Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
DirectX12Known issueBlockerUUM-105801open 6000.4.0b10
Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit
MetalKnown issueBlockerUUM-121727fixed 6000.3.0b8
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
TerrainKnown issueBlockerUUM-122921fixed 6000.2.14f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
SerializationKnown issueCautionUUM-122354fixed 6000.0.63f1
Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control
Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control
Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
AudioFixWindowsServerUUM-112000fixed 6000.3.0b10
Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.
Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
Subscenes now open before the APV baking starts if "Generate Lighting" is pressed in the lighting window.
Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.
Updated UnityInput.hlsl to remove incorrect comment about time since level load.
ShadersFix
Clustering code now works correctly with disabling of lights in URP. Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.
Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
Version ControlFix
Fixed ColorField get lost after domain reload (and it was also similar with submesh mask or sliders).
\[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.

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