Physics issues

76100 of 182

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-115002FixedPhysics 2D: "PhysicsShape.GetDensity()" should return a float value however it was incorrectly declared as void return. (UUM-115002) First seen in 6000.3.0a5.6000.3.0b1Sep 9, 20251
UUM-112248FixedPhysics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.6000.0.57f1Sep 3, 202535
UUM-114481FixedPhysics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.6000.0.57f1Sep 3, 202512
UUM-112209FixedPhysics: Resolved a NullReferenceException error in the Ragdoll Builder Window that occurred when clicking the 'Create' or 'Cancel' buttons.6000.3.0a5Aug 21, 202511
UUM-71174FixedPhysics: Fixed a number of crashes due to access to physics scene data not being thread safe when loading a large number of scenes.6000.3.0a5Aug 21, 202511
UUM-92619FixedPhysics: Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.6000.3.0a5Aug 21, 202513
UUM-112903FixedPhysics 2D: Fixed an issue where an uninitialized normal impulse for a contact is returned.6000.0.56f1Aug 20, 202513
UUM-108922FixedPhysics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation.6000.1.9f1Jun 24, 202519
UUM-108093FixedPhysics 2D: Fixed memory leak when reporting 2D physics collision callbacks.6000.1.8f1Jun 18, 202523
UUM-103177FixedPhysics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior.6000.2.0b2May 20, 202512
UUM-103933FixedPhysics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument.6000.2.0b2May 20, 202512
UUM-82261FixedPhysics: Fixed dpi scaling for the collision layer matrix found inside Project Settings/Physics/Settings.6000.1.3f1May 14, 202513
UUM-102784FixedPhysics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable.6000.1.2f1May 6, 202513
UUM-101320FixedPhysics 2D: Fixed to ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances.6000.2.0a10May 1, 202515
UUM-99496FixedPhysics: Fixed a crash on SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint.6000.0.48f1Apr 29, 20251
UUM-91813FixedPhysics: Fixed swap bodies behaviour on configurable joint to not fully swap the actor poses but swap the parent - child actors on the joint.6000.1.0b15Apr 16, 202516
UUM-84463FixedPhysics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property.6000.2.0a8Apr 3, 202516
UUM-91059FixedPhysics: Fixed an issue with Rigidbody component sweep apis where Colliders would not respect ignore collision pairs.6000.2.0a8Apr 3, 202516
UUM-79798FixedPhysics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.6000.2.0a6Mar 5, 202516
UUM-56687FixedPhysics 2D: Fixed issue by ensuring that Rigidbody2D and Collider2D Cast and Overlap queries implicitly also use the include/exclude layers alongside the collision layer matrix when a ContactFilter2D is not specified.6000.0.41f1Mar 3, 202524
UUM-79513FixedPhysics 2D: Ensure that both Animation Root Motion rotation and Animation Transform rotation correctly rotate a Rigidbody2D.2022.3.59f1Feb 26, 20251
UUM-96257FixedPhysics: Fixed an issue where calling Physics.IgnoreCollision(colA, colB, false) would not trigger PhysX's collision filter to re-evaluate contacts. Effectively allowing the two shapes to still ignore collision until one of them had it's filterin…6000.0.40f1Feb 25, 202525
UUM-90780FixedPhysics: Fixed an issue by updating tooltip for DynamicFriction field in PhysicsMaterial asset.6000.0.38f1Feb 11, 202528
UUM-91011FixedPhysics: Fixed performance regression on Physics.IgnoreCollisions() when calling the specified API in large quantities.6000.0.38f1Feb 11, 202528
UUM-87199FixedPhysics: Improved the performance of Physics.TransformSync in cases where deeply nested hierarchies containing large amounts of Collider components would add an Animator to any child within that hierarchy. Previously this would incur a massive pe…6000.2.0a1Jan 29, 20256000.1.3f1May 14, 202510419
Where the numbers come from
  • Editor releases ingested 7h ago · package versions ingested never.
  • Net-fix = fixes − known_issues per release. No weighting, no synthetic 0–100 scores.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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