Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
6000.2.13f1
Supported · Released Nov 19, 2025 · Changeset abdb44fca7f7 · 49 release notes
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
No valid hits are returned when using RaycastCommand
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
Game freezes after command buffer Timeout error
[iOS] Screen flashing after the iOS splash screen
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control
Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control
1.9.1 to 1.9.2
2.10.1 to 2.10.2
1.2.0 to 1.2.1
1.7.0 to 1.7.1
3.2.1 to 3.2.2
com.unity.cloud.gltfast@6.14.1
Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
Fixed Sprite Skinning for Sprite Subtargets.
Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
Fixed build failure issue when building application while RenderDoc is running.
Fixed for the visible icon artefact during the splash screen on Android XR.
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
Fixed crash caused by avatar having some invalid human bones.
Fixed focus on clip selection dropdown preventing use of play shortcut.
Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
Editor layouts on Windows can now restore windows closer to the screen edge.
Fixed a crashing issue when dismissing the progress bar dialog.
Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
Fixed editor crash when loading single byte asset meta files.
Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.
Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
Subscenes now open before the APV baking starts if "Generate Lighting" is pressed in the lighting window.
Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.
Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.
Fixed unaccounted time in PlayerLoop on OSX Server Profiler captures.
Fixed GameView not rendering on Quest when hidden in Editor.
Updated UnityInput.hlsl to remove incorrect comment about time since level load.
ShadersFix
Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
Fixed gamma issue for worldspace shader.
Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
Fixed UI Builder exceptions when name field is being edited during a save.
UI Builder tooltip values in the inspector have a maximum number of characters.
Clustering code now works correctly with disabling of lights in URP. Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.
Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
Version ControlFix
Fixed ColorField get lost after domain reload (and it was also similar with submesh mask or sliders).
\[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.