Crash on RaiseException when creating a multiplayer room while toggling UI
6000.0.55f1,6000.3.0a4Known issueBlockerUUM-132182fixed 6000.4.0b11
Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
iOSKnown issueBlockerUUM-130881fixed 6000.5.0a6
[Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
Platform AudioKnown issueBlockerWindowsUUM-126803fixed 6000.5.0a7
Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
Single-pass stereo rendering shows only Skybox when entering Play mode
6000.1.0a2,6000.0.64f1Known issueCautionUUM-132342open 6000.5.0a8
Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
6000.3.0b1,6000.0.65f1Known issueCautionUUM-131962fixed 6000.3.9f1
Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable.
Fixed some of the problems building the il2cpp.sln that is available to source code customers.
IL2CPPImprovement
Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the \[NSAttributedString initWithData:options:documentAttributes:error:\] call done in plugins inside unity playerloop.
iOSImprovement
Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -> Physics -> Settings -> GameObjects tab, under the "Release Simulation Buffers" foldout.
PhysicsImprovementUUM-112248fixed 6000.0.57f1
Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit->Project Settings->Physics->Settings within the GameObject tab. (PHYS-681)
PhysicsImprovement
Fixed main thread sometimes queuing more frames than maxQueuedFrames when using D3D12 in the Editor.
Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
Fixed a bug where tool contexts can be missing if their associated component is placed after an invalid component.
Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used.
Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled.
This PR fixes a Forward+ lighting bug in 6000.0, where lighting was incorrect at certain camera angles.
Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows.
Input SystemFixWindowsUUM-128971fixed 6000.4.0b2
InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\].
Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.
Fixed an issue where some logs messages coming from the PhysX integration would be ignored. (PHYS-681)
PhysicsFix
Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.
Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path.
Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes.
Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver.
Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox).
Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
Fixed a bug in the JavaScript SendMessage function in which numerical precision was being lost.
Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language.
WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.
Changed Look Dev Volume Profile Lifetime Management.
EditorChangeUUM-125389
Changed the way we present frame to make it more robust.
iOSChange
Pause/unpause displaylink when going background/foreground.
iOSChange

Pick your Unity version

Unity Releases compares releases against the version your project is on. Picking it now keeps Compare versions focused on what changes between where you are and where you might be going.