Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator
6000.3.2f1
LTS · Released Dec 16, 2025 · Changeset a9779f353c9b · 40 release notes
Editor hangs when ComponentSystemGroup update in itself
[iOS] [Android] External library generics fail during IL2CPP build
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Removed VR Module dependency prevents URP Sample from compiling
6.1.1 to 6.2.0
2.2.2 to 3.4.0
3.0.2 to 3.0.3
2.2.2 to 2.4.1
Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
Fixed enabled password field when Custom Keystore is selected.
Improve the performance of D3D12 temporary memory allocations.
Reduce the memory use of D3D12 temporary memory allocations.
A Play mode scenario with local instance and editor is still running after cancelling play mode.
Fixed an issue where the preview of the Search window inspector was clipped when shown.
Fixed an issue with outline selection rendering when RSUV and vertex displacement.
Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard.
Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
Fixed Intermediate texture compatibilty mode warning in URP Package Sample.
Fixed keyboard navigation in the ObjectSelector window.
Fixed new line encoding in the UIBuilder.
Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays.
Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen.
Remove of an unused scale variable.
Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D".
Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
Fixed documentation page direction for subgraphs.
Fixed redundant shader reimports at editor startup and shutdown.
Ensure SpriteAsset can be loaded from the Resources folder.
Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.
Fixed a warnings in OutputEvent Handler Sample.
Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors.
Fixed an issue in the JavaScript SendMessage function in which numerical precision was being lost.
Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language.
\[WebGPU\] Fixed an issue using a depth slice of a 3d texture as a render target.
Changed Look Dev Volume Profile Lifetime Management.
UI Toolkit Test Framework: Internalized some IMGUI-related properties.