[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
6000.0.62f1
LTS · Released Nov 5, 2025 · Changeset f99f05b3e950 · 51 release notes
[Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data
No valid hits are returned when using RaycastCommand
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
Builds failing with the Error Code 404
Game freezes after command buffer Timeout error
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
2.4.0 to 2.4.2
1.15.1 to 1.16.0
com.unity.cloud.draco@5.3.0
Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled\](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html) for more details.
Clean up and fix mesh and sprite normals for shadergraph.
Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
Fixed lighting artifacts and unclearable errors.
Fixed NullReferenceException with LightBatchingDebugger.
Updated minimum Android SDK build and platform tools versions to 36.0.0.
Fixed copy/paste of ghost transitions when source state is not selected.
Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode).
Fixed RenderPass stencil access validation error (ID 1377).
Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
Fixed failed assert when running Code Coverage builds.
Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
Fixed IME issue when focusing out of a UITK field.
Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
Fixed sky contribution missing in fog when sky occlusion is enabled.
Fixed uGUI InputField deselecting with hardware keyboards on Android.
Machine id is no longer blank for majority of analytics.
Prevent logging session tokens in the editor log.
Updated Profiling tools page.
EditorFix
Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
Fixed cloud shadows popping when no shadows are rendered from directional light.
Fixed occasional crash when changing shader in the inspector to the one with GrabPass.
Fixed sporadic crash when using Cloth rendering with Vulkan.
Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
Fixed a perf regression in macOS Editor play mode.
Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
Fixed the UI Builder attribute's tooltip position.
RadioButtonGroup loses selection when reattached to Hierarchy.
Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
Fixed regression that caused URP debug material overrides to fail for WebGL.
Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.