Physics issues

76–100 of 197

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-121092FixedPhysics 2D: Ensure that "PhysicsComposer.isValid" can be called at any time, even if the low-level physics system has shutdown. (UUM-121092) First seen in 6000.3.0b4.—6000.3.0b6Oct 16, 2025—15
UUM-121345FixedPhysics 2D: Add missing methods for PhysicsBody.ClearForces, PhysicsBody.WakeTouching and PhysicsShape.ApplyWind. (UUM-121345) First seen in 6000.3.0b5.—6000.3.0b6Oct 16, 2025—15
UUM-120409FixedPhysics 2D: PhysicsShape and PhysicsChain should always use the default PhysicsShape.MoverData which clips velocity with no limits.—6000.4.0a2Oct 16, 2025—16
UUM-121043FixedPhysics 2D: Added missing property allowing the vertices to be read from a ChainGeometry.—6000.4.0a2Oct 16, 2025—16
UUM-120297FixedPhysics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold.—6000.2.8f1Oct 15, 2025—23
UUM-120474FixedPhysics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision".—6000.2.8f1Oct 15, 2025—23
UUM-120631FixedPhysics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.".—6000.2.8f1Oct 15, 2025—15
UUM-117671FixedPhysics 2D: Fixed issues with PhysicsUserData and PhysicsRotate that caused compilation errors when using them in a C# Job with Burst. (UUM-117671) First seen in 6000.3.0a5.—6000.3.0b5Oct 9, 2025—16
UUM-119599FixedPhysics 2D: The low-level physics renderer should only render to "Scene" and "GameView" Camera types. (UUM-119599) First seen in 6000.3.0a5.—6000.3.0b5Oct 9, 2025—16
UUM-116351FixedPhysics 2D: Fixed an issue in Physics2D Project Settings where the tab header labels overflow tabs when the settings window width is small. (UUM-116351) First seen in 6000.3.0b1.—6000.3.0b3Sep 25, 2025—16
UUM-112553FixedPhysics: Fixed Multi-box pruning broad phase now restored, because automatic box pruning was insufficient for larger worlds.—6000.3.0b2Sep 17, 2025—26
UUM-115246FixedPhysics 2D: Fixed an issue where, when using a non-orthographic Camera component, the low-level physics renderer momentarily displayed a shape gizmo at the incorrect TransformPlane depth for one frame. (UUM-115246) First seen in 6000.3.0a5.—6000.3.0b2Sep 17, 2025—16
UUM-115741FixedPhysics 2D: Fixed PhysicsHingeJoint.motorSpeed and PhysicsWheelJoint.motorSpeed should use degrees not radians to be consistent with the other items in the API. (UUM-115741) First seen in 6000.3.0a5.—6000.3.0b2Sep 17, 2025—16
UUM-115906FixedPhysics 2D: Fixed an issue where using default constructors in a Burst job resulted in a Burst error in the console. (UUM-115906) First seen in 6000.3.0a5.—6000.3.0b2Sep 17, 2025—16
UUM-116541FixedPhysics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be…—6000.0.58f1Sep 17, 2025—26
UUM-115002FixedPhysics 2D: "PhysicsShape.GetDensity()" should return a float value however it was incorrectly declared as void return. (UUM-115002) First seen in 6000.3.0a5.—6000.3.0b1Sep 9, 2025—1
UUM-112248FixedPhysics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.—6000.0.57f1Sep 3, 2025—35
UUM-114481FixedPhysics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.—6000.0.57f1Sep 3, 2025—12
UUM-112209FixedPhysics: Resolved a NullReferenceException error in the Ragdoll Builder Window that occurred when clicking the 'Create' or 'Cancel' buttons.—6000.3.0a5Aug 21, 2025—11
UUM-71174FixedPhysics: Fixed a number of crashes due to access to physics scene data not being thread safe when loading a large number of scenes.—6000.3.0a5Aug 21, 2025—11
UUM-92619FixedPhysics: Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.—6000.3.0a5Aug 21, 2025—13
UUM-112903FixedPhysics 2D: Fixed an issue where an uninitialized normal impulse for a contact is returned.—6000.0.56f1Aug 20, 2025—13
UUM-108922FixedPhysics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation.—6000.1.9f1Jun 24, 2025—22
UUM-108093FixedPhysics 2D: Fixed memory leak when reporting 2D physics collision callbacks.—6000.1.8f1Jun 18, 2025—26
UUM-103177FixedPhysics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior.—6000.2.0b2May 20, 2025—15
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested 7h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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