Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Reformatted the documentation page for "Cubemap.CreateExternalTexture" and added missing information. Corrected expected pointer type for D3D12 on all "CreateExternalTexture" pages (always "ID3D12Resource*"). Minor polish pass on the page for "Texture3D.CreateExternalTexture", no actual changes in content outside of the mentioned D3D12 change.
DocumentationImprovementUUM-119638
Improved interactivity of progress bar when opening the "Compile and Show Code" dropdown in the Shader Inspector.
EditorImprovementUUM-97524
Fixed unrelated crash info that gets accumulated in the logs after a first GPU device crash. Now we shut down the app as early as possible after a DX12 crash, so that log messages, callstacks and DRED outputs are only relevant to the original GPU error.
Fixed validation error (state mismatch) when setting a render target, then doing a resolve with it and then using that render target.
Fixed a bug that was causing an exception in the console when asset bundles containing terrains created by an older version of Unity were loaded that contained instanced terrain details.
Fixed bug: "Unity Services are not disabled and cause longer build times when the project is not connected to Unity Cloud".
Fixed Grabpass does not work when the Render Target is set to Camera and specific Viewport values are set (0,0.5,0.5,0.5).
Fixed a crash inside Rigidbody.Move which could occur when calling the method on a fully disabled body.
Fixed a crash that would occur when adding a Cloth component to a GameObject with an existing TextMesh component. By default both Cloth and TextMesh components can't share the same GameObject due to the fact that they require different renderers to work, MeshRenderer and SkinnedMeshRenderer respectively.
Fixed an issue where the Memory Profiler could not reliably determine the root Transform of a Prefab.
Fixed a "keyword space mismatch" error showing when accessing materials before they're fully initialized.
Fixed for flickering caret and highlight while selecting text in a TextMeshPro InputField while continuing to drag cursor above or below of the Input Field.
Removed warning wrongly thrown by project upgrader's indexer when method is not found in a worker thread.

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