Physics issues

76100 of 188

Filtered slice of every tracked UUM id — adjust the chips to widen or narrow.

IssueStatusDescriptionIntroducedFixedDays open Mentions
UUM-116351FixedPhysics 2D: Fixed an issue in Physics2D Project Settings where the tab header labels overflow tabs when the settings window width is small. (UUM-116351) First seen in 6000.3.0b1.6000.3.0b3Sep 25, 202516
UUM-112553FixedPhysics: Fixed Multi-box pruning broad phase now restored, because automatic box pruning was insufficient for larger worlds.6000.3.0b2Sep 17, 202526
UUM-115246FixedPhysics 2D: Fixed an issue where, when using a non-orthographic Camera component, the low-level physics renderer momentarily displayed a shape gizmo at the incorrect TransformPlane depth for one frame. (UUM-115246) First seen in 6000.3.0a5.6000.3.0b2Sep 17, 202516
UUM-115741FixedPhysics 2D: Fixed PhysicsHingeJoint.motorSpeed and PhysicsWheelJoint.motorSpeed should use degrees not radians to be consistent with the other items in the API. (UUM-115741) First seen in 6000.3.0a5.6000.3.0b2Sep 17, 202516
UUM-115906FixedPhysics 2D: Fixed an issue where using default constructors in a Burst job resulted in a Burst error in the console. (UUM-115906) First seen in 6000.3.0a5.6000.3.0b2Sep 17, 202516
UUM-116541FixedPhysics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be…6000.0.58f1Sep 17, 202526
UUM-115002FixedPhysics 2D: "PhysicsShape.GetDensity()" should return a float value however it was incorrectly declared as void return. (UUM-115002) First seen in 6000.3.0a5.6000.3.0b1Sep 9, 20251
UUM-112248FixedPhysics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.6000.0.57f1Sep 3, 202535
UUM-114481FixedPhysics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.6000.0.57f1Sep 3, 202512
UUM-112209FixedPhysics: Resolved a NullReferenceException error in the Ragdoll Builder Window that occurred when clicking the 'Create' or 'Cancel' buttons.6000.3.0a5Aug 21, 202511
UUM-71174FixedPhysics: Fixed a number of crashes due to access to physics scene data not being thread safe when loading a large number of scenes.6000.3.0a5Aug 21, 202511
UUM-92619FixedPhysics: Fixed a crash when exiting playmode, which was caused due to physics scene data not being disposed in a thread safe manner.6000.3.0a5Aug 21, 202513
UUM-112903FixedPhysics 2D: Fixed an issue where an uninitialized normal impulse for a contact is returned.6000.0.56f1Aug 20, 202513
UUM-108922FixedPhysics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation.6000.1.9f1Jun 24, 202522
UUM-108093FixedPhysics 2D: Fixed memory leak when reporting 2D physics collision callbacks.6000.1.8f1Jun 18, 202526
UUM-103177FixedPhysics 2D: Fixed an issue where modifying the sub-colliders used by a CompositeCollider2D inside a prefab caused unexpected behavior.6000.2.0b2May 20, 202515
UUM-103933FixedPhysics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument.6000.2.0b2May 20, 202515
UUM-82261FixedPhysics: Fixed dpi scaling for the collision layer matrix found inside Project Settings/Physics/Settings.6000.1.3f1May 14, 202516
UUM-102784FixedPhysics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable.6000.1.2f1May 6, 202516
UUM-101320FixedPhysics 2D: Fixed to ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances.6000.2.0a10May 1, 202518
UUM-99496FixedPhysics: Fixed a crash on SetJointLocalActorFrames when changing connectedBody on a ConfigurableJoint.6000.0.48f1Apr 29, 20251
UUM-91813FixedPhysics: Fixed swap bodies behaviour on configurable joint to not fully swap the actor poses but swap the parent - child actors on the joint.6000.1.0b15Apr 16, 202519
UUM-84463FixedPhysics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property.6000.2.0a8Apr 3, 202519
UUM-91059FixedPhysics: Fixed an issue with Rigidbody component sweep apis where Colliders would not respect ignore collision pairs.6000.2.0a8Apr 3, 202519
UUM-79798FixedPhysics: Due to the coefficient setting changes done for UUM-79798, pinning all particles on a Cloth component is no longer a unsupported operation.6000.2.0a6Mar 5, 202519
Where the numbers come from
  • Editor releases ingested 3h ago · package versions ingested 3h ago.
  • Net-fix (the heat strip) = fixes − known_issues per release — a raw difference, no weighting. The 0–100 build score shown elsewhere is a separate, documented formula.
  • Issue lifespan = first Known Issues mention → first Fixes mention, joined on UUM-id.
  • Domain bucketing groups free-text area labels via fixed regex rules; unmatched falls into Other.
  • Every chart links into the underlying release-note rows — if a number looks wrong, click through to audit it.

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