Physics issues

76100 of 172

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-103933FixedPhysics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument.6000.2.0b2May 20, 202515
UUM-82261FixedPhysics: Fixed dpi scaling for the collision layer matrix found inside Project Settings/Physics/Settings.6000.1.3f1May 14, 202516
UUM-102784FixedPhysics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable.6000.1.2f1May 6, 202516
UUM-101320FixedPhysics 2D: Fixed to ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances.6000.2.0a10May 1, 202518
UUM-99496FixedPhysics: Fixed a crash on SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint.6000.0.48f1Apr 29, 20251
UUM-91813FixedPhysics: Fixed swap bodies behaviour on configurable joint to not fully swap the actor poses but swap the parent - child actors on the joint.6000.1.0b15Apr 16, 202519
UUM-84463FixedPhysics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property.6000.2.0a8Apr 3, 202519
UUM-91059FixedPhysics: Fixed an issue with Rigidbody component sweep apis where Colliders would not respect ignore collision pairs.6000.2.0a8Apr 3, 202519
UUM-79798FixedPhysics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.6000.2.0a6Mar 5, 202519
UUM-56687FixedPhysics 2D: Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.6000.0.41f1Mar 3, 202527
UUM-79513FixedPhysics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D.2022.3.59f1Feb 26, 20251
UUM-96257FixedPhysics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filterin…6000.0.40f1Feb 25, 202528
UUM-90780FixedPhysics: Fixed an issue by updating tooltip for DynamicFriction field in PhysicsMaterial asset.6000.0.38f1Feb 11, 202531
UUM-91011FixedPhysics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities.6000.0.38f1Feb 11, 202531
UUM-87199FixedPhysics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive pe…6000.2.0a1Jan 29, 20256000.1.3f1May 14, 202510422
UUM-96080FixedPhysics: Fixed stack corruption for Rigidbody.SweepTestAll. (UUM-96080) Fixed in 6000.2.0a6.6000.2.0a1Jan 29, 20256000.2.0a6Mar 5, 20253534
UUM-91870FixedPhysics 2D: Allow "Rigidbody2D.SlideMovement.surfaceUp" to have zero magnitude. When this is used, it allows the "Rigidbody2D.Slide" feature to move in a "top down" view where all surfaces can be slid across.6000.0.36f1Jan 28, 202534
UUM-87102FixedPhysics 2D: Fixed an issue to by ensuring that Rigidbody2D.Cast correctly uses the ContactFilter2D.useTriggers or the global Physics2D.queriesHitTriggers options.6000.1.0a9Dec 18, 202417
UUM-89955FixedPhysics 2D: When disabling a Collider2D, ensure that contacts are not destroyed before they are reported if "Callbacks On Disable" is active.2022.3.55f1Dec 17, 202419
UUM-86499FixedPhysics: Fixed an issue by securing a mass properties recomputation case for Rigidbody components. A error message would be printed in the console if a concave MeshCollider would be present under a kinematic Rigidbody during authoring. This issue…6000.1.0a8Dec 10, 202419
UUM-83065FixedPhysics: Fixed an issue where the CharacterController component would not properly have it's transform synced to the data set to the Transform component.6000.1.0a3Nov 7, 202424
UUM-85527FixedPhysics: Fixed an issue where vehicle data would not be preserved when adding multiple WheelCollider components using the GameObject scripting APIs.6000.1.0a3Nov 7, 202424
UUM-83156FixedPhysics: Fixed CharacterJoint's derrived axis locks being ignored. This would cause some ragdoll setups for never come to rest during simulation.6000.1.0a2Oct 30, 202425
UUM-83050FixedPhysics: Fixed an issue where Physics Debugger wouldn't take physics shape scale into account when redering.6000.0.24f1Oct 24, 202425
UUM-78853FixedPhysics: Fixed an issue with the Cloth component's inspector where exiting play-mode with the self and inter collision tool open would cause a null reference exception.2022.3.51f1Oct 22, 202426
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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