.51f1Oct 22, 2024 | — | 26 |