[Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
DirectX12Known issueBlockerUUM-104889open 6000.0.66f2
[Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears
Editor Application Shell IntegrationKnown issueBlockerLinuxUUM-122055fixed 6000.2.13f1
Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
Shader SystemKnown issueBlockerUUM-107673fixed 6000.4.0a2
Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data
TerrainKnown issueBlockerUUM-125363fixed 6000.2.14f1
[GameActivity] APK built with Development Build enabled gets flagged as having Malware
AndroidKnown issueCautionUUM-116588fixed 6000.2.8f1
Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
DirectX12Known issueCautionUUM-90065fixed 6000.1.0f1
False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
GPU Resident DrawerKnown issueCautionUUM-122367fixed 6000.3.0b10
Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
SerializationKnown issueCautionUUM-122354fixed 6000.0.63f1
Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled\](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html) for more details.
URPImprovementUUM-115727
Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
Updated Profiling tools page.
EditorFix
Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
Engine DiagnosticsFixLinuxUUM-111566fixed 6000.4.0a2
Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly.
Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
URPChangeUUM-115727

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